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unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["amd","cpp","rendering","unrealengine","windows"],"created_at":"2026-03-02T10:02:14.490Z","updated_at":"2026-03-02T10:02:16.788Z","avatar_url":"https://github.com/AldertLake.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cimg width=\"1666\" height=\"314\" alt=\"{18B53B00-B2A9-4714-AC57-7018B84EFD84}\" src=\"https://github.com/user-attachments/assets/8062b997-ae73-4750-8289-d3467f121502\" /\u003e\n\n\n# AMD FSR Blueprint Library \n\nThe **FSR Blueprint Library** is an Unreal Engine plugin that brings **AMD FidelityFX Super Resolution (FSR)** features directly into Blueprints.  \nIt allows developers to easily integrate and control FSR settings without needing custom C++ code, making it simple to optimize performance and scalability for a wide range of hardware.  \n\n### Key Features\n- 🔹 Blueprint-accessible functions for **FSR control**.  \n- 🔹 Support for the latest **FSR 4** (FSR 3 deprecated).  \n- 🔹 Utility nodes, including **game restart** and **engine.ini management**.  \n- 🔹 Designed for **UE 5.4+** compatibility.  \n\n### 📚 Documentation\n👉 [View the Documentation](https://aldertlake.gitbook.io/amd-fsr-blueprint-control)  \n\n### 🛒 Support Me\n👉 [Get it on Fab (Unreal Marketplace)](https://www.fab.com/listings/9a896205-c4a5-4ce4-ba96-15d3162bc7bb)  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