{"id":22036028,"url":"https://github.com/ashokdey/pixel_explosion","last_synced_at":"2025-03-23T12:40:56.566Z","repository":{"id":123496164,"uuid":"77404639","full_name":"ashokdey/Pixel_Explosion","owner":"ashokdey","description":"C++ application that draws patterns with Pixels","archived":false,"fork":false,"pushed_at":"2017-01-03T09:51:21.000Z","size":15947,"stargazers_count":2,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-28T18:49:41.113Z","etag":null,"topics":["animation","cpp","cpp11","particles","pixel","pixel-explosion","sdl","video","visual-studio"],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ashokdey.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2016-12-26T20:09:38.000Z","updated_at":"2021-06-19T11:15:00.000Z","dependencies_parsed_at":"2023-04-09T22:49:26.403Z","dependency_job_id":null,"html_url":"https://github.com/ashokdey/Pixel_Explosion","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ashokdey%2FPixel_Explosion","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ashokdey%2FPixel_Explosion/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ashokdey%2FPixel_Explosion/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ashokdey%2FPixel_Explosion/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ashokdey","download_url":"https://codeload.github.com/ashokdey/Pixel_Explosion/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245104462,"owners_count":20561377,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","cpp","cpp11","particles","pixel","pixel-explosion","sdl","video","visual-studio"],"created_at":"2024-11-30T10:31:59.501Z","updated_at":"2025-03-23T12:40:56.538Z","avatar_url":"https://github.com/ashokdey.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Pixel Explosion Animation\nThis application is made using **SDL2** and **C++**. \n\n###What it does?\nIt draws the pixels on the screen with **_swirl animation_** with little amount of blur to make the animation smooth. \nA sample video has been attached to the repository. Watch the video _**[here](https://youtu.be/h1LhbyHl7dI)**_\n\n####How it looks?\n\n![A Snapshot](snapshot.jpg?raw=true \"Snapshot\")\n\n####Tools Used\n* Visual Studio 2015 Community Edition. _**[Get it here](https://www.visualstudio.com/\")**_\n*  _**Simple DirectMedia Layer**_ is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.\n \n####How to setup \n* Download the SDL2 Library **_[Download it here](https://www.libsdl.org/download-2.0.php)_**\n* Setup Visual Studio with SDL. I will add a tutorial shortly\n* Get the Visual Studio Project Folder is **_[here](https://drive.google.com/drive/folders/0Byqg5mck_vdLOS1UV2ZQUEE1amc?usp=sharing)_**\n* Now if you got the **ParticleExplosionSDL** folder, simply Open VisualStudio -\u003e File -\u003e Open -\u003e Project/Solution and then open **ParticleExplosionSDL.sln**\n* Hit **Ctrl + F5**\n* Have Fun\n\n###Note:\nIt uses the 64-bit libs and 64-bit compilier which you can set from the **Standard Toolbar** just below the **FILE** menu\n\n####Simple Hacks\nIf you're really very interested in changing the amination and the number of pixels then there are two files that are of your interest.\n* Chaange the number of particles : _Head towards the file names as **Swarm.hpp** and change the value of **static const int NPARTICLES**. Currently it is set to **8000**_\n* Want to change the animation as well? _Head towards the file **Particle.cpp**, inside the **update** function, change the value of **double literal** in the expression **direction += interval * double_literal**. The default value of the **double_literal is: 0.000688**_\n\nYou can use it as a mini project. \nThanks\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fashokdey%2Fpixel_explosion","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fashokdey%2Fpixel_explosion","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fashokdey%2Fpixel_explosion/lists"}