{"id":23938033,"url":"https://github.com/adrianpangithub/houdinipcgtranslator","last_synced_at":"2025-04-19T20:38:13.741Z","repository":{"id":270950124,"uuid":"901385782","full_name":"AdrianPanGithub/HoudiniPCGTranslator","owner":"AdrianPanGithub","description":"Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator","archived":false,"fork":false,"pushed_at":"2025-03-02T09:20:36.000Z","size":165,"stargazers_count":37,"open_issues_count":0,"forks_count":3,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-29T13:06:46.071Z","etag":null,"topics":["cpp","hda","houdini","houdini-engine","houdiniengine","pcg","ue","unreal","unreal-engine","unreal-pcg","unrealengine","unrealpcg"],"latest_commit_sha":null,"homepage":"https://youtu.be/MLbhgsCSqoQ","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/AdrianPanGithub.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-12-10T15:04:13.000Z","updated_at":"2025-03-19T10:29:17.000Z","dependencies_parsed_at":null,"dependency_job_id":"71650063-2f94-40c9-aed9-bff742e342e5","html_url":"https://github.com/AdrianPanGithub/HoudiniPCGTranslator","commit_stats":null,"previous_names":["adrianpangithub/houdinipcgtranslator"],"tags_count":3,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AdrianPanGithub%2FHoudiniPCGTranslator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AdrianPanGithub%2FHoudiniPCGTranslator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AdrianPanGithub%2FHoudiniPCGTranslator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AdrianPanGithub%2FHoudiniPCGTranslator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/AdrianPanGithub","download_url":"https://codeload.github.com/AdrianPanGithub/HoudiniPCGTranslator/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249795193,"owners_count":21326776,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","hda","houdini","houdini-engine","houdiniengine","pcg","ue","unreal","unreal-engine","unreal-pcg","unrealengine","unrealpcg"],"created_at":"2025-01-06T02:17:50.541Z","updated_at":"2025-04-19T20:38:13.735Z","avatar_url":"https://github.com/AdrianPanGithub.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Houdini PCG Translator\n\nWelcome to the [repository](https://github.com/AdrianPanGithub/HoudiniPCGTranslator) for the Houdini PCG Translator For Unreal.\n\nThis plug-in provides seamless integration between Houdini Engine and Unreal PCG, without any exchange files. Allow both PCGDataAsset input and output, and PCGComponent input.\nAlso see [Tutorial](https://youtu.be/MLbhgsCSqoQ)\n\n# Compatibility\n\nThis plug-in relies on **my custom** [HoudiniEngineForUnreal](https://github.com/AdrianPanGithub/HoudiniEngineForUnreal), so similar [compatibility](https://github.com/AdrianPanGithub/HoudiniEngineForUnreal#compatibility) as the Houdini Engine, but only support Unreal \u003e= 5.4 (Examples only run with 5.5).\n\n# Installation\n01. In this GitHub [repository](https://github.com/AdrianPanGithub/HoudiniPCGTranslator), click [Releases](https://github.com/AdrianPanGithub/HoudiniPCGTranslator/releases) on the right side. \n02. Download the Houdini PCG Translator zip file that matches your Unreal Engine Version.\n03. Extract the **HoudiniPCGTranslator** and **HoudiniEngine** to the **Plugins** of your Unreal Project Directory.\n\n    e.g. `C:/Unreal Projects/MyGameProject/Plugins/HoudiniPCGTranslator` and `C:/Unreal Projects/MyGameProject/Plugins/HoudiniEngine`\n\n# Tutorial/Example\n[Tutorial](https://youtu.be/MLbhgsCSqoQ)\nRequire Unreal Engine \u003e= 5.5 to run these examples.\nSee `/HoudiniPCGTranslator/Example/EUBP_HE_Example_PCGDataInput` and `/HoudiniPCGTranslator/Example/he_example_pcg_data_output` in the content of this plug-in.\n\n# Usage Brief\n\nSupport both input and output of PCGDataAsset and input of PCGComponent(**Wire the data to the output node in PCGGraph**, then Using actors(world) input)\n\nSupport PCGPointData, PCGSplineData and PCGDynamicMeshData(\u003e= 5.5)\n\nHere are some attributes for PCG data input and output\n\ni@**unreal_output_pcg_data_asset**\n\n    = 1 on detail, curves/points will output as PCGSplineData/PCGPointData/PCGDynamicMeshData in PCGDataAsset\n@**unreal_pcg_attribute_***\n\n    define a PCG attribute, support float, int, vectors, transform, quaternion, object path, string, etc.\ns[]@**unreal_pcg_tags**\n\n    Tags on PCGData, useful when output splines that tagged with building grammers. Could be either string or string array.\ns@**unreal_object_path**\n\n    define where PCGDataAsset should be created at.\n@**P, p@rot, v@scale**\n\n    General attributes for PCGSplineData and PCGPointData input and output. For PCGSplineData input, must add parm tag { import_rot_and_scale = 1 } to operator path input parm.\nf@**density, v@Cd, f@Alpha**\n\n    General attributes for both PCGPointData input and output\nv@**unreal_spline_point_arrive_tangent**, v@**unreal_spline_point_leave_tangent**\n\n    Attributes for specify point tangents on PCGSplineData\ni@**curve_closed**\n\n    on curves, to define whether a spline is closed or open\ni@**curve_type**\n\n    if no tangents found, then this attribute can be used to set spline point as linear( = 0)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadrianpangithub%2Fhoudinipcgtranslator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadrianpangithub%2Fhoudinipcgtranslator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadrianpangithub%2Fhoudinipcgtranslator/lists"}