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NoColorMessages\n1.  PrintRich\n1.  PrintRichWarning\n1.  PrintRichError \n1.  DebugColor\n1.  WarningColor\n1.  ErrorColor\n\nAnd 3 methods for resetting the colors to it's defaults\n1. ResetDebugColor\n1. ResetWarningColor\n1. ResetErrorColor\n\n### NoColorMessages\nIf enabled, the message part from the log output will not be colored \n\n\n### PrintRich\nIf enabled, Warning and Error messages will not be logged into Godot's internal debugger, but rather on the OS's terminal/Godot's Output Window \n\n### PrintRichWarning/PrintRichError \nIf enabled, Warning/Error messages will not be logged into Godot's internal debugger, but rather on the OS's terminal/Godot's Output Window  \n\n---\n### Changing colors\nYou can also change the color set for Debug, Error and Warning (if PrintRich is enabled) by changing the respective variables in the ``Log.cs`` class\n1. DebugColor\n1. WarningColor\n1. ErrorColor\n\nMethods for restoring the default color is also available\n1. ResetDebugColor()\n1. 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