{"id":25405134,"url":"https://github.com/akihiko47/unity-audio-visualization","last_synced_at":"2026-04-17T09:31:58.186Z","repository":{"id":250567015,"uuid":"834529515","full_name":"akihiko47/Unity-Audio-Visualization","owner":"akihiko47","description":"Package for setting up interaction between objects and audio in the project.","archived":false,"fork":false,"pushed_at":"2024-07-28T13:28:53.000Z","size":38560,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-10-25T11:47:57.997Z","etag":null,"topics":["audio","audio-visualizer","frequency-analysis","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/akihiko47.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-07-27T14:46:32.000Z","updated_at":"2024-07-28T13:28:56.000Z","dependencies_parsed_at":"2024-07-28T14:55:42.321Z","dependency_job_id":null,"html_url":"https://github.com/akihiko47/Unity-Audio-Visualization","commit_stats":null,"previous_names":["akihiko47/unity-audio-visualization"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/akihiko47/Unity-Audio-Visualization","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akihiko47%2FUnity-Audio-Visualization","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akihiko47%2FUnity-Audio-Visualization/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akihiko47%2FUnity-Audio-Visualization/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akihiko47%2FUnity-Audio-Visualization/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/akihiko47","download_url":"https://codeload.github.com/akihiko47/Unity-Audio-Visualization/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/akihiko47%2FUnity-Audio-Visualization/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31923111,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-17T09:10:15.403Z","status":"ssl_error","status_checked_at":"2026-04-17T09:10:14.455Z","response_time":62,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["audio","audio-visualizer","frequency-analysis","unity"],"created_at":"2025-02-16T04:30:18.090Z","updated_at":"2026-04-17T09:31:58.160Z","avatar_url":"https://github.com/akihiko47.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 🎶 Unity Audio Visualization 🎶\n\n![banner](https://github.com/akihiko47/Unity-Audio-Visualization/blob/main/Images/example.gif)\n\nThis repository contains a script that allows you to get frequency data from a sound source. The script allows you to get normalized, smoothed data for further usage in visualization. \nOn the gif above you can see an example of its usage.\n\n## Installation 🔧\nThere are 2 ways:\n- import `AudioAnalyzer.unitypackage` via *Assets-Import* Package\n- clone/download this repository and move the `Assets/Audio Analyzer` folders to your Unity project's Assets folder\n\n## Frequency Bands 🎛️\nYou can get information about the desired frequencies using `GetBand(AudioAnalyzer.Bands band)` method. This method will return float in range 0 to 1. Method accepts the following bands:\n1) **SubBass**      20   - 50     hertz\n2) **Bass**         60   - 250    hertz  \n3) **LowMid**       250  - 500    hertz\n4) **Mid**          500  - 2000   hertz\n5) **UpperMid**     2000 - 4000   hertz\n6) **Presence**     4000 - 6000   hertz\n7) **Brilliance**   6000 - 24000  hertz\n\n## Amplitude 〰️\nYou can get amplitude (average of all bands) using `GetAmplitude()` method.\n\n## Usage 🎮\n1) Attach `AudioSource` to your game object.\n2) Attach `AudioAnalyzer` to your game object.\n3) Reference `AudioAnalyzer` component from other scripts and get frequency data using method `GetBand()`.\n\nHere is an example of how you can use this script to change the emisson color of an object using Bass band.\n\n![usage](https://github.com/akihiko47/Unity-Audio-Visualization/blob/main/Images/usage1.png)\n\nThank you for reading this 😊!","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fakihiko47%2Funity-audio-visualization","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fakihiko47%2Funity-audio-visualization","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fakihiko47%2Funity-audio-visualization/lists"}