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Tactile\n\n[![License](https://img.shields.io/badge/license-GPL3-blue.svg)](https://opensource.org/licenses/GPL-3.0)\n[![version](https://img.shields.io/github/v/release/albin-johansson/tactile)](https://github.com/albin-johansson/tactile/releases)\n[![CI: Windows](https://github.com/albin-johansson/tactile/actions/workflows/windows.yml/badge.svg?branch=dev)](https://github.com/albin-johansson/tactile/actions/workflows/windows.yml)\n[![CI: Ubuntu](https://github.com/albin-johansson/tactile/actions/workflows/ubuntu.yml/badge.svg?branch=dev)](https://github.com/albin-johansson/tactile/actions/workflows/ubuntu.yml)\n[![CI: macOS](https://github.com/albin-johansson/tactile/actions/workflows/macos.yml/badge.svg?branch=dev)](https://github.com/albin-johansson/tactile/actions/workflows/macos.yml)\n\nA tilemap editor that aims to be simple, fast and lightweight.\n\n![Splash](meta/splash/splash-0.4.0.png)\n\n## Aim\n\n* Easy to learn *and* easy to use\n* Workflow optimized for common actions\n* Well documented and high-quality source code\n* Lightweight feel and scalable performance\n* Cross-platform: works on Windows, macOS, and Linux\n\n## Features\n\n* Extensive and intuitive undo/redo support\n* Various layer types\n  * Tile layers\n  * Object layers\n  * Group layers\n* Supports an intuitive and human-readable YAML map format\n* Read and write support for the JSON and XML map formats used by [Tiled](https://www.mapeditor.org/)\n* Export maps as Godot scenes (see [godot.md](docs/godot.md))\n* Intuitive mouse tools\n  * Tile stamp tool\n  * Eraser tool\n  * Bucket fill tool\n  * Rectangle tool\n  * Ellipse tool\n  * Point tool\n* Components (attachable bundles of attributes, as commonly found in game engines)\n* Properties that can be attached to almost anything: maps, layers, objects, tiles, etc.\n  * Vector properties, with support for 2D/3D/4D vectors of both integers and floats\n* Tile animations\n* Tile compression support, using Base64 encoding with either Zlib or Zstd\n* Helpful error messages when things go wrong, e.g. when parsing corrupted maps\n* Language support for American English, British English, and Swedish\n* Various editor themes, both dark and light\n* Easy to install (and uninstall) using the installers bundled along releases\n\n## Documentation\n\nMore documentation can be found in the [docs](./docs) directory.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falbin-johansson%2Ftactile","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falbin-johansson%2Ftactile","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falbin-johansson%2Ftactile/lists"}