{"id":22076626,"url":"https://github.com/adrenallen/watermap","last_synced_at":"2025-06-27T21:35:11.735Z","repository":{"id":40504421,"uuid":"479436017","full_name":"adrenallen/WaterMap","owner":"adrenallen","description":"Add water physics to any Godot TileMap with a single node!","archived":false,"fork":false,"pushed_at":"2022-05-04T15:33:47.000Z","size":171,"stargazers_count":9,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2023-03-07T12:18:12.344Z","etag":null,"topics":["godot","godot-engine","tilemap"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/adrenallen.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2022-04-08T15:05:35.000Z","updated_at":"2022-08-29T18:02:58.000Z","dependencies_parsed_at":"2022-08-09T22:21:41.864Z","dependency_job_id":null,"html_url":"https://github.com/adrenallen/WaterMap","commit_stats":null,"previous_names":[],"tags_count":null,"template":null,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adrenallen%2FWaterMap","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adrenallen%2FWaterMap/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adrenallen%2FWaterMap/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adrenallen%2FWaterMap/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/adrenallen","download_url":"https://codeload.github.com/adrenallen/WaterMap/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":227441162,"owners_count":17776661,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-engine","tilemap"],"created_at":"2024-11-30T22:15:55.228Z","updated_at":"2024-11-30T22:15:56.297Z","avatar_url":"https://github.com/adrenallen.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"![WaterMap](addons/water-map/title.png)\n# Add water physics to any TileMap in Godot.\n\n## Installation\n\nYou can install the plugin using this repository by following the [instructions found here](https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html)\n\nThis addon is pending approval to the official Godot Asset Library at this time.\n\u003c!-- Alternatively you can find this plugin on the official Godot Asset Library and install directly from Godot! --\u003e\n\nOnce the plugin is installed in your project, simply add a `WaterMap` node as a child to any TileMap!\n![WaterMap added to scene](readme-images/water-map-install-1.png)\n\n## Demos\n### Demo1\n![Demo 1](readme-images/watermap_demo_1.gif)\nYou can find Demo 1 under `demos/WaterMapDemo1.tscn`. This shows a few of the basic features such as click add liquid tiles and TileMap index translation to liquid tiles.\n\n## Configuration\n\n### Node Parameters\n`Cell Capacity` - Maximum number of liquid units a given cell can contain\n\n`Liquid Color` - Base color for the liquid\n\n`Click Spawn Liquid` - Enable mouse left click to spawn liquid cell\n\n`Liquid Spawn Tile Indices` - Add tile indices here from the TileMap's TileSet that you'd like to have converted into full capacity liquid cells at scene ready.\n\n`Should Remove Liquid Spawn Tiles` - Remove tiles from the TileMap that are given as liquid spawn tiles. This is useful if you want a water tile on your tilemap to just turn into actual liquid at scene ready.\n\n`Liquid Cell Capacity Signal Threshold` - The cell liquid capacity that should trigger signals. If the capacity becomes equal to or greater than this then the WaterMap will emit a `liquid_cell_capacity_over_threshold` with the cell's coordinates. If the capacity becomes less than the threshold it will emit a `liquid_cell_capacity_under_threshold` with the cell's coordinates.\n\n### Node Signals\n`liquid_cell_capacity_over_threshold` (cell coordinates) - Emitted when a cell's liquid capacity becomes equal to or greater than the configured threshold value.\n\n`liquid_cell_capacity_under_threshold` (cell coordinates) - Emitted when a cell's liquid capacity becomes less than the configured threshold value.\n\n\n## Reporting Issues\nPlease use Github's issue tracker!","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadrenallen%2Fwatermap","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadrenallen%2Fwatermap","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadrenallen%2Fwatermap/lists"}