{"id":15612101,"url":"https://github.com/artstorm/xcode-asset-catalog-generator","last_synced_at":"2025-10-16T06:29:36.889Z","repository":{"id":142364576,"uuid":"301634103","full_name":"artstorm/xcode-asset-catalog-generator","owner":"artstorm","description":"Batch processing Xcode asset catalog generator for game development.","archived":false,"fork":false,"pushed_at":"2023-11-17T15:48:24.000Z","size":8,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-26T06:22:31.665Z","etag":null,"topics":["asset-catalog","game-development","gamedev","sprite-atlas","xcode"],"latest_commit_sha":null,"homepage":"https://blog.bitbebop.com","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/artstorm.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-10-06T06:27:16.000Z","updated_at":"2025-03-21T19:52:46.000Z","dependencies_parsed_at":"2023-11-17T17:05:05.107Z","dependency_job_id":null,"html_url":"https://github.com/artstorm/xcode-asset-catalog-generator","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/artstorm%2Fxcode-asset-catalog-generator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/artstorm%2Fxcode-asset-catalog-generator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/artstorm%2Fxcode-asset-catalog-generator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/artstorm%2Fxcode-asset-catalog-generator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/artstorm","download_url":"https://codeload.github.com/artstorm/xcode-asset-catalog-generator/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248560616,"owners_count":21124690,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["asset-catalog","game-development","gamedev","sprite-atlas","xcode"],"created_at":"2024-10-03T06:21:51.858Z","updated_at":"2025-10-16T06:29:31.858Z","avatar_url":"https://github.com/artstorm.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Xcode Asset Catalog Generator\n\n![Swift Gamedev](https://img.shields.io/badge/swift-gamedev-brightgreen.svg?style=flat)\n[![Twitter: @artstorm](https://img.shields.io/badge/twitter-@artstorm-blue.svg?style=flat)](https://twitter.com/artstorm)\n\nXcode asset catalog generator for game development. It's a batch processing command line tool that builds the asset catalog from source assets and generates images with optimized sizes for iPad, iPhone, AppleTV and Mac.\n\n## Features\n\n* Creates sizes in @1x, @2x and @3x per device type.\n* Saves the output directly to the asset catalog in Xcode.\n* Handles numbered image sequences.\n* Handles Sprite Atlas generation.\n* Handles vector images as Universal, Single Scale. PDF and SVG (Xcode 12+).\n* Specifically targets game development with SpriteKit.\n* Tracks converted images so on each re-generation only new or updated source images are generated to the asset catalog.\n* In early development, available as-is. The same goes for the documentation.\n\nI've developed the tool for personal usage, so everything is subject to change between versions and it does have quite a few rough edges.\n\n## Usage\n\n[![Xcode Asset Catalog Generator - Usage Tutorial](https://img.youtube.com/vi/r7ceDi5FQ7c/0.jpg)](https://www.youtube.com/watch?v=r7ceDi5FQ7c)\n\nI recommend watching the [Usage Tutorial Video](https://www.youtube.com/watch?v=r7ceDi5FQ7c) to quickly get an understanding of how the tool works and how to use it.\n\n### Reference\n\nThe [wiki](https://github.com/artstorm/xc-assetcat-gen/wiki\n) has more detailed documentation of how to configure and use the tool.\n\n### Installation\n\n1. Node.js is required for the tool to work which can easily be installed using [Homebrew](https://formulae.brew.sh/formula/node).\n2. Clone or download this repository.\n3. Install the dependencies. `npm install`.\n4. Configure your asset build. (see [wiki](https://github.com/artstorm/xc-assetcat-gen/wiki\n)).\n\n### Generate\n\nOnce the tool is installed and configured, assets can be generated from the command line. The tool provides a dev mode to try the generation to an `output` folder in the tool's installation folder.\n\n```\n# Builds the assets to a target folder for dev purposes.\nnpm run dev\n\n# Builds the assets to the assets folder in Xcode.\nnpm run prod\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fartstorm%2Fxcode-asset-catalog-generator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fartstorm%2Fxcode-asset-catalog-generator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fartstorm%2Fxcode-asset-catalog-generator/lists"}