{"id":26674638,"url":"https://github.com/altanis/polyquest","last_synced_at":"2025-03-26T02:38:37.273Z","repository":{"id":283529269,"uuid":"872498013","full_name":"Altanis/polyquest","owner":"Altanis","description":null,"archived":false,"fork":false,"pushed_at":"2025-03-20T18:08:52.000Z","size":22341,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-20T18:33:39.813Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Altanis.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-10-14T14:38:28.000Z","updated_at":"2025-03-20T18:08:55.000Z","dependencies_parsed_at":"2025-03-20T18:45:31.495Z","dependency_job_id":null,"html_url":"https://github.com/Altanis/polyquest","commit_stats":null,"previous_names":["altanis/polyquest"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Altanis%2Fpolyquest","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Altanis%2Fpolyquest/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Altanis%2Fpolyquest/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Altanis%2Fpolyquest/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Altanis","download_url":"https://codeload.github.com/Altanis/polyquest/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245578024,"owners_count":20638424,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-03-26T02:38:36.783Z","updated_at":"2025-03-26T02:38:37.263Z","avatar_url":"https://github.com/Altanis.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"## note\n\nthis project will likely go unmaintained for a few months due to a loss of motiviation. also, the game is hosted on https://polyfight.io/polyquest/ if you want to play.\n\n---\n\n\n# poly quest\n\n## how to run\n\nfirst ensure [cargo is installed](https://doc.rust-lang.org/cargo/getting-started/installation.html), [wasmpack is installed](https://rustwasm.github.io/wasm-pack/installer/), and [serve is installed](https://www.npmjs.com/package/serve).\n\nrunning this game is quite simple. run `./client_prod.sh` and `./server_prod.sh`, then connect to `http://localhost:{port}`, where `{port}` is whatever the output of ./client.sh tells you the client is running on.\n\n\u003c!--[Stars]: Players can reside in stars to regain HP.\n    -\u003e Has a corona aligned with the color of the star.\n    -\u003e Has a few shapes in a gravitional orbit.\n    -\u003e Star colors follow the HR diagram based on its energy.\n        -\u003e Higher \"energy\" stars impart more health.\n    -\u003e Killing a star gives EXP and reduces the star's health.\n        -\u003e Stars can de-evolve based on their health.\n        -\u003e They regenerate automatically according to Diep.io regeneration mechanics.\n    -\u003e Star death leads to the corona flaring out, then a dull white core being formed.\n        -\u003e This core cannot be attacked.\n        -\u003e A timer is attached to it, signifying when it'll \"rebirth\".\n        -\u003e Rebirth randomizes energy level.\n\n[Beacon]: Clans can contest beacons for passive benefits.\n    -\u003e There exists beacons in four quadrants (NESW).\n    -\u003e Similar to dominators, beacons can be contested.\n        -\u003e Global notifications on beacon ownership changes occur.\n    -\u003e Clans which own the beacon get passive benefits.\n\n[Boss]: Bosses that have high HP.\n    -\u003e Has a collection of orbs around it.\n         -\u003e Upon death, an orb spawns back 30 seconds later.\n         -\u003e The orbs are sent to attack if the boss/one of its orbs are attacked.\n    -\u003e Bosses attack when player is in range of the boss.\n    -\u003e Travels around the map.\n    -\u003e Regenerates according to Diep.io regeneration mechanics.\n\n--- \nTodo:\n- [x] align tank upgrades correctly\n- [x] fix hovering occurring everywhere\n- [x] fix progress bars not being accurate\n- [x] fix no re-rendering when hovering over ui element\n- [x] soundtrack for ingame fails\n- [x] bound drones to walls\n- [x] required name field\n- [x] hovering tooltip\n- [x] minimap\n- [x] mspt counter / latency\n- [x] leaderboard\n- [x] leader arrow\n    - [x] too small distance to make inviisble\n- [x] ai targets tanks\n- [x] killing drones fucks up projectile count\n- [x] finish stylistic effect of celestial orb\n- [x] leader arrow does not conform to dpr\n- [x] time not reset after respawn\n- [x] enter to respawn\n- [x] battleship shoots even when auto fire off\n- [x] mouse in bounds check\n- [x] zooming into page causes fov change\n- [ ] finish tanks\n- [ ] finish bodies\n- [x] passive regen\n    - [x] maybe add a bar for regeneration time?\n- [x] local chat\n- [ ] scrolling within modal\n- [ ] clans\n    - [ ] create clan system\n    - [ ] join system\n    - [ ] leave system\n    - [ ] kick system\n    - [ ] right/left arrows based on page\n- [ ] fix leader arrow\n- [x] menu items do not conform to dimensions/dpr\n- [ ] find better audio tracks (stable audio)\n- [ ] audio tracks interfere cuz theyre on the dom\n- [ ] close button for tank upgrades\n- [ ] keybinds for stat upgrades\n- [ ] remove health regen as an upgrade\n- [ ] on death, make spectate button which clears ui and allows u to roam\n- [ ] laser tank branch\n- [ ] tutorial screen\n- [ ] saying slur -\u003e delevels\n- [ ] sounds\n- [ ] auto fire when typing E in name tag\n\n-- SHOULD BE DONE BY FEBRUARY BREAK ^^ --\n\nthen, make polyquest features:\n\nIdeas:\n- tank ideas:\n    - impulse: bullets which target nearest enemy\n    - sinusod: fires two bullets which vary according to sine/cosine paths\n- passive exp gain (500xp/min)\n- tutorial instead of lore--!\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faltanis%2Fpolyquest","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faltanis%2Fpolyquest","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faltanis%2Fpolyquest/lists"}