{"id":17975785,"url":"https://github.com/aiekick/awesome_unreal_engine_4_-_5","last_synced_at":"2025-06-13T16:35:26.245Z","repository":{"id":41526656,"uuid":"270940237","full_name":"aiekick/Awesome_Unreal_Engine_4_-_5","owner":"aiekick","description":"UE4/UE5 Ressources Collection (Plugins, Effects, Doc, Tools, 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Language Lists"],"sub_categories":["C++ Lists"],"readme":"# Awesome Unreal Engine 4 \u0026 5\n\n## Articles / books / videos :\n\n### Articles / books / Discords\n* [Blog with Infos for : Rendering Dependency Graph (RDG)](https://www.mcro.de/c/rdg)\n* [Community WIki](https://ue4community.wiki/)\n* [Game Development \u0026 UE4 Programming Guide](https://github.com/ikrima/gamedevguide)\n* [Game Dev Guide](https://github.com/ikrima/gamedevguide)\n* [Global Shader Cpp Tuto](https://github.com/henrya2/UE4ShaderPluginDemo)\n* [Hashing with Neighbor Grid 3D](https://alicormack.com/spatial-hashing-in-unreals-niagara-with-neighbor-grid-3d/)\n* [Learning Unreal Engine (Notes)](https://github.com/ibbles/LearningUnrealEngine)\n* [raywenderlich ue4 tutorials](https://www.raywenderlich.com/unreal-engine)\n* [unreal art optimization](https://unrealartoptimization.github.io/book/)\n\n### Discords\n* [Asher's Tech Art Chamber](https://discord.gg/5wt856eE)\n* [Realtime VFX](https://discord.gg/5TkdpNKa)\n* [Unreal Slackers](https://discord.gg/unreal-slackers)\n\n### Videos\n* [Niagara Simulation Framework Overview](https://www.youtube.com/watch?v=-cKgZrrBJ2w)\n* [twitch unreal engine videso](https://www.twitch.tv/unrealengine/videos)\n* [youtube unreal engine videos](https://www.youtube.com/channel/UCBobmJyzsJ6Ll7UbfhI4iwQ)\n\n## Assets :\n* [Assets Collection](https://github.com/nikrich/UnrealAssets)\n* [Create a new asset type (CPP)](https://gmpreussner.com/reference/adding-new-asset-types-to-ue4)\n* [File downloaded](https://github.com/RPG3D/FileDownload-UE4)\n* [Plugins Collection](https://github.com/ue4plugins)\n\n## Animation :\n* [Animation Compression Library](https://github.com/nfrechette/acl-ue4-plugin)\n\n## Bindings :\n* [C# F#](https://github.com/nxrighthere/UnrealCLR)\n* [Python](https://github.com/AlexQuevillon/UnrealPythonLibrary)\n\n## Core :\n* [future-extensions](https://github.com/splash-damage/future-extensions) (Threading)\n\n## Database : \n* [MySql](https://github.com/KhArtNJava/MySQLConnectorUE4Plugin)\n* [Sqlite](https://github.com/Jusas/SQLite3UE4)\n\n## Exporter :\n* [Simple Panoramic Exporter](https://github.com/Allar/ue4-simple-panoramic-exporter)\n\n## Gameplay :\n* [RTS](https://github.com/npruehs/ue4-rts)\n* [DarkSoulCamera like](https://github.com/mklabs/ue4-targetsystemplugin)\n\n## Geometry :\n* [Ear Cutting algo (Holes filling auto - (WIP))](https://github.com/Sawyer2445/EarCutting_UE4)\n* [Flexible Mesh Generation](https://github.com/daniel-amthauer/BMeshUnreal)\n* [Free Form Mesh Deformationj](https://github.com/normalvector/ue4_mesh_deformation_toolkit)\n* [Landscape Generation](https://github.com/bneukom/UnrealLandscape)\n* [Ghost Mesh](https://github.com/NoahZuo/GhostMeshPlugin)\n* [Maps Generation](https://github.com/Jay2645/Unreal-Polygonal-Map-Gen)\n* [Marching Cube GPU](https://github.com/runedegroot/UE4MarchingCubesGPU)\n* [Mesh from Audio](https://github.com/Tsarpf/UE4-Procedural-Audio)\n* [Metaballs (Marching Cube)](https://github.com/andyrst/ue4_metaballs)\n* [Perlin noise based Terrain Generation](https://github.com/Arnaldoeloi/ue4-perlin-terrain)\n* [Point Cloud Library (PCL)](https://github.com/ValentinKraft/Boost_PCL_UnrealThirdPartyPlugin)\n* [Procedural Mesh Demos](https://github.com/SiggiG/ProceduralMeshDemos)\n* [Runtime Mesh Component](https://github.com/Koderz/RuntimeMeshComponent)\n* [Sandbox Terrain (Voxel)](https://github.com/bw2012/UnrealSandboxTerrain)\n* [Spline](https://github.com/ufna/VaSplineSnag)\n* [Spline