{"id":15065736,"url":"https://github.com/andersystems/unitymodularinputsystem","last_synced_at":"2026-02-05T22:32:08.881Z","repository":{"id":257131347,"uuid":"857405540","full_name":"AnderSystems/UnityModularInputSystem","owner":"AnderSystems","description":"A custom input system that uses the simplicity of old Unity Input System and new contents of new Unity Input System.","archived":false,"fork":false,"pushed_at":"2024-11-11T21:21:49.000Z","size":46,"stargazers_count":2,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-06T16:11:28.448Z","etag":null,"topics":["csharp","gameplay","input","inputsystem","unity","unity3d","unityinput","utils"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/AnderSystems.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-09-14T15:15:16.000Z","updated_at":"2024-11-11T21:19:25.000Z","dependencies_parsed_at":"2024-10-13T01:22:10.423Z","dependency_job_id":"ca4a9c5f-d915-44b2-9f31-cfca6612e439","html_url":"https://github.com/AnderSystems/UnityModularInputSystem","commit_stats":null,"previous_names":["andersystems/unitymodularinputsystem"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/AnderSystems/UnityModularInputSystem","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AnderSystems%2FUnityModularInputSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AnderSystems%2FUnityModularInputSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AnderSystems%2FUnityModularInputSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AnderSystems%2FUnityModularInputSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/AnderSystems","download_url":"https://codeload.github.com/AnderSystems/UnityModularInputSystem/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AnderSystems%2FUnityModularInputSystem/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":264962282,"owners_count":23689773,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","gameplay","input","inputsystem","unity","unity3d","unityinput","utils"],"created_at":"2024-09-25T00:46:52.509Z","updated_at":"2026-02-05T22:32:08.807Z","avatar_url":"https://github.com/AnderSystems.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Custom Input System\r\n\r\nA custom input system that uses both the new and old Unity input systems.\r\n\r\n## Table of Contents\r\n\r\n- Features\r\n- Installation\r\n- Usage\r\n\r\n## Features\r\nThis new input system is easy to use and configure, similar to old input system functionality, this is very adaptable and you can customize it\r\n\r\n## Installation\r\n\r\nTo install this package, follow these steps:\r\n\r\n1. Donload the latest version\r\n2. In Project Window, `Right Click \u003e Import Package \u003e Custom Package` and Select the Input Package\r\n3. Configure your inputs in ``ProjectSettings \u003e Input System``\r\n\r\n## Usage\r\n\r\nAfter installing the package, you can use the custom input system in your project. Here are some examples:\r\n\r\n```csharp\r\nusing UnityEngine;\r\n\r\npublic class Example : MonoBehaviour\r\n{\r\n    void Update()\r\n    {\r\n        if (GameInput.GetButtonDown(\"Jump\"))\r\n        {\r\n            Debug.Log(\"Jump button pressed\");\r\n        }\r\n\r\n        Vector2 move = GameInput.GetAxis(\"Move\");\r\n        Debug.Log(\"Move axis: \" + move);\r\n    }\r\n}\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fandersystems%2Funitymodularinputsystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fandersystems%2Funitymodularinputsystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fandersystems%2Funitymodularinputsystem/lists"}