{"id":23630110,"url":"https://github.com/alex-rachel/gamenetty","last_synced_at":"2025-04-12T21:19:32.170Z","repository":{"id":236873765,"uuid":"770724256","full_name":"Alex-Rachel/GameNetty","owner":"Alex-Rachel","description":"GameNetty","archived":false,"fork":false,"pushed_at":"2024-12-02T16:22:38.000Z","size":22498,"stargazers_count":263,"open_issues_count":0,"forks_count":35,"subscribers_count":7,"default_branch":"main","last_synced_at":"2025-04-04T01:44:22.554Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Alex-Rachel.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-03-12T03:30:43.000Z","updated_at":"2025-04-02T05:41:14.000Z","dependencies_parsed_at":"2024-07-19T09:43:49.355Z","dependency_job_id":"1320fc20-d574-4a59-ac33-b96c20f722b4","html_url":"https://github.com/Alex-Rachel/GameNetty","commit_stats":null,"previous_names":["alextangxiao/gamenetty","alex-rachel/gamenetty"],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alex-Rachel%2FGameNetty","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alex-Rachel%2FGameNetty/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alex-Rachel%2FGameNetty/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Alex-Rachel%2FGameNetty/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Alex-Rachel","download_url":"https://codeload.github.com/Alex-Rachel/GameNetty/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248632027,"owners_count":21136614,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-28T01:33:27.058Z","updated_at":"2025-04-12T21:19:32.139Z","avatar_url":"https://github.com/Alex-Rachel.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# GameNetty\n\n[![UnityVersion](https://img.shields.io/badge/Unity%20Ver-2019.4.12++-blue.svg?style=flat-square)](https://github.com/ALEXTANGXIAO/GameNetty)\n[![License](https://img.shields.io/github/license/ALEXTANGXIAO/GameNetty)](https://github.com/ALEXTANGXIAO/GameNetty)\n[![License](https://img.shields.io/github/last-commit/ALEXTANGXIAO/GameNetty)](https://github.com/ALEXTANGXIAO/GameNetty)\n[![License](https://img.shields.io/github/issues/ALEXTANGXIAO/GameNetty)](https://github.com/ALEXTANGXIAO/GameNetty)\n\n\n众所周知，目前游戏开发中最好的C#服务器基本上就是ET框架的服务器。但无奈他是一个整体的解决方案、前后端共享的方式以及工程共享、前后端耦合的模式不是所有人都能接受。还有客户端工程为了共享以及ClientServer模式加入了很多不必要的代码和库（monogo和NLog等）很多人、甚至中型团队想用ET做网络需求但是最方便接入只能往里面加自己的代码。\n\n\u003cstrong\u003eClientServer这种模式虽然很适合独立开发、但是如果团队规模上去后，存在专门的前后端分工，大量的共享双端的意义已经不大了，以及安全起见更不会让源码权限都掌握每个人的手中。就绝大多数商业级项目而言，前后端分离是必然。（既然ET的服务器作为商业级解决方案已经很完美了，那不如就按照中大型项目的架构来分离前后端！一次到位）\u003c/strong\u003e\n\n于是再次首次拆分最新的ET8.1的前后端！客户端最精简大约750k，完美做成包的形式，几乎零成本 无侵入的嵌入进你的框架。真正做到人人都能往自己框架加ET。\n\n\u003cstrong\u003e改动：转表工具和启动服务器配置完全使用最新luban。现已完美兼容支持。\u003c/strong\u003e\n\n---\n服务器运行指南：\n\n1.打开Share解决方案编译全部解决方案。\n\n2.打开Server服务器解决方案直接编译。（一定要执行第一步，因为Server依赖分析器和源代码生成器）。\n\n3.完成、直接运行Server。\n\n---\n\n![image](Books/src/info.png)\n\n\n## \u003cstrong\u003e特别鸣谢\n#### \u003ca href=\"https://github.com/egametang/ET\"\u003e\u003cstrong\u003eET\u003c/strong\u003e\u003c/a\u003e - ET是一个开源的游戏客户端（基于unity3d）服务端双端框架，服务端是使用C# .net core开发的分布式游戏服务端，其特点是开发效率高，性能强，双端共享逻辑代码，客户端服务端热更机制完善。\n\n\n## \u003cstrong\u003eBuy me a 奶茶.\n\n[如果觉得本仓库对您有帮助，不妨请我可爱的女儿买杯奶茶吧~](Books/Donate.md)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falex-rachel%2Fgamenetty","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falex-rachel%2Fgamenetty","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falex-rachel%2Fgamenetty/lists"}