{"id":27066970,"url":"https://github.com/adwilkinson/unityasset.objectgenerator","last_synced_at":"2026-05-02T04:36:22.021Z","repository":{"id":128385500,"uuid":"112739979","full_name":"ADWilkinson/UnityAsset.ObjectGenerator","owner":"ADWilkinson","description":"Custom made development tool for the Unity Asset store. 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This inspired me to create a simple probability based object generator for games development. I am currently developing a mobile game that involves recycling and creating a lot of grid based isometric levels and rather then manually duplicated each tile I needed, I created this tool to solve the issue and give me all the desired objects in the correct quantity in one click.\n\nHere is a link to the asset store for further information and screenshots: \thttps://www.assetstore.unity3d.com/#!/content/106509\n\n\nBelow is an extract taken from the ReadMe I have included within the asset that offers a very detailed overview of the product\nand its functionality:\n\n---------------------------------------------------------------------------------------------------------------------------------\nIntroduction\t\t\t\t\t      \t\n---------------------------------------------------------------------------------------------------------------------------------\n\nThank you for downloading SimpleStart - Object Generator.\n\nThe purpose of this asset is to give new and existing projects a very lightweight\nand quick to set up script for probability based object generation. In addition to this \nthere is a feature to also place the objects in a uniform grid after generation.\n\nCurrent Version: 1.0.0\n\n---------------------------------------------------------------------------------------------------------------------------------\nThe Files\t\t\t\t\t      \t\n---------------------------------------------------------------------------------------------------------------------------------\n\nThe essential components to this asset are:\n\n\tObjectGenerator.cs - The script responsible for all the logic the asset handles\n\tObjectGeneratorEditor.cs - The custom editor to allow easy use of the asset within the inspector\n\nThe rest of the included assets are included for use in the example scene, which shows the asset in use.\n\nA brief summary of these assets:\n\n\tTile Scripts: A tile interface and 4 different tile scripts that implement this interface.\n\tTile objects: 4 different tile objects with their associated scripts attached \n\tTile Prefab: A gameobject for generation with each different tile game object nested and deactivated\n\tMaterials: Different colour materials for each example tile game object:\n\tScene 1: The object generator set up with the tile prefab and ready to be used (read guide below).\n\tScene 2: The result of the object generator (read guide below).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadwilkinson%2Funityasset.objectgenerator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadwilkinson%2Funityasset.objectgenerator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadwilkinson%2Funityasset.objectgenerator/lists"}