{"id":23102102,"url":"https://github.com/aldelaro5/psomaprngsimulation","last_synced_at":"2025-08-16T14:32:44.930Z","repository":{"id":57867641,"uuid":"527362389","full_name":"aldelaro5/PSOMapRNGSimulation","owner":"aldelaro5","description":"A program to simulate the maps RNG generation algorithm of Phantasy Star Online on GameCube","archived":false,"fork":false,"pushed_at":"2022-08-25T02:59:40.000Z","size":27,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-08-13T01:47:53.408Z","etag":null,"topics":["gamecube","phantasy-star-online","reverse-engineering"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aldelaro5.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2022-08-22T00:37:15.000Z","updated_at":"2024-11-25T04:44:21.000Z","dependencies_parsed_at":"2022-09-23T10:13:57.610Z","dependency_job_id":null,"html_url":"https://github.com/aldelaro5/PSOMapRNGSimulation","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/aldelaro5/PSOMapRNGSimulation","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aldelaro5%2FPSOMapRNGSimulation","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aldelaro5%2FPSOMapRNGSimulation/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aldelaro5%2FPSOMapRNGSimulation/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aldelaro5%2FPSOMapRNGSimulation/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aldelaro5","download_url":"https://codeload.github.com/aldelaro5/PSOMapRNGSimulation/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aldelaro5%2FPSOMapRNGSimulation/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":270723355,"owners_count":24634364,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-16T02:00:11.002Z","response_time":91,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["gamecube","phantasy-star-online","reverse-engineering"],"created_at":"2024-12-16T23:58:46.763Z","updated_at":"2025-08-16T14:32:44.679Z","avatar_url":"https://github.com/aldelaro5.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# PSOMapRNGSimulation\n\nA program to simulate the maps RNG generation alogrhythm of PSO on GameCube\n\n## System Requirements\nThe only requirement is to have the .NET runtime installed. You can install the latest version of .NET by following [this link](https://dotnet.microsoft.com/download) (note, you ideally want to install .NET, not .NET Core or .NET Framework). For Linux, refer to your distribution's documentation for proper installation of the runtime.\n\n## Usage\n```Syntax: PSOMapRNGSimulation episode1|episode2 SeedCount [startingSeed]```\n\nOutputs the resulting maps variant and objset for SeedCount amount of consecutive seeds starting at StartingSeed with\nthe maps of the corresponding episode. This only works with the NTSC-U version revision 0\n\nSeed count must be a number above 0.\n\nStartingSeed must be a 32 bit hexadecimal number with or without the \"0x\" prefix. If no StartingSeed is specified,\n0x00000001 will be used which is the first seed on boot.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faldelaro5%2Fpsomaprngsimulation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faldelaro5%2Fpsomaprngsimulation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faldelaro5%2Fpsomaprngsimulation/lists"}