{"id":25013953,"url":"https://github.com/adn-devtech/maya-cpp-wizards","last_synced_at":"2025-04-12T22:06:59.602Z","repository":{"id":9023266,"uuid":"10781225","full_name":"ADN-DevTech/Maya-Cpp-Wizards","owner":"ADN-DevTech","description":"A new Maya C++ Wizards","archived":false,"fork":false,"pushed_at":"2014-10-06T15:21:57.000Z","size":3848,"stargazers_count":40,"open_issues_count":1,"forks_count":12,"subscribers_count":19,"default_branch":"master","last_synced_at":"2025-04-12T22:06:30.504Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"http://www.autodesk.com/developmaya","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ADN-DevTech.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2013-06-19T05:15:32.000Z","updated_at":"2024-01-13T16:53:07.000Z","dependencies_parsed_at":"2022-09-16T03:40:51.041Z","dependency_job_id":null,"html_url":"https://github.com/ADN-DevTech/Maya-Cpp-Wizards","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-Cpp-Wizards","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-Cpp-Wizards/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-Cpp-Wizards/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-Cpp-Wizards/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ADN-DevTech","download_url":"https://codeload.github.com/ADN-DevTech/Maya-Cpp-Wizards/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248637768,"owners_count":21137538,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-05T07:17:01.032Z","updated_at":"2025-04-12T22:06:59.568Z","avatar_url":"https://github.com/ADN-DevTech.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"Maya C++ Wizards\n================\n\nA Maya C++ Wizards for Wizards for Visual Studio and Xcode  \noptimized and using pre-compiled headers\n\nWritten by Cyrille Fauvel (Autodesk Developer Network)  \n[http://www.autodesk.com/adn](http://www.autodesk.com/adn)  \n[http://around-the-corner.typepad.com/](http://around-the-corner.typepad.com/)\n\n1) Xcode Install\n----------------\n\nThere is 2 way to install the Wizards for Xcode. You can either modify Xcode.app directly (requires super-user rights), or modify per-user Templates. You may also want to read [this article](http://around-the-corner.typepad.com/adn/2013/06/new-maya-cppython-plug-in-wizards.html) if you do not have the right OS \u0026 compiler version.\n\n\nModifying Xcode.app\n\n\nMaya 2014 (see [requirements](http://around-the-corner.typepad.com/adn/2013/06/maya-compiler-versions-update.html))\nIn the following instructions Xcode was renamed Xcode-4.3.3 to match the Maya required compiler version. On your system, it is by default just Xcode.app.\n- copy 'Xcode/Maya 2014.xctemplate' in '/Applications/Xcode-4.3.3.app/Contents/Developer/Library/Xcode/Templates/Project Templates/Mac/Autodesk'\n- copy 'Maya Command.xctemplate' and 'Maya Node.xctemplate' in '/Applications/Xcode-4.3.3.app/Contents/Developer/Library/Xcode/Templates/File Templates/Maya'\n\nMaya 2015 (see [requirements](http://around-the-corner.typepad.com/adn/2014/04/maya-compiler-versions-update.html))\nIn the following instructions Xcode was renamed Xcode-5.0.2 to match the Maya required compiler version. On your system, it is by default just Xcode.app.\n- copy 'Xcode/Maya 2015.xctemplate' in '/Applications/Xcode-5.0.2.app/Contents/Developer/Library/Xcode/Templates/Project Templates/Mac/Autodesk'\n- copy 'Maya Command.xctemplate' and 'Maya Node.xctemplate' in '/Applications/Xcode-5.0.2.app/Contents/Developer/Library/Xcode/Templates/File Templates/Maya'\n\n\nPer-user Templates\n\nGo to '~/Library/Developer/Xcode' and create, if they do not exist yet, the following 2 folders:\n- Project Templates\n- File Templates\n\n,\nMaya 2014 (see [requirements](http://around-the-corner.typepad.com/adn/2013/06/maya-compiler-versions-update.html))\nIn the following instructions Xcode was renamed Xcode-4.3.3 to match the Maya required compiler version. On your system, it is by default just Xcode.app.\n- copy 'Xcode/Maya 2014.xctemplate' in '~/Library/Developer/Xcode/Templates/Project Templates/Mac/Autodesk'\n- copy 'Maya Command.xctemplate' and 'Maya Node.xctemplate' in ‘~/Library/Developer/Xcode/Templates/File Templates/Maya'\n\nMaya 2015 (see [requirements](http://around-the-corner.typepad.com/adn/2014/04/maya-compiler-versions-update.html))\nIn the following instructions Xcode was renamed Xcode-5.0.2 to match the Maya required compiler version. On your system, it is by default just Xcode.app.\n- copy 'Xcode/Maya 2015.xctemplate' in '~/Library/Developer/Xcode/Templates/Project Templates/Mac/Autodesk'\n- copy 'Maya Command.xctemplate' and 'Maya Node.xctemplate' in '~/Library/Developer/Xcode/Templates/File Templates/Maya'\n\n\na pkg installer project will be coming soon\n\n\u003cb\u003eNote:\u003c/b\u003e Maya 2014 requires using the Mac 10.6 SDK (Snow Leopard). Xcode-4.3.3 is the latest compatible version which can use the 10.6 SDK. If using an older version and/or if you migrated to Mountain Lion, you will need to change the project settings to use the 10.7 SDK (Lion) to be able to compile.\n\n\n2) Visual Studio Install\n------------------------\n- copy 'MayaAppWiz', 'MayaCommand', 'MayaNode' and 'MayaWizCommon' in a directory of your choice.\n- copy '_Install/VC' into 'C:\\Program Files (x86)\\Microsoft Visual Studio 10.0\\VC' and/or 'C:\\Program Files (x86)\\Microsoft Visual Studio 11.0\\VC'\n- edit the .vsz files you copied in the previous step and change:\n   - [WIZVERSION] into 10.0 or 11.0 depending of the Visual Version you installed it into\n   - [TARGETDIR] to the directory where you copied the wizards files\n\nThere is a wix/msi installer project included in case you want to get it installed for you. The installer will work for Maya 2014, Visual Studio 2010/12 Pro/Standard and Express editions. If you do not have Maya 2014 installed, you can either:\n- remove the Maya 2014 check in property.wxi line #20,21\n- or change the chack for Maya 2013 or older in property.wxi line #20,21\n- or add a key in the registry at HKLM\\Software\\Autodesk\\Maya\\2014\\Setup\\InstallPath - MAYA_INSTALL_LOCATION\n\n\u003cb\u003eNote:\u003c/b\u003e Maya 2014 requires using the VC 10.0 Service Pack 1 runtime, if using Visual Studio 2012, do not forget to change the 'Platform Toolkit' to vc100\n\n--------\n\n## License\n\nThis sample is licensed under the terms of the [MIT License](http://opensource.org/licenses/MIT). Please see the [LICENSE](LICENSE) file for full details.\n\n\n## Written by\n\nCyrille Fauvel (Autodesk Developer Network)  \nhttp://www.autodesk.com/adn  \nhttp://around-the-corner.typepad.com/  \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadn-devtech%2Fmaya-cpp-wizards","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadn-devtech%2Fmaya-cpp-wizards","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadn-devtech%2Fmaya-cpp-wizards/lists"}