{"id":13676823,"url":"https://github.com/alexbourgeois/OBNI3D","last_synced_at":"2025-04-29T07:33:30.545Z","repository":{"id":91678248,"uuid":"188200517","full_name":"alexbourgeois/OBNI3D","owner":"alexbourgeois","description":"Graphical pipeline allowing mesh deformation through shader with 3D noise volumes","archived":false,"fork":false,"pushed_at":"2023-11-28T16:16:19.000Z","size":344,"stargazers_count":89,"open_issues_count":0,"forks_count":2,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-04-25T08:55:42.002Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/alexbourgeois.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2019-05-23T09:12:26.000Z","updated_at":"2025-04-21T21:34:24.000Z","dependencies_parsed_at":"2023-11-28T17:43:04.854Z","dependency_job_id":null,"html_url":"https://github.com/alexbourgeois/OBNI3D","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alexbourgeois%2FOBNI3D","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alexbourgeois%2FOBNI3D/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alexbourgeois%2FOBNI3D/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alexbourgeois%2FOBNI3D/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/alexbourgeois","download_url":"https://codeload.github.com/alexbourgeois/OBNI3D/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251456064,"owners_count":21592286,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T13:00:33.417Z","updated_at":"2025-04-29T07:33:25.529Z","avatar_url":"https://github.com/alexbourgeois.png","language":"C#","funding_links":[],"categories":["Open Source Repositories"],"sub_categories":["Effect and Shaders"],"readme":"# OBNI 3D - Objet Bruité Non Identifié 3D\n\n## Presentation\n\nThis tool allows you to simply deform an object using Volumes. Those volumes are gameobjects with a NoiseVolume component.\nAll vertices of an object (using the ONBI3D shader) that are inside a Volume will be deformed according to Volume settings.\nA vertex normal recomputation is done in the shader to allow good reflections on deformed object.\n\n\u003cp align=\"center\"\u003e\n\u003cimg src=\"https://github.com/alexbourgeois/images/blob/master/OBNI/NoiseVolume-demo.gif\"\u003e\n\u003c/p\u003e\n\n### Deformers\n Three deformers are available : Value, Simplex and Voronoi.\n\nVolumes blend themselves when they affect the same vertex according to their own blend operator : addition, soustraction, multiplication, division and modulo.\n\n### Mask\n\nA mask is a volume that cancel any deformer in its area of effect allowing you to prevent any displacement.\n\n## Installation\n\n### Git users\n\nClone this repository and do submodule init and update in order to get the Unity-Noises submodule.\n\n```git submodule update --init --recursive```\n\n### Non-git users\nDownload this repository and add it to your Unity project.\n\nDownload the [Unity-Noises](https://github.com/Theoriz/Unity-Noises) repository and add it inside the OBNI3D/Plugins directory.\n\n## Quick Start\n\n1. Create a new material and assign the OBNI3D shader to it.\n2. Add the material to an object in your scene.\n3. Create a new gameobject in your scene and add the NoiseVolume.cs script to it.\n4. Play!\n\n## Note\n\nThe first deformer has to use an \"Addition\" as blend operator. The other volumes will use this first value as a blend coefficient.\n\n## Demo\n\nThe demo project can be found here : https://github.com/alexbourgeois/OBNI3D-demo \n\n## Renders\n\nYou can find renders on my instagram : https://www.instagram.com/sioegroub/?hl=fr or on my Art Station : https://www.artstation.com/alexbourgeois\n\n![Imgur](https://i.imgur.com/0pCis9L.gif)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falexbourgeois%2FOBNI3D","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falexbourgeois%2FOBNI3D","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falexbourgeois%2FOBNI3D/lists"}