{"id":21367552,"url":"https://github.com/aggrathon/ludumdare44","last_synced_at":"2026-04-18T07:32:13.842Z","repository":{"id":101402758,"uuid":"183736958","full_name":"Aggrathon/LudumDare44","owner":"Aggrathon","description":"My entry to the 44:th Ludum Dare game jam (compo rules)","archived":false,"fork":false,"pushed_at":"2019-05-04T09:55:43.000Z","size":16871,"stargazers_count":0,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2026-03-08T08:39:56.638Z","etag":null,"topics":["csharp","ludum-dare","ludum-dare-44","unity","unity-ecs"],"latest_commit_sha":null,"homepage":"https://ldjam.com/events/ludum-dare/44/green-goo","language":"ShaderLab","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Aggrathon.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-04-27T06:27:27.000Z","updated_at":"2019-05-04T09:55:44.000Z","dependencies_parsed_at":"2023-03-27T14:47:07.108Z","dependency_job_id":null,"html_url":"https://github.com/Aggrathon/LudumDare44","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/Aggrathon/LudumDare44","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Aggrathon%2FLudumDare44","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Aggrathon%2FLudumDare44/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Aggrathon%2FLudumDare44/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Aggrathon%2FLudumDare44/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Aggrathon","download_url":"https://codeload.github.com/Aggrathon/LudumDare44/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Aggrathon%2FLudumDare44/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31961147,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-18T00:39:45.007Z","status":"online","status_checked_at":"2026-04-18T02:00:07.018Z","response_time":103,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","ludum-dare","ludum-dare-44","unity","unity-ecs"],"created_at":"2024-11-22T07:19:38.893Z","updated_at":"2026-04-18T07:32:13.825Z","avatar_url":"https://github.com/Aggrathon.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Green Goo - Ludum Dare 44\n![Green Goo Logo](Documentation/cover.png)  \nManipulate gravity to coordinate swarms of nano-robots in order to “greenify” a planet.  \nFuel the expansion by spending your nano-robots to build mines on the asteroids.  \n\nThis is my entry to the 44:th Ludum Dare game jam (compo rules).  \n![Screenshot](Documentation/Screenshot.png)  \n\n## Links\n\n- [Download Game Here (Windows, Mac, Linux)](https://github.com/Aggrathon/LudumDare44/releases)\n- [Ludum Dare Game Entry](https://ldjam.com/events/ludum-dare/44/green-goo)\n\n## Development\n\nThis Ludum Dare I wanted to try using Unitys upcoming “Data Oriented Tech Stack”. This means the game can easily handle thousands of physics objects. The drawbacks are that the scope is more limited than originally envisioned *and* that I’m unable to do a WebGL build (multithreading not yet supported by WebAssembly).\n\nA more thorough look into my experience can be found [here](Documentation/dots.md),\nwhere I also describe an interesting technique for handling gravity (a vector field).\n\n### Tools Used\n\n- Unity\n- Visual Studio Code\n- Blender\n- Inkscape\n- Abundant Music\n- Audacity\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faggrathon%2Fludumdare44","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faggrathon%2Fludumdare44","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faggrathon%2Fludumdare44/lists"}