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With some additional features of a Windows\n2000 desktop interface like window management, and a taskbar together with a\nstart menu.\n\n[![Preview](./docs/minesweeper-preview.png)](https://alexaegis.github.io/minesweeper/)\n\n\u003e Click on the image to try it out on github pages!\n\n[Also available @ Vercel](https://minesweeper-kit.vercel.app/)\n\n## Comparison\n\nHere's a screencapture from a Windows NT 2000 Virtual Machine:\n\n![Preview](./docs/w2k-comparison.png)\n\n### Differences\n\n\u003e I either can't fix these, or they would make no sense to fix. There are of\n\u003e course many more differences, these are the ones I noticed and thought worth\n\u003e mentioning.\n\n- Font used does not contain actual bold versions of Tahoma at 8px\n- The edges of the tiles and panels within Minesweeper have some\n  [`3D Object`](./docs/w2k.blog.md#3d-objects) colored pixels where the edges\n  meet. This cannot be replicated with the `box-shadow` trick, and regular\n  `inset/outset` css borders have a sharp edge.\n- The numbers are not pixelated. I've spent a lot of time making those numbers\n  with `clip-path`'s so they will stay. And I think I managed to capture the\n  shape of the original pretty well.\n- Some pixel are not exactly pixel shaped, that's thanks to browser rendering,\n  can't do anything about that.\n- The timer for Minesweeper in the original starts at `1`, immediately as you\n  start the game. I believe this is not correct so my timer switches to `1` only\n  after a second after starting the game.\n  \u003e My initial implementation actually did make the same mistake, and started\n  \u003e from 1 immediately!\n- The maximum size of a playfield in the original is `30 by 24`, not much larger\n  than the `Expert` preset. I raised this to `50 by 50`.\n- Pressing `Cancel` in the custom game window resets the game board in the\n  original. I'm not going to do that.\n\n## Features\n\n- Taskbar\n  - Start button, animated Start Menu\n  - Buttons for open programs\n  - A clock\n- Window Management\n  - Movable\n  - Minimizable (Animated!)\n  - Resizable\n  - Modals\n  - Dropdowns\n- Minesweeper Game\n  - Original presets\n  - Custom games\n  - Highscores\n  - Cheating (Recorded to the highscore!)\n  - Unlocking the scheme (The original used W98 colors regardless of your\n    scheme)\n\n## Known bugs\n\n- Shortcuts do not work.\n\n## Planned features\n\n- Cheese Terminator\n- Basic scheme editor\n- A tetris game would be cool\n\n## Styles\n\n[98.css](https://jdan.github.io/98.css/#intro) with some tweaks.\n\n## Other art\n\nPixelart was done by me using [Pixilart](https://www.pixilart.com/alexaegis)\nreferencing imagery from Windows Virtual Machines.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falexaegis%2Fminesweeper","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falexaegis%2Fminesweeper","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falexaegis%2Fminesweeper/lists"}