{"id":50450650,"url":"https://github.com/alexballas/refyne","last_synced_at":"2026-06-01T00:01:29.097Z","repository":{"id":360951894,"uuid":"1252094685","full_name":"alexballas/refyne","owner":"alexballas","description":"Cross platform GUI toolkit in Go inspired by Material 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align=\"center\"\u003e\n  \u003ca href=\"https://pkg.go.dev/github.com/alexballas/refyne/v2?tab=doc\" title=\"Go API Reference\" rel=\"nofollow\"\u003e\u003cimg src=\"https://img.shields.io/badge/go-documentation-blue.svg?style=flat\" alt=\"Go API Reference\"\u003e\u003c/a\u003e\n  \u003ca href=\"https://github.com/alexballas/refyne/releases\" title=\"Latest Release\"\u003e\u003cimg src=\"https://img.shields.io/github/v/release/alexballas/refyne?include_prereleases\" alt=\"Latest Release\"\u003e\u003c/a\u003e\n  \u003cbr /\u003e\n  \u003ca href=\"https://goreportcard.com/report/github.com/alexballas/refyne/v2\"\u003e\u003cimg src=\"https://goreportcard.com/badge/github.com/alexballas/refyne/v2\" alt=\"Code Status\" /\u003e\u003c/a\u003e\n  \u003ca href=\"https://github.com/alexballas/refyne/actions\"\u003e\u003cimg src=\"https://github.com/alexballas/refyne/workflows/Platform%20Tests/badge.svg\" alt=\"Build Status\" /\u003e\u003c/a\u003e\n\u003c/p\u003e\n\n# About\n\nRefyne is a fork of [Fyne](https://github.com/fyne-io/fyne), an easy-to-use UI toolkit and app API written in Go.\nIt is designed to build applications that run on desktop and mobile devices with a single codebase.\n\n# Prerequisites\n\nTo develop apps using Refyne you will need Go version 1.17 or later, a C compiler and your system's development tools.\n\nUsing the standard go tools you can install Refyne's core library using:\n\n    go get github.com/alexballas/refyne/v2@latest\n\nAfter importing a new module, run the following command before compiling the code for the first time. Avoid running it before writing code that uses the module to prevent accidental removal of dependencies:\n\n    go mod tidy\n\n# Widget demo\n\nTo run a showcase of the features of Refyne execute the following:\n\n    go install github.com/alexballas/refyne/v2/cmd/fyne_demo@latest\n    fyne_demo\n\nAnd you should see something like this (after you click a few buttons):\n\n\u003cp align=\"center\" markdown=\"1\" style=\"max-width: 100%\"\u003e\n  \u003cimg src=\"img/widgets-dark.png\" width=\"752\" alt=\"Refyne Demo Dark Theme\" style=\"max-width: 100%\" /\u003e\n\u003c/p\u003e\n\nOr if you are using the light theme:\n\n\u003cp align=\"center\" markdown=\"1\" style=\"max-width: 100%\"\u003e\n  \u003cimg src=\"img/widgets-light.png\" width=\"752\" alt=\"Refyne Demo Light Theme\" style=\"max-width: 100%\" /\u003e\n\u003c/p\u003e\n\nAnd even running on a mobile device:\n\n\u003cp align=\"center\" markdown=\"1\" style=\"max-width: 100%\"\u003e\n  \u003cimg src=\"img/widgets-mobile-light.png\" width=\"348\" alt=\"Refyne Demo Mobile Light Theme\" style=\"max-width: 100%\" /\u003e\n\u003c/p\u003e\n\n# Getting Started\n\nRefyne is designed to be really easy to code with.\nIf you have followed the prerequisite steps above then all you need is a\nGo IDE (or a text editor).\n\nOpen a new file and you're ready to write your first app!\n\n```go\npackage main\n\nimport (\n\t\"github.com/alexballas/refyne/v2/app\"\n\t\"github.com/alexballas/refyne/v2/container\"\n\t\"github.com/alexballas/refyne/v2/widget\"\n)\n\nfunc main() {\n\ta := app.New()\n\tw := a.NewWindow(\"Hello\")\n\n\thello := widget.NewLabel(\"Hello Refyne!\")\n\tw.SetContent(container.NewVBox(\n\t\thello,\n\t\twidget.NewButton(\"Hi!\", func() {\n\t\t\thello.SetText(\"Welcome :)\")\n\t\t}),\n\t))\n\n\tw.ShowAndRun()\n}\n```\n\nAnd you can run that simply as:\n\n    go run main.go\n\n\u003e [!NOTE]  \n\u003e The first compilation of Refyne on Windows _can_ take up to 10 minutes, depending on your hardware. Subsequent builds will be fast.