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This program bypasses any anti-cheat mechanisms to bring you ban-free data logging. All game packet payloads are Protobuf structures, which means they must be deserialized in order to properly interpret parameter field values.\r\n\r\n## Requirements\r\n- You must have WinPCap drivers installed\r\n- Proxy/VPN must be turned off while using this program (unless you know how to set this up properly)\r\n\r\n## How to Use\r\nOpen NCShark.exe after ensuring WinPCap drivers are installed. Under File -\u003e NCShark Setup, select your wireless or ethernet interface, and leave the rest of the defaults. Click 'OK' and then enter in-game and if all is correct, a new logging session should be created.\r\n\r\n## Features\r\n- Full outbound and inbound data logging\r\n- Ignoring inbound or outbound data for times of high traffic\r\n- Data converter: highlighting bytes with the mouse will display their values as byte, short, int, string, etc on the bottom-left docked pane.\r\n- Pcap session file loading: save and load .pcap files for further inspection\r\n\r\n## Limitations\r\n- Data sending is not supported in this project to prevent general abuse towards the game servers\r\n- The program can become overwhelmed with data in areas of high inbound data activity (hundreds of entities moving nearby at once, for example)\r\n- A new session must be entered in-game to begin logging data due to the nature of the game's encryption method\r\n- Inbound packets above a certain length (1452 bytes) are fragmented by the game server and split into multiple chunks, and this program does not repack them into a single packet currently.\r\n- Protobuf contracts from the game are not included in this project, you can fork and add deserialization yourself if needed\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falsch092%2Fncshark","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Falsch092%2Fncshark","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Falsch092%2Fncshark/lists"}