{"id":22295387,"url":"https://github.com/alkc/flockingboids","last_synced_at":"2025-03-25T22:27:22.373Z","repository":{"id":168941734,"uuid":"124294301","full_name":"alkc/flockingboids","owner":"alkc","description":"Simulating evolution of flocking in populations of boids","archived":false,"fork":false,"pushed_at":"2018-03-07T21:34:41.000Z","size":32,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-01-30T19:47:54.410Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/alkc.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.txt","contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-03-07T21:04:38.000Z","updated_at":"2018-03-07T21:27:09.000Z","dependencies_parsed_at":"2023-05-31T16:15:57.307Z","dependency_job_id":null,"html_url":"https://github.com/alkc/flockingboids","commit_stats":null,"previous_names":["alkc/flockingboids"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alkc%2Fflockingboids","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alkc%2Fflockingboids/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alkc%2Fflockingboids/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alkc%2Fflockingboids/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/alkc","download_url":"https://codeload.github.com/alkc/flockingboids/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245552731,"owners_count":20634242,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-03T17:41:59.203Z","updated_at":"2025-03-25T22:27:22.353Z","avatar_url":"https://github.com/alkc.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# FlockingBoids\n\nA silly project I made in 2015/2016 (I think) in a state of perpeutal panic for the course \"Theoretical Modelling in Biology (B-KUL-G0G41A)\" at KU Leuven. The code and documentation is preserved here in all its frantic glory (entirely out of nostalgia).\n\nFor the purpose of actual science (studying the evolution of flocking) it's not a very good or realistic simulation. But it sure as hell was fun to code up in two-and-a-half months. Up to that point my Python code was mostly crappy bioinformatics scripts and simple crappy web apps -- this, on the other hand, was my first real crappy Python program.\n\nI should probably mention here that the quality of my Python code has improved since I finished this back in early 2016 :x\n\n## What's it do?\n\nThe script implements a flock of [Boids](https://en.wikipedia.org/wiki/Boids) and a PredatorBoid (or two) to hunt them. The Boids are hunted down and eaten one by one by the PredatorBoids, until a user-defined number of Boids has been eaten, whereupon the  remaining number of boids get to breed a new generation of a flock and the simulation restarts.\n\nIf I remember correctly, the boids should have a simple genetic code that determines how strongly they adhere to any of the rules of the flocking behavior. This code can mutate, and so on.\n\nThere's a GUI, implemented through pygame, where the user can watch them die and evolve. Pretty grisly, huh?\n\n## Dependencies\n\n* Python 2. I _think._\n* Some version of pygame.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falkc%2Fflockingboids","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falkc%2Fflockingboids","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falkc%2Fflockingboids/lists"}