Tool](https://github.com/UnrealTalks/UnrealTalks-SplineTool)\n* [Spline Path/Spawn](https://github.com/Louis1351/Spline-Objects-Tool-UE4)\n* [TressFX (Fur/Hair)](https://github.com/7rooper/UE4_TressFX)\n* [Unread VDB (OpenVDB / NanoVDB)](https://github.com/eidosmontreal/unreal-vdb)\n* [Voxel survival primitive](https://github.com/MarchingVoxels/Voxel-survival-primitive-UE4)\n* [Voxel Plugin](https://github.com/Phyronnaz/VoxelPlugin)\n* [Voxel Terrain](https://github.com/bw2012/UE4VoxelTerrain)\n\n## Gui :\n* [Async Loading Screen](https://github.com/truong-bui/AsyncLoadingScreen)\n* [Dear ImGui](https://github.com/segross/UnrealImGui)\n* [Loading Screen](https://github.com/ue4plugins/LoadingScreen)\n* [Noesis Gui](https://github.com/Noesis/UE4Plugin)\n* [VaQuole UI](https://github.com/ufna/VaQuoleUI)\n\n## HMI :\n* [hydra](https://github.com/getnamo/hydra-ue4)\n* [Leap Motion](https://github.com/leapmotion/LeapUnreal)\n* [Windows Gaming Input](https://github.com/araghon007/UE4_WindowsGamingInput)\n\n## Ide UE4 Plugins :\n* [Clion](https://github.com/dotBunny/CLionSourceCodeAccess)\n* [SublimeText](https://github.com/Zinggi/UnrealScriptIDE)\n\n## Loader :\n* [Assimp Loader](https://github.com/SolidCoreGames/AssimpLoader)\n* [Gltf](https://github.com/code4game/glTFForUE4)\n\n## Light :\n* [Auto Lightmap Adjuster](https://github.com/alexismorin/Auto-Lightmap-Adjuster)\n\n## Library :\n* [KD-Tree (Blueprint)](https://github.com/nutti/UE4-Kdtree)\n* [KdTreeFaceUnreal (Querie on Mesh)](https://github.com/timdecode/KdTreeFaceUnreal)\n* [QuadTree](https://github.com/the-iron-ryan/QuadTree-for-Unreal-Engine)\n\n## Machine Learning / AI / Vision :\n* [Nav Path Editor Visualizer](https://github.com/RohitKotiveetil/UnrealEngine--Waypoints)\n* [OpenAI Gym](https://github.com/zfw1226/gym-unrealcv)\n* [tensorflow](https://github.com/getnamo/tensorflow-ue4)\n* [tensorflow examples](https://github.com/getnamo/tensorflow-ue4-examples)\n* [tensorflow native](https://github.com/getnamo/tensorflow-native-ue4)\n* [tensorflow remote](https://github.com/getnamo/machine-learning-remote-ue4)\n* [UE4-MediaPipe](https://github.com/wongfei/ue4-mediapipe-plugin)\n* [UnrealCV (opencv)](https://github.com/unrealcv/unrealcv)\n\n## Materials, Shaders (Global, Compute, etc..) :\n* [Collection of Materials for films](https://github.com/ACaesuraIsStillMusic/UE4-Swappable-Materials)\n* [Compute shader Plugin Demo](https://github.com/Temaran/UE4ShaderPluginDemo)\n* [CustomComputeShaders](https://github.com/AyoubKhammassi/CustomComputeShaders)\n* [CustomComputeShaders](https://github.com/hugoattal/ElectronicNodes)\n* [Global Shader Celestial EnvMap](https://github.com/NuiLab/realtime-celestial-rendering)\n* [Grid](https://github.com/jnphgs/UE4_ProceduralGrid)\n* [Many Post-Processing Shaders](https://github.com/andyrst/ue4_materials)\n* [Marching Cube GPU](https://github.com/runedegroot/UE4MarchingCubesGPU)\n* [Material control via UE4 Sequencer](https://github.com/HogeTatu/UE4Plugin_MpcControlTrack)\n* [Noise Generation](https://github.com/midgen/UnrealFastNoise)\n* [Node Graph Assistant Plugin](https://github.com/pdlogingithub/UE4-Node-Graph-Assistant)\n* [Ocean Project](https://github.com/UE4-OceanProject/OceanProject)\n* [Post-pro NightVision](https://github.com/jlamarche/UE4-NightVision)\n* [RayMarching](https://github.com/aceyan/UE4_RayMarchingPlugin)\n* [Realistic Atmosphere](https://github.com/Dimev/Realistic-Atmosphere-Godot-and-UE4)\n* [Sand](https://github.com/pminiszewski/UE4-HeightBlending)\n* [Sky Atmosphere](https://github.com/sebh/UnrealEngineSkyAtmosphere)\n* [Sorting Compute Shader](https://github.com/ValentinKraft/UE4_SortingComputeShader)\n* [Unlit Shadows](https://github.com/ufna/UE4-Unlit-Shadows)\n* [UnrealEngineSkyAtmosphere](https://github.com/sebh/UnrealEngineSkyAtmosphere)\n* [UnrealShadertoy (ShaderToy)](https://github.com/worisinima/UnrealShadertoy)\n* [VaFogOfWar (Fog of