{"id":19419047,"url":"https://github.com/anchan828/prefabextension","last_synced_at":"2025-08-07T09:15:37.677Z","repository":{"id":14026182,"uuid":"16728237","full_name":"anchan828/PrefabExtension","owner":"anchan828","description":"Prefabを使いやすく？","archived":false,"fork":false,"pushed_at":"2014-02-11T11:41:22.000Z","size":136,"stargazers_count":3,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-07T17:42:50.067Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/anchan828.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-02-11T11:05:45.000Z","updated_at":"2016-09-15T16:43:17.000Z","dependencies_parsed_at":"2022-08-31T07:41:21.116Z","dependency_job_id":null,"html_url":"https://github.com/anchan828/PrefabExtension","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anchan828%2FPrefabExtension","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anchan828%2FPrefabExtension/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anchan828%2FPrefabExtension/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anchan828%2FPrefabExtension/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/anchan828","download_url":"https://codeload.github.com/anchan828/PrefabExtension/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240599180,"owners_count":19826959,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-10T13:15:59.982Z","updated_at":"2025-02-25T03:43:25.763Z","avatar_url":"https://github.com/anchan828.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"PrefabExtension\n===============\n\n## こんな人が使うのおすすめ\n\n* `public GameObject go;`でPrefab以外を入れたくない（インスペクター上で）\n* 複数のPrefabから生成したGameObjectの変更点を`一気にApply`したい\n\n\n## Prefab型の追加\n\n### 使い方\n\n```cs\nusing UnityEngine;\n\npublic class Example : MonoBehaviour\n{\n\tpublic Prefab prefab;\n}\n```\n\n![](https://dl.dropboxusercontent.com/u/153254465/screenshot/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88%202014-02-11%2020.21.27.png)\n\n#### Prefab\n\n変数名 | 説明\n---|---\ngameObject| 実際のPrefab\n\n\n### 仕様\n\n* 見た目はGameObjectと同じ\n* Prefabから生成されたGameObject（PrefabInstance）を格納すると強制的にPrefabを格納する\n\n\n## PrefabExtension\n\n### 使い方\n\n```cs\nusing UnityEditor;\n\npublic class EditorExample\n{\n\t[MenuItem(\"PrefabExtension/ApplyPrefabState\")]\n\tstatic void ApplyPrefabState ()\n\t{\n\t\tSelection.gameObjects.ApplyPrefabState ();\n\t}\n}\n```\n\n![](https://dl.dropboxusercontent.com/u/153254465/screenshot/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88%202014-02-11%2020.25.46.png)\n\n### 仕様\n\n* PrefabInstance以外をApplyすると`NullReferenceException`\n\n```cs\nvoid ApplyPrefabState (this GameObject prefabInstance, bool force = true)\nvoid ApplyPrefabState (this GameObject[] prefabInstances, bool force = true)\n```\n\n変数名 | 説明\n---|---\nprefabInstance|Prefabから生成されたGameObject\nprefabInstances|Prefabから生成されたGameObjectの配列\nforce|確認ダイアログを出す場合はfalse。デフォルトはtrue\n\n\n\n## 分けて使いたい人は...\n\n### Prefab型のみ使う\n\n* PrefabDrawer.cs\n* Prefab.cs\n\n### PrefabExtensionのみ使う\n\n* PrefabExtension.cs","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fanchan828%2Fprefabextension","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fanchan828%2Fprefabextension","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fanchan828%2Fprefabextension/lists"}