{"id":19888136,"url":"https://github.com/alepacho/opengl_fps","last_synced_at":"2026-05-15T14:03:23.688Z","repository":{"id":154036978,"uuid":"627281599","full_name":"Alepacho/opengl_fps","owner":"Alepacho","description":null,"archived":false,"fork":false,"pushed_at":"2023-04-13T06:33:13.000Z","size":11938,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-01T04:41:41.584Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Alepacho.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-04-13T06:32:54.000Z","updated_at":"2023-04-13T06:33:17.000Z","dependencies_parsed_at":null,"dependency_job_id":"2eb194cb-837d-4d95-a5a7-1e6368e1e28c","html_url":"https://github.com/Alepacho/opengl_fps","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Alepacho/opengl_fps","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alepacho%2Fopengl_fps","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alepacho%2Fopengl_fps/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alepacho%2Fopengl_fps/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alepacho%2Fopengl_fps/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Alepacho","download_url":"https://codeload.github.com/Alepacho/opengl_fps/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alepacho%2Fopengl_fps/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33068894,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-15T11:35:32.926Z","status":"ssl_error","status_checked_at":"2026-05-15T11:35:31.362Z","response_time":103,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-12T18:06:22.450Z","updated_at":"2026-05-15T14:03:23.683Z","avatar_url":"https://github.com/Alepacho.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# OpenGL FPS demo\n\n![](media/1.png)\n\nНемного модифицированный исходник из видео [Bisqwit'а](https://www.youtube.com/watch?v=vkUwT9U1GzA), позволюящий запустить его на macOS.\n\n\u003cdetails\u003e\n    \u003csummary\u003e ПЫСЫ \u003c/summary\u003e\n    Если постараться, то можно и на Windows запустить.\n\u003c/details\u003e\n\n## Используемые зависимости\n1. `SDL2`\n2. `GLEW`\n\n## Как запустить\n\n```bash\n$ brew install sdl2 glew    # ставим пакеты\n$ make                      # компилируем\n$ cd bin                    # переходим\n$ ./demo                    # запускаем\n```\n\nПо итогу увидим это.\n\n![](media/2.png)\n\n## Управление\n\n* `WASD` : передвижение\n* `Мышка` : вращение камеры\n* `LMB, RMB` : Создание порталов\n* `SPACE` : Прыжок\n* `1 / 2` : Изменения угла обзора\n* `B` : создание объекта\n* `T` : ВКЛ/ВЫКЛ вращение мышью \n\n## Нюансы\n* Не работает Dithering. В оригинале он работал через прямое изменения framebuffer'а у контекста, но я без понятия как это сделать на маке. Через шейдеры?\n* Карта отзеркалена горизонтально. Я без понятия почему. Вообще, она изначально была перевернута, но я поправил это, повернув камеру (up.y = 1 вместо -1) и инвертировав управление.\n* Иногда появляются артефакты с depth buffer'ом у вертексов если они будут далеко от камеры. Это из-за плавающей точки скорее всего. Такое можно поправить depth framebuffer'ом большей точности.\n* Оказывается, тут есть реализация порталов и actor'ов (объекты в виде кругов).\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falepacho%2Fopengl_fps","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falepacho%2Fopengl_fps","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falepacho%2Fopengl_fps/lists"}