{"id":13750891,"url":"https://github.com/aresdevo/animaide","last_synced_at":"2026-03-10T18:34:07.363Z","repository":{"id":38176731,"uuid":"185081429","full_name":"aresdevo/animaide","owner":"aresdevo","description":"AnimAide is a free add-on for Blender that has some helpful tools for animation.","archived":false,"fork":false,"pushed_at":"2025-04-01T08:46:32.000Z","size":98984,"stargazers_count":750,"open_issues_count":20,"forks_count":68,"subscribers_count":41,"default_branch":"master","last_synced_at":"2025-05-22T11:29:30.919Z","etag":null,"topics":["animation","blender-addon","blender-plugin","blender3d"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aresdevo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2019-05-05T20:55:26.000Z","updated_at":"2025-05-20T08:32:13.000Z","dependencies_parsed_at":"2024-04-17T04:44:39.070Z","dependency_job_id":"2a6d1fda-a58d-4623-b1a7-020ee7b25311","html_url":"https://github.com/aresdevo/animaide","commit_stats":null,"previous_names":[],"tags_count":20,"template":false,"template_full_name":null,"purl":"pkg:github/aresdevo/animaide","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aresdevo%2Fanimaide","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aresdevo%2Fanimaide/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aresdevo%2Fanimaide/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aresdevo%2Fanimaide/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aresdevo","download_url":"https://codeload.github.com/aresdevo/animaide/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aresdevo%2Fanimaide/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30347482,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-10T15:55:29.454Z","status":"ssl_error","status_checked_at":"2026-03-10T15:54:58.440Z","response_time":106,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","blender-addon","blender-plugin","blender3d"],"created_at":"2024-08-03T09:00:21.569Z","updated_at":"2026-03-10T18:34:07.331Z","avatar_url":"https://github.com/aresdevo.png","language":"Python","funding_links":[],"categories":["🔮Add-ons [^](#table)","Modeling, Sculpting \u0026 Texturing"],"sub_categories":["🌠Animation [^](#table)","Blender: Plugins \u0026 Addons"],"readme":"----- I'm in touch with Blender developers to bring this tools to core Blender ------\n\n\u003e## Development no longer active\n\u003e\n\u003e I started this project as a learning experience. I'm an animator wanting to learn how to code, \n\u003e and while fun it takes a lot of time.\n\u003e\n\u003e Blender is transitioning to a more robust animation module, which is great but most likely will \n\u003e break AnimAide. Life is getting in the way of me continuing to develop the addon at this time,\n\u003e so I ask if anybody would be willing to fork it and continue the journey for the Blender\n\u003e community. I'm sure a real coder would make AnimAide even better.\n\u003e\n\u003e There is a list of forks but most of them are of old code and don't know if they are maintained.\n\u003e\n\u003e If anybody wants to do it (and gives me the info) I will link it here so people know\n\u003e where to go.\n\u003e\n\u003e Thanks.\n\u003e\n\u003e Ares\n\n# Animaide\n\n- *To get more information please refer to the [Manual](https://aresdevo.github.io/animaide/)*\n\nIn contrast to modeling, when animating there are not that many options to manipulate keys on an f-curve like you can\nwith the vertices on a geometry. That is where **AnimAide** comes in.\n\nThere are some Blender options to manipulate keys, but **AnimAide** open the door to new possibilities. Not only has a\nwider range of tools but when working with a group of f-curves each one will have their local space.\n\nThis kind of tools is standard in the game and film industry.\n\n**Animaide has three main panels:**\n\n### curveTools\n\nThese panel gives you helpful tools to simultaneously manipulate keys across\nmultiple f-curves from either animated objects or animated bones in an armature.\n\n![local_space](https://aresdevo.github.io/animaide/images/local_space.gif)\n![combining_tools](https://aresdevo.github.io/animaide/images/combining_tools.gif)\n\n\n\n### animOffset\n\nWith this tool you can modify any animated object, and the change will propagate to the animation range. It can be\nfilter by a mask. You can find the panel in all the animation editors, but the mask option just in the GraphEditor.\n\n![AnimOffset](https://aresdevo.github.io/animaide/images/anim_offset_basic.gif)\n![AnimOffsetMask](https://github.com/aresdevo/animaide/blob/gh-pages/images/anim_offset_mask.gif)\n\n### KeyManager:\n\nThis toolbox mostly aims to speedup some tasks you already can do by adding extra options to some Blender Tools.\n\n![Move Keys](https://aresdevo.github.io/animaide/images/move_keys.gif)\n![insert Keys](https://aresdevo.github.io/animaide/images/insert_keys.gif)\n![Key Type](https://aresdevo.github.io/animaide/images/key_type.gif)\n![Handle type and selection](https://aresdevo.github.io/animaide/images/handle_type_and_selection.gif)\n\n  \n### 1.0.38 Release notes:\n\n**In General:**\n- *Compatible with Blender 2.93 and up*\n- Some settings were moved to the addon preferences. By being there your options will persist even after the Blender \nsession is over.\n- A new group of tools called **KeyManager** has been added to its own panel.\n- Some panels can now be moved to the animation views headers.\n- Animaide menu has been organized better.\n- Menus and panels are now smarter. Tools are available just where they make sense. That simplifies the interface.\n \n**CurveTools:**\n- Now Blend Shape fcruves can also be manipulated with this tools.\n- A new \"Default\" tool has been added.\n- A new \"Infinite\" tool has been added.\n- The \"Noise\" has been renamed \"Wave-Noise\". It now adds a wave when sliding to the left.\n- Tools are now grouped in the \"expand\" mode for ease of use.\n- Overshoot option button is now available next to the curveTool.\n- If keys are not selected the tools will act on the keys under the cursor.\n- If auto-key is on most tools will add a keyframe if no key under the cursor and no key is selected.\n- Time-Offset works with cycles now.\n\n**AnimOffset:**\n- Panels can now be moved to the animation views headers to make them more accessible. On this version they\nare in panels by default not to confuse the users, but in a future version will be on the headers by default.\n- Interactive mask creation. New edit button appears after a mask has been created to make the process easier. The\nnew edit button is persistent\n- AnimOffset is turned off automatically now if autokey is selected (because they can not be active at the same time).\n- There is a new pie menu for AnimOffset on the Animaide menu.\n \n**KeyManager:**\n- This panel can be moved to the animation views headers to make it more accessible.\n- Has three main sections:\n- Move-insert:\n  - *Move* keys in time by a specified amount. If some keys are selected just those will be affected.\n  If non are selected the key under the cursor will.\n  - *Inset* frames between keys by a specified amount. If some keys are selected, frames will be inserted\n  between those. If non is selected frames will be inserted where the cursor is.\n- Type:\n     \n  Uses the colored Blender key types (Keyframe, Breakdown, Jitter, Extreme), and lets you \"assign\", \"select\",\n  \"unselect\" and \"delete\" them by type.\n  It also incorporates a Blender option that lets you select the key type that auto-key will use.\n- Interpolation:\n\n  Lets you quickly assign interpolation types to key handles, just like Blender does, but with the added benefit of\n  been able to assign it to every key in the selected object with the click of a button.\n- When dealing with \"Bezier\" curves, it lets you select the left or right handles of every selected key to \n  easily interact with a group of handles at once.\n\n### Enjoy the addon :)\n\n![animaide](https://aresdevo.github.io/animaide/images/animaide.jpg)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faresdevo%2Fanimaide","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faresdevo%2Fanimaide","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faresdevo%2Fanimaide/lists"}