{"id":22788580,"url":"https://github.com/ale32bit/soundtouched","last_synced_at":"2025-03-30T16:22:42.867Z","repository":{"id":219566298,"uuid":"746783542","full_name":"Ale32bit/SoundTouched","owner":"Ale32bit","description":null,"archived":false,"fork":false,"pushed_at":"2024-01-28T10:57:38.000Z","size":16,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-02-05T18:01:00.929Z","etag":null,"topics":["bepinex","bepinex-plugin","mod"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Ale32bit.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2024-01-22T17:05:00.000Z","updated_at":"2024-01-22T18:22:26.000Z","dependencies_parsed_at":"2024-01-28T13:21:49.355Z","dependency_job_id":null,"html_url":"https://github.com/Ale32bit/SoundTouched","commit_stats":null,"previous_names":["ale32bit/soundtouched"],"tags_count":3,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Ale32bit%2FSoundTouched","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Ale32bit%2FSoundTouched/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Ale32bit%2FSoundTouched/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Ale32bit%2FSoundTouched/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Ale32bit","download_url":"https://codeload.github.com/Ale32bit/SoundTouched/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246343938,"owners_count":20762118,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bepinex","bepinex-plugin","mod"],"created_at":"2024-12-12T01:32:49.313Z","updated_at":"2025-03-30T16:22:42.841Z","avatar_url":"https://github.com/Ale32bit.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# SoundTouched\n\nThis mod allows to replace the game sounds with custom ones.\n\n## Installation\n1. Download **SoundTouched.dll** here: \u003chttps://github.com/Ale32bit/SoundTouched/releases/latest\u003e\n2. Install **BepInEx** by following [this guide](https://docs.bepinex.dev/articles/user_guide/installation/index.html).\n3. Move the DLL file into the `GAME_DIR/BepInEx/plugins/` directory where `GAME_DIR` is the directory of the game.\n\n## How to replace sounds\nYou can add a custom sound by placing a WAV file in the `sounds` folder in the plugins directory.\nThe WAV file must be named exactly in this format `SoundName.wav`, `SoundName` is the name of the sound to replace.\n\n**The following list contains the sounds you can replace:**\n\n* **BgmBattleDawn**: Game music\n* **BgmEpilogue**: Main menu music\n* **BuffAdditionalJump**: Additional jump object\n* **BuffDarknessRemover**: Darkness remover object\n* **BuffForceBoost**: Jump boost object\n* **BuffLiveGiver**: One extra life\n* **BuffSpeedBoost**: Speed boost object\n* **CheckPoint**: Checkpoint\n* **Jump**: Player jump\n* **KnightDeath**: Enemy death\n* **KnightHit**: Enemy hit by player\n* **KnightSlash**: Emeny hits player\n* **MenuSelectOption**: Option selection in menus\n* **PlayerConsumedByDarkness**: Death by too much darkness\n* **PlayerDeath**: Generic player death\n* **PlayerDimensionToNormal**: Player switches to normal dimension\n* **PlayerDimensionToShadow**: Player switches to shadow dimension\n* **PlayerHit**: Player got hit\n* **PlayerJump**: Player jump\n* **PlayerNoJumpsLeft**: No more jumps for player :(\n* **PlayerStep**: Player walking step\n* **PlayerSwitchDimension**: Begin switching dimension\n* **PlayerSwordSlash**: Player attacks\n\nFor an up to date list of available sounds, turn on console logging in BepInEx config and look for SoundTouched logs.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fale32bit%2Fsoundtouched","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fale32bit%2Fsoundtouched","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fale32bit%2Fsoundtouched/lists"}