{"id":18055321,"url":"https://github.com/analogfeelings/godot-psx","last_synced_at":"2025-04-07T09:15:35.459Z","repository":{"id":111622539,"uuid":"565911494","full_name":"AnalogFeelings/godot-psx","owner":"AnalogFeelings","description":"A small pack of shaders to replicate that old PS1 look in Godot 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:tv: GodotPSX\n\n![GitHub repo size](https://img.shields.io/github/repo-size/AnalogFeelings/godot-psx?style=flat-square\u0026logo=github\u0026label=Repo%20Size)\n[![GitHub issues](https://img.shields.io/github/issues/analogfeelings/godot-psx?style=flat-square\u0026logo=github\u0026label=Issues)](https://github.com/AnalogFeelings/godot-psx/issues)\n[![GitHub pull requests](https://img.shields.io/github/issues-pr/analogfeelings/godot-psx?label=Pull%20Requests\u0026style=flat-square\u0026logo=github)](https://github.com/AnalogFeelings/godot-psx/pulls)\n[![GitHub](https://img.shields.io/github/license/analogfeelings/godot-psx?label=License\u0026style=flat-square\u0026logo=opensourceinitiative\u0026logoColor=white)](https://github.com/AnalogFeelings/godot-psx/blob/master/LICENSE)\n[![GitHub commit activity (branch)](https://img.shields.io/github/commit-activity/m/analogfeelings/godot-psx/master?label=Commit%20Activity\u0026style=flat-square\u0026logo=github)](https://github.com/AnalogFeelings/godot-psx/graphs/commit-activity)\n[![GitHub Repo stars](https://img.shields.io/github/stars/analogfeelings/godot-psx?label=Stargazers\u0026style=flat-square\u0026logo=github)](https://github.com/AnalogFeelings/godot-psx/stargazers)\n[![Mastodon Follow](https://img.shields.io/mastodon/follow/109309123442839534?domain=https%3A%2F%2Ftech.lgbt%2F\u0026style=flat-square\u0026logo=mastodon\u0026logoColor=white\u0026label=Follow%20Me!\u0026color=6364ff)](https://tech.lgbt/@analog_feelings)\n\nA small pack of shaders to replicate that old PS1 look in Godot 4.x.\n\n## :wave: Attributions\n\nLit and unlit shaders are based on work by **Mighty Duke**, which is licensed under the CC0 license.  \nDithering shader is based on work by the **Duckstation** emulator team.\n\nDithering shader is based on: https://github.com/stenzek/duckstation/blob/master/src/core/gpu_hw_shadergen.cpp  \nLit and unlit shaders are based on: https://godotshaders.com/shader/ps1-shader/\n\nThanks to the [HauntedPS1](https://twitter.com/hauntedps1) community for inspiration and help with the Fade shader quantization.\n\n## :thinking: Usage\n\nRefer to [this](USAGE.md) document for instructions.  \nOf course, you'll require a basic understanding on importing and using shaders.\n\n# :framed_picture: Screenshots\n\n![normal](./Screenshots/normal.png)  \n![fade to white](./Screenshots/fadetowhite.png)\n![fade to black](./Screenshots/fadetoblack.png) \n\n# :balance_scale: License\n\nThese shaders are licensed under the [MIT License](LICENSE).  \nThis license allows you to use these shaders in your game, even if its closed-source software, as long as you keep the license and copyright notices\nfor these shaders.\n\n\u003e [!WARNING]  \n\u003e THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fanalogfeelings%2Fgodot-psx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fanalogfeelings%2Fgodot-psx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fanalogfeelings%2Fgodot-psx/lists"}