\n\nIt should look like this:\n\n\u003cdiv align=\"center\"\u003e\n  \u003ctable cellpadding=\"0\" cellspacing=\"0\" style=\"margin: auto; border-collapse: collapse;\"\u003e\n    \u003ctr style=\"border: none;\"\u003e\u003ctd style=\"border: none;\"\u003e\n      \u003cimg src=\"img/hello-light.png\" width=\"207\" alt=\"Refyne Hello Light Theme\" /\u003e\n    \u003c/td\u003e\u003ctd style=\"border: none;\"\u003e\n      \u003cimg src=\"img/hello-dark.png\" width=\"207\" alt=\"Refyne Hello Dark Theme\" /\u003e\n    \u003c/td\u003e\u003c/tr\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\n## Run in mobile simulation\n\nThere is a helpful mobile simulation mode that gives a hint of how your app would work on a mobile device:\n\n    go run -tags mobile main.go\n\nAnother option is to use the `fyne` command, see [Packaging for mobile](#packaging-for-mobile).\n\n# Installing\n\nUsing `go install` will copy the executable into your go `bin` dir.\nTo install the application with icons etc into your operating system's standard\napplication location you can use the `fyne` utility and the \"install\" subcommand.\n\n    go install github.com/alexballas/refyne/v2/cmd/fyne@latest\n    fyne install\n\n# Packaging for mobile\n\nTo run on a mobile device it is necessary to package up the application.\nTo do this we can use the `fyne` utility \"package\" subcommand.\nYou will need to add appropriate parameters as prompted, but the basic command is shown below.\nOnce packaged you can install using the platform development tools or the `fyne` \"install\" subcommand.\n\n    fyne package -os android -appID my.domain.appname\n    fyne install -os android\n\nThe built Android application can run either in a real device or an Android emulator.\nHowever, building for iOS is slightly different.\nIf the \"-os\" argument is \"ios\", it is built only for a real iOS device.\nSpecifying \"-os\" to \"iossimulator\" allows the application to run in an iOS simulator:\n\n    fyne package -os ios -appID my.domain.appname\n    fyne package -os iossimulator -appID my.domain.appname\n\n# Preparing a release\n\nUsing the `fyne` utility \"release\" subcommand you can package up your app for release\nto app stores and market places. Make sure you have the standard build tools installed\nand have followed the platform documentation for setting up accounts and signing.\nThen you can execute something like the following, notice the `-os ios` parameter allows\nbuilding an iOS app from macOS computer. Other combinations work as well :)\n\n    $ fyne release -os ios -certificate \"Apple Distribution\" -profile \"My App Distribution\" -appID \"com.example.myapp\"\n\nThe above command will create a '.ipa' file that can then be uploaded to the iOS App Store.\n\n# Documentation\n\nAPI reference is available on [pkg.go.dev](https://pkg.go.dev/github.com/alexballas/refyne/v2?tab=doc).\n\n# Additional apps\n\nIt is recommended that you install the following additional app:\n\n| app           | go install                                              | description                                                            |\n| ------------- | ------------------------------------------------------- | ---------------------------------------------------------------------- |\n| fyne_settings | `github.com/alexballas/refyne/v2/cmd/fyne_settings`     | A GUI for managing your global Refyne settings like theme and scaling  |\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falexballas%2Frefyne","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falexballas%2Frefyne","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falexballas%2Frefyne/lists"}