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Here I work with\ntextures, sprites and some basic gameplay elements.\n\n## Getting Started\nThese instructions will get you a copy of the project up and running on your local machine for development and testing purposes.\n\n### Prerequisites\n\nThis project works only on Linux/MacOS platforms only.\nmake sure to include the following frameworks for MacOS:\n```\n-framework OpenGL -framework AppKit\n```\n\n### Installing\n\nTo play you can use some of the makefile rules, or execute the file _so_long_ if it's been generated, passing the map you want to play as parameter (``./so_long ../TEST/maps/s.ber``). The make file has the following rules:\n\n + ``make`` -\u003e Generates _so_long.out_ and an object file for each .c\n + ``make clean``  Deletes all object files\n + ``make fclean``  Deletes the object files and the _so_long_\n + ``make re``  makes ``fclean`` and ``make`` again \n\n## Usage\n\nThe game is able to play any map you want as long as it follow some specific rules:\n* The map has to be a ``.ber`` file.\n* It can only contain some of the following characters:\n\n| 1 | Wall. \n| 0 | Empty space. \n| C | Collectable. \n| E | Exit. \n| P | Player starting position. \n* The map must be a rectangle surrounded by walls ‘1’.\n* It must have at least one exit ‘E’ and one collectable ‘C’. And only one player ‘P’.\n\nSee some examples in the ``./TEST/maps`` folder of this project.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Famirshelli%2Fso_long","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Famirshelli%2Fso_long","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Famirshelli%2Fso_long/lists"}