{"id":16838820,"url":"https://github.com/akarnokd/surviving-mars-mods","last_synced_at":"2025-07-10T16:34:07.617Z","repository":{"id":148637221,"uuid":"127174875","full_name":"akarnokd/surviving-mars-mods","owner":"akarnokd","description":"Surviving Mars Mods","archived":false,"fork":false,"pushed_at":"2022-01-14T11:29:30.000Z","size":5962,"stargazers_count":6,"open_issues_count":1,"forks_count":1,"subscribers_count":4,"default_branch":"master","last_synced_at":"2025-05-26T22:34:36.509Z","etag":null,"topics":["automation","game","lua","modding","mods","scripting"],"latest_commit_sha":null,"homepage":null,"language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/akarnokd.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2018-03-28T17:25:24.000Z","updated_at":"2025-03-31T03:59:44.000Z","dependencies_parsed_at":"2023-05-20T18:33:59.308Z","dependency_job_id":null,"html_url":"https://github.com/akarnokd/surviving-mars-mods","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/akarnokd/surviving-mars-mods","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akarnokd%2Fsurviving-mars-mods","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akarnokd%2Fsurviving-mars-mods/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akarnokd%2Fsurviving-mars-mods/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akarnokd%2Fsurviving-mars-mods/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/akarnokd","download_url":"https://codeload.github.com/akarnokd/surviving-mars-mods/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akarnokd%2Fsurviving-mars-mods/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":264608131,"owners_count":23636683,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["automation","game","lua","modding","mods","scripting"],"created_at":"2024-10-13T12:26:35.248Z","updated_at":"2025-07-10T16:34:07.611Z","avatar_url":"https://github.com/akarnokd.png","language":"Lua","funding_links":[],"categories":[],"sub_categories":[],"readme":"# surviving-mars-mods\nSurviving Mars Mods\n\nThis is a repository of my mods for [Surviving Mars](http://store.steampowered.com/app/464920/Surviving_Mars/).\n\nThey are in available in the [Steam Workshop](http://steamcommunity.com/profiles/76561198015634720/myworkshopfiles/?appid=464920).\n\n# Mods\n\n## AutoExplore\n\nRC Explorers automatically research detected anomalies.\n\n## AutoGatherTransport\n\nRC Transports automatically collect surface deposits and move them next to an Universal Depot.\n\n## AutoHelpRover\n\nRC Rovers automatically repair other rovers.\n\n## AutoDemolishExtractors\n\nWhen a Extractor (concrete, metal, rare metal) is depleted, it will be automatically salvaged and cleared (if the respective research has been done).\n\n## AutoShuttleConstruction\n\nQueues up the construction of Shuttles in all Shuttle hubs when there is enough resources available for constructing them.\n\n## AutoScanMap\n\nAutomatically scans the next sector of the map (near player structures and vehicles) until all sectors have been scanned. When deep scanning becomes available, the map is scanned again\n\n## ExtractorAvailableDeposit\n\nThe Information Panel of the various extractor buildings now show the available (remaining) resource deposit they are working on.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fakarnokd%2Fsurviving-mars-mods","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fakarnokd%2Fsurviving-mars-mods","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fakarnokd%2Fsurviving-mars-mods/lists"}