{"id":25013963,"url":"https://github.com/adn-devtech/maya-dx11shader-sample","last_synced_at":"2026-02-25T21:37:42.040Z","repository":{"id":24415038,"uuid":"27815892","full_name":"ADN-DevTech/Maya-dx11Shader-Sample","owner":"ADN-DevTech","description":"Maya-dx11Shader-Sample","archived":false,"fork":false,"pushed_at":"2014-12-10T11:38:40.000Z","size":1592,"stargazers_count":22,"open_issues_count":0,"forks_count":11,"subscribers_count":16,"default_branch":"master","last_synced_at":"2025-04-19T22:45:09.418Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ADN-DevTech.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-12-10T11:02:26.000Z","updated_at":"2023-08-16T01:42:10.000Z","dependencies_parsed_at":"2022-08-22T18:00:59.257Z","dependency_job_id":null,"html_url":"https://github.com/ADN-DevTech/Maya-dx11Shader-Sample","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/ADN-DevTech/Maya-dx11Shader-Sample","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-dx11Shader-Sample","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-dx11Shader-Sample/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-dx11Shader-Sample/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-dx11Shader-Sample/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ADN-DevTech","download_url":"https://codeload.github.com/ADN-DevTech/Maya-dx11Shader-Sample/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ADN-DevTech%2FMaya-dx11Shader-Sample/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29841603,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-25T21:18:31.832Z","status":"ssl_error","status_checked_at":"2026-02-25T21:18:29.265Z","response_time":61,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-05T07:17:02.400Z","updated_at":"2026-02-25T21:37:42.012Z","avatar_url":"https://github.com/ADN-DevTech.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"Maya dx11Shader Sample\n======================\n\nThis sample is the Maya source code for the \"C:\\Program Files\\Autodesk\\Maya2015\\bin\\plug-ins\\dx11Shader.mll\" plug-in.\n\nInformation about dx11Shader in Maya:\n\n  - http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-21D2A020-EC76-4679-B38A-D5270CE52566-htm.html\n  - http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-EE108A86-9830-455E-BF2F-64A4075E8303-htm.html\n\n\n\nDependencies\n--------------------\nThis sample is dependent of the DirectX June 2010 SDK version. \n\nThe D3DX11Effects.lib is a modified version of the DirectX effects component from the DirectX June 2010 SDK version. \n\nSee https://fx11.codeplex.com/license for details.\n\n\nBuilding the sample\n---------------------------\n\nThe sample was created using Visual Studio 2012 Update 4.\n\n  - Load the .sln or .vcxproj in Visual Studio and build either the Hybrid (e.q. Debug) or Release version. There is no Debug Effect component library provided as this time, so use Hybrid whenever you want to build the Debug version of your dx11Shader version.\n  - Copy the x64/[Hybrid | Release]/dx11Shader.mll into \"C:\\Program Files\\Autodesk\\Maya2015\\bin\\plug-ins\\\"\n  - Start Maya and load the plug-in in Maya via the loadPlugin command or the Plug-in manager\n  \n\n## License\n\nThis sample is licensed under the terms of the [MIT License](http://opensource.org/licenses/MIT). Please see the [LICENSE](LICENSE) file for full details.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadn-devtech%2Fmaya-dx11shader-sample","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadn-devtech%2Fmaya-dx11shader-sample","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadn-devtech%2Fmaya-dx11shader-sample/lists"}