{"id":18462616,"url":"https://github.com/alecremer/unitybeziercurves","last_synced_at":"2026-04-29T00:32:23.638Z","repository":{"id":240419581,"uuid":"324447360","full_name":"alecremer/UnityBezierCurves","owner":"alecremer","description":"API that creates bezier curves based on N control points","archived":false,"fork":false,"pushed_at":"2023-01-25T19:01:00.000Z","size":21233,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-28T12:19:25.342Z","etag":null,"topics":["bezier-curves","math","parametric-curves","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/alecremer.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-12-25T23:14:00.000Z","updated_at":"2023-01-21T19:04:08.000Z","dependencies_parsed_at":"2024-05-18T19:21:19.703Z","dependency_job_id":null,"html_url":"https://github.com/alecremer/UnityBezierCurves","commit_stats":null,"previous_names":["alecremer/unitybeziercurves"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/alecremer/UnityBezierCurves","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alecremer%2FUnityBezierCurves","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alecremer%2FUnityBezierCurves/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alecremer%2FUnityBezierCurves/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alecremer%2FUnityBezierCurves/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/alecremer","download_url":"https://codeload.github.com/alecremer/UnityBezierCurves/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alecremer%2FUnityBezierCurves/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32405901,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-28T19:38:08.556Z","status":"ssl_error","status_checked_at":"2026-04-28T19:37:55.688Z","response_time":56,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bezier-curves","math","parametric-curves","unity","unity3d"],"created_at":"2024-11-06T09:03:38.593Z","updated_at":"2026-04-29T00:32:23.634Z","avatar_url":"https://github.com/alecremer.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Bezier curves\nBezier curves based on N control points.\n\n- Edit mode debugger\n- Real time debug in editor and gameplay\n- Baked curve to saving processing\n- Calculate normal and tangent vectors\n- Debug of parameter of parametric curve along the curve\n\n\n# Methods\n\n## Curve\npublic Vector3 Curve(float curveStep, int controlPointIndex = 0)\n\nCalculate Bezier curve using control points\n\n##### Arguments\ncurveStep: parameter of parametric curve that walks along the curve. 0 is the start of curve, 1 is the end of curve;\ncontrolPointIndex: index of control point in sum of all control points. For calculate whole curve, don't use this parameter.\n\n\n##### Return\nPoint in space\n\n\n## BakeCurve\npublic List\u003cBakedPoint\u003e BakeCurve(float curveStepLenght)\n\nCalculate curve and store in list of baked point. It saves processing in game time\n\n##### Arguments\ncurveStepLenght: parameter of parametric curve that walks along the curve. 0 is the start of curve, 1 is the end of curve;\n\n\n##### Return\nList of BakedPoint\n\n# Classes\n\n## BakedPoint\nPrecalculated curve point\n\n##### Properties\n\npublic Vector3 point: world point\npublic Vector3 tangent: point tangent vector\npublic Vector3 normal: point normal vector\n\n\n## ControlPoint\nControl point of Bezier curve\n\n##### Properties\n\npublic GameObject point: object to get transform\npublic Color color: color of debug point\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falecremer%2Funitybeziercurves","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falecremer%2Funitybeziercurves","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falecremer%2Funitybeziercurves/lists"}