{"id":20796218,"url":"https://github.com/apigear-io/template-unreal","last_synced_at":"2025-08-12T09:09:59.512Z","repository":{"id":101627868,"uuid":"498774424","full_name":"apigear-io/template-unreal","owner":"apigear-io","description":"Technology template for Unreal Engine","archived":false,"fork":false,"pushed_at":"2025-07-31T05:42:53.000Z","size":7325,"stargazers_count":4,"open_issues_count":4,"forks_count":3,"subscribers_count":4,"default_branch":"main","last_synced_at":"2025-07-31T08:38:41.541Z","etag":null,"topics":["data","unreal-engine-4","unreal-engine-5","unreal-engine-plugin"],"latest_commit_sha":null,"homepage":"https://apigear.io/template-unreal/docs/intro","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/apigear-io.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2022-06-01T14:38:58.000Z","updated_at":"2025-07-18T18:02:11.000Z","dependencies_parsed_at":null,"dependency_job_id":"f29cf1b1-8f31-4240-998e-1dfe0b7b881b","html_url":"https://github.com/apigear-io/template-unreal","commit_stats":null,"previous_names":[],"tags_count":39,"template":false,"template_full_name":null,"purl":"pkg:github/apigear-io/template-unreal","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/apigear-io%2Ftemplate-unreal","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/apigear-io%2Ftemplate-unreal/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/apigear-io%2Ftemplate-unreal/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/apigear-io%2Ftemplate-unreal/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/apigear-io","download_url":"https://codeload.github.com/apigear-io/template-unreal/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/apigear-io%2Ftemplate-unreal/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":270033276,"owners_count":24515467,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-12T02:00:09.011Z","response_time":80,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["data","unreal-engine-4","unreal-engine-5","unreal-engine-plugin"],"created_at":"2024-11-17T16:26:13.973Z","updated_at":"2025-08-12T09:09:59.497Z","avatar_url":"https://github.com/apigear-io.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Epic Games Unreal Engine template\n\nThis is a code generation template for the ApiGear integration suite. It generates an Unreal Engine C++ plugin with full blueprint support based on an object API model and eases the integration of external data into any Unreal Engine project.\n\nCheck out the [quick start documentation](https://apigear-io.github.io/template-unreal/quickstart).\nFor more details on *ApiGear* please visit [apigear.io](https://apigear.io) or the [*ApiGear* documentation](https://docs.apigear/).\n\n## Output - Unreal Engine plugin\n\n### Technologies\n\nWe aim for full feature parity between usage from within Blueprints or UE C++.\n\n|   |Client|Service|Network Client|Network Service|Simulation Client|\n|---| :---: | :---: | :---: | :---: | :---: |\n|Blueprint|:heavy_check_mark:|:heavy_check_mark:|:heavy_check_mark:| :heavy_check_mark: (v3.x and later) |:heavy_check_mark:|\n|UE C++|:heavy_check_mark:|:heavy_check_mark:|:heavy_check_mark:|:heavy_check_mark: (v3.x and later)|:heavy_check_mark:|\n\n\u003e :bulb: **Explanation**\n\u003e\n\u003e An API has two sides. One *client* side which usually consumes events, data or triggers functions. And the *service* side which produces the data, events to be consumed by the client or reacts to function calls.\n\u003e\n\u003e In modern architectures these two sides are often distributed in a network. Therefore the plugin can also connect to remote services as a *network client*.\n\u003e\n\u003e Furthermore, the plugin can also be connected as *simulation client* to *ApiGear*s simulation tools. [More information](https://docs.apigear.io/docs/advanced/simulation/intro)\n### Compatibility\n\nThe generated plugin code is regularly tested in these configurations:\n| platform | UE4.25 | UE4.27 | UE5.4 | UE5.5 | UE5.6 |\n|----------| :---: | :---: | :---: |  :---: |  :---: |\n| Windows  |:heavy_check_mark: (until v2.x)|:heavy_check_mark:|:heavy_check_mark:| :heavy_check_mark:| :heavy_check_mark:|\n| Linux    |:heavy_check_mark: (until v2.x)|:heavy_check_mark:|:heavy_check_mark:| :heavy_check_mark:| :heavy_check_mark:|\n## Code Generation Features\n\nThe template offers the following feature switches which can be enabled during code generation:\n* `api`: create interface files and an abstract implementation\n* `stubs`: create a stub implementation in C++ with some test cases\n* `plugin`: create a fully functional plugin with including the stub implementations and tests\n* `monitor`: create a thin decorator class which can be used to log traffic going through API layer\n* `olink`: create the adaption layer for the [OLink](https://docs.apigear.io/docs/advanced/protocols/objectlink/intro) protocol. This can be used to connect to the simulation or other technologies like python, pure c++ etc..\n* `msgbus`: create the adaption layer for the [UE MsgBus](https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Messaging) protocol. This can be used for communication inside the same UE app or between different instances, including across network interfaces.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fapigear-io%2Ftemplate-unreal","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fapigear-io%2Ftemplate-unreal","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fapigear-io%2Ftemplate-unreal/lists"}