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progress 3D graphics engine, developed for fun.\n\n## Purpose\n\nThis project is developed for recreational and educational purposes.\nThe goal is to be able to render nice looking scenes using modern graphics APIs, with a performant and readable code base.\n\n### What this project is not\n\n* A game engine\n* A 3D model editor\n\n## Features\n\n* Written in C++23\n* ECS architecture\n* Support for common 3D model file formats, such as `.dae`, `.fbx`, and `.obj`.\n* OpenGL 4.1.0 backend\n* Vulkan 1.2 backend\n\n## Build\n\nThis project uses [Vcpkg](https://github.com/microsoft/vcpkg) for dependency management.\nHowever, you will need to install the [Vulkan SDK](https://vulkan.lunarg.com/) to build the Vulkan backend.\nYou can verify your Vulkan installation by checking the value of the `VULKAN_SDK` environment variable.\nInformation on Vcpkg triplets can be found [here](https://github.com/microsoft/vcpkg/docs/users/triplets.md).\n\n```\n\u003e export VCPKG_ROOT=\u003cpath-to-vcpkg\u003e\n\u003e mkdir build \u0026\u0026 cd build\n\u003e cmake .. -GNinja \\\n           -DCMAKE_BUILD_TYPE=\u003cmode\u003e \\\n           -DVCPKG_TARGET_TRIPLET=\u003ctriplet\u003e\n\u003e ninja\n```\n\n## Usage\n\n```\nUsage: glow [options]\nOptions:\n   --api, -a        'OpenGL' or 'Vulkan', defaults to 'OpenGL' (optional)\n   --env, -e        Path to an environment texture to load at startup (optional)\n   --models, -m     Space-separated list of model file paths to load at startup (optional)\n   --log, -l        Verbosity of log output, valid values are within [0, 6], defaults to 4 (optional)\n```\n\nSome examples are provided below.\n\n```shell\n# Use default graphics API, and no initial environment texture or models\n\u003e ./glow\n\n# Use a specific graphics API \n\u003e ./glow --api Vulkan\n\n# Disable all logging output\n\u003e ./glow --log 0\n\n# Load an environment texture and several models\n\u003e ./glow --env textures/env.hdr --models models/teapot.dae models/kettle.fbx\n```\n\n## Dependencies\n\nSee [vcpkg.json](vcpkg.json) for the full Vcpkg manifest file.\n\n* [argparse](https://github.com/p-ranav/argparse)\n* [assimp](https://github.com/assimp/assimp)\n* [Boost](https://www.boost.org/)\n* [entt](https://github.com/skypjack/entt)\n* [fmt](https://github.com/fmtlib/fmt)\n* [Font Awesome](https://github.com/FortAwesome/Font-Awesome)\n* [glad](https://github.com/Dav1dde/glad)\n* [glm](https://github.com/g-truc/glm)\n* [Dear ImGui](https://github.com/ocornut/imgui) (with modifications from [this](https://github.com/albin-johansson/imgui) fork)\n* [IconFontCppHeaders](https://github.com/juliettef/IconFontCppHeaders)\n* [ImGuizmo](https://github.com/CedricGuillemet/ImGuizmo)\n* [Magic Enum C++](https://github.com/Neargye/magic_enum)\n* [SDL2](https://github.com/libsdl-org/SDL)\n* [spdlog](https://github.com/gabime/spdlog)\n* [stb](https://github.com/nothings/stb)\n* [Vulkan Memory Allocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falbin-johansson%2Fglow","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falbin-johansson%2Fglow","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falbin-johansson%2Fglow/lists"}