War)](https://github.com/ufna/VaFogOfWar)\n* [VaKawaseBlur (Kawase Blur Mat)](https://github.com/ufna/VaKawaseBlur)\n* [VaTexAtlas (Textre Atlas)](https://github.com/ufna/VaTexAtlas)\n* [VaOcean (Ocean mat)](https://github.com/ufna/VaOcean)\n\n## Physic :\n* [Custom Gravity](https://github.com/mhousse1247/UE4-CustomGravityPlugin)\n* [Hover Effect](https://github.com/ue4plugins/HoverPlugin)\n* [Kawaii Physics](https://github.com/pafuhana1213/KawaiiPhysics)\n* [Procedural wind](https://github.com/tuxalin/vegetation-shader)\n* [PsRealVehicle (force-driven vehicle simulation)](https://github.com/PushkinStudio/PsRealVehicle)\n* [VaFleaFly (Steering behaviour)](https://github.com/ufna/VaFleaFly)\n\n## Rigging / Animation :\n* [Advanced Locomotion System](https://github.com/dyanikoglu/ALSV4_CPP)\n* [Creature_UE4](https://github.com/kestrelm/Creature_UE4)\n\n## Sound :\n* [Midi-Unreal](https://github.com/Geromatic/Midi-Unreal)\n\n## Source Control :\n* [UE4GitPlugin](https://github.com/SRombauts/UE4GitPlugin)\n\n## Streaming / Network :\n* [ml-remote-server](https://github.com/getnamo/ml-remote-server)\n* [ROSIntegration](https://github.com/code-iai/ROSIntegration)\n* [Spout-UE4](https://github.com/AleDel/Spout-UE4)\n* [UE4-DroidSense](https://github.com/wongfei/ue4-droidsense)\n* [UE4-OSC](https://github.com/monsieurgustav/UE4-OSC)\n* [UE4ToSpout](https://github.com/Allar/UE4ToSpout)\n* [VaRest](https://github.com/ufna/VaRest)\n\n## Tools :\n* [Binary Builder](https://github.com/ryanjon2040/UE4-Binary-Builder)\n* [Houdini plugin V2](https://github.com/sideeffects/HoudiniEngineForUnreal-v2)\n* [Unreal ImGui Tools](shttps://github.com/nakdeyes/UnrealImGuiTools)\n* [Unreal Pak Viewer](https://github.com/jashking/UnrealPakViewer)\n* [Unreal Updater](https://github.com/arbonagw/UnrealUpdater)\n\n## Various (no categorie name found hihi ) :\n* [Collection of Basic Mesh / Materials / Textures](https://github.com/normalvector/ue4_basic_toolkit)\n* [Compile Time Vizualizer](https://github.com/Phyronnaz/UECompileTimesVisualizer)\n* [Data Model (Cpp)](https://github.com/PushkinStudio/PsData)\n* [Fast Build UE4](https://github.com/Quanwei1992/FASTBuild_UnrealEngine)\n* [Generic Graph data structure](https://github.com/jinyuliao/GenericGraph)\n* [Many plugins](https://github.com/martiancraft/Unreal-Engine-4-Plugins)\n* [OpenStreetMap](https://github.com/ue4plugins/StreetMap)\n* [Prefabricator](https://github.com/coderespawn/prefabricator-ue4)\n* [Productivity Plugin](https://github.com/Allar/ProductivityPlugin)\n* [ScreenShot](https://github.com/Subtixx/RuntimeScreenshots)\n* [Sdk Generator](https://github.com/polivilas/UnrealEngineSDKGenerator)\n* [Text Asset for personnal note](https://github.com/ue4plugins/TextAsset)\n* [Text To Speech](https://github.com/skeskinen/UnrealMimic)\n* [UE4 MarketPlace Downloader](https://github.com/Allar/ue4-mp-downloader)\n\n## Video :\n* [UE4-Gstreamer](https://github.com/wongfei/ue4-gstreamer)\n* [VlcMedia](https://github.com/ue4plugins/VlcMedia)\n\n## VR :\n* [ArCore](https://github.com/google-ar/arcore-unreal-sdk)\n* [AugmentedUnreality](https://github.com/adynathos/AugmentedUnreality)\n* [Mixed Reality](https://github.com/degica/UnrealEngine4-MixedReality)\n* [OffAxis](https://github.com/fweidner/UE4-Plugin-OffAxis)\n* [OSVR](https://github.com/OSVR/OSVR-Unreal)\n* [RobotOs](https://github.com/xuhao1/Unreal-ROS-Plugin)\n* [SteamVR](https://github.com/ValveSoftware/steamvr_unreal_plugin)\n\n# Others repos :\n* https://github.com/terrehbyte/awesome-ue4\n* https://github.com/insthync/awesome-ue4\n* https://github.com/aiekick/Awesome_Unreal_Engine_4\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faiekick%2Fawesome_unreal_engine_4_-_5","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faiekick%2Fawesome_unreal_engine_4_-_5","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faiekick%2Fawesome_unreal_engine_4_-_5/lists"}