{"id":24191278,"url":"https://github.com/andrem222/procedural-generator","last_synced_at":"2026-06-09T15:02:43.265Z","repository":{"id":260989425,"uuid":"882913274","full_name":"AndreM222/Procedural-Generator","owner":"AndreM222","description":"A Procedural Generator map for my AI to adapt in different environments","archived":false,"fork":false,"pushed_at":"2025-03-19T04:03:24.000Z","size":323726,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-19T05:19:56.305Z","etag":null,"topics":["cpp","procedural-generation","unreal-engine","unreal-engine-5"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/AndreM222.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-11-04T03:08:54.000Z","updated_at":"2025-03-19T04:03:33.000Z","dependencies_parsed_at":"2025-03-19T05:29:58.601Z","dependency_job_id":null,"html_url":"https://github.com/AndreM222/Procedural-Generator","commit_stats":null,"previous_names":["andrem222/procedural-generator"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/AndreM222/Procedural-Generator","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AndreM222%2FProcedural-Generator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AndreM222%2FProcedural-Generator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AndreM222%2FProcedural-Generator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AndreM222%2FProcedural-Generator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/AndreM222","download_url":"https://codeload.github.com/AndreM222/Procedural-Generator/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AndreM222%2FProcedural-Generator/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34112225,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-09T02:00:06.510Z","response_time":63,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","procedural-generation","unreal-engine","unreal-engine-5"],"created_at":"2025-01-13T15:18:13.130Z","updated_at":"2026-06-09T15:02:43.242Z","avatar_url":"https://github.com/AndreM222.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Procedural Generator\n\n\u003cp align=\"center\"\u003e\n\n![ProceduralExample](docs/img/ProceduralPreviewPic.png)\n\n\u003c/p\u003e\n\n## Contents\n\nThis project contains a procedural generator I developed for the use of my research on AI in unreal engine.\nFor more information on how to use it refer to the [Documentation](/docs/setup.md).\n\n## Dependencies\n\n- Unreal Engine 5.4.4\n\n## Capabilities\n\n- [Seeds/Random](/docs/setup.md#generator)\n    - The option of either generating the rooms from a seed or to generate a random\n        room everytime it run.\n    - Can also specify the minimum and maximum rooms to spawn.\n\n\u003e [!WARNING]\n\u003e If seed is used then it will try it's best to reach the minimum and maximum\n\u003e but if it cant make it then it gives what it could\n\n\n- [Props/Actor Spawning](docs/setup.md#props-and-actors)\n    - Spawn props, actors, etc. at any point desires\n    - [Filter](docs/setup.md#filter)\n        - You can use filters to specify either which specific rooms\n            to spawn in or which ones not to spawn in.\n    - Can also specify total amount to spawn.\n\n- [Room Setup](docs/setup.md#rooms)\n    - You can set the possible walls to use to close the room.\n    - Choose spots on where to spawn actors/props.\n    - Choose where can a new room be places in any dimension and amount.\n\n## Scripts Needed\n\n- Master_Room -\u003e The setup of the room.\n- Room_Generator -\u003e Generator of procedural map.\n- Props -\u003e A struct for the props to spawn information.\n\n## License\n\nThis project is open for anyone to use anyway they want.\n\n[LICENSE](LICENSE)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fandrem222%2Fprocedural-generator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fandrem222%2Fprocedural-generator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fandrem222%2Fprocedural-generator/lists"}