{"id":22851206,"url":"https://github.com/asmtilde/NeoRaquet","last_synced_at":"2025-08-11T04:31:45.427Z","repository":{"id":250257759,"uuid":"833938092","full_name":"Colack/NeoRaquet","owner":"Colack","description":"Neo-Raquet Game Engine","archived":false,"fork":false,"pushed_at":"2024-09-11T17:07:12.000Z","size":98,"stargazers_count":4,"open_issues_count":1,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-09-12T02:51:17.380Z","etag":null,"topics":["2d-game","actor-system","animation","c","collision-detection","cross-platform","game-audio","game-development","game-engine","game-physics","game-programming","graphics","input-handling","open-source","real-time","rendering","sdl2","sdl2-mixer","vector-math"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Colack.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-07-26T04:47:16.000Z","updated_at":"2024-09-11T17:07:16.000Z","dependencies_parsed_at":"2024-07-26T06:32:16.481Z","dependency_job_id":"3cbd506f-3c9a-4062-bc14-cb3c8e171a5f","html_url":"https://github.com/Colack/NeoRaquet","commit_stats":null,"previous_names":["colack/neoraquet"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Colack%2FNeoRaquet","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Colack%2FNeoRaquet/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Colack%2FNeoRaquet/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Colack%2FNeoRaquet/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Colack","download_url":"https://codeload.github.com/Colack/NeoRaquet/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":229493272,"owners_count":18081614,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d-game","actor-system","animation","c","collision-detection","cross-platform","game-audio","game-development","game-engine","game-physics","game-programming","graphics","input-handling","open-source","real-time","rendering","sdl2","sdl2-mixer","vector-math"],"created_at":"2024-12-13T05:12:18.786Z","updated_at":"2025-08-11T04:31:42.725Z","avatar_url":"https://github.com/Colack.png","language":"C","readme":"![Version](https://img.shields.io/badge/version-1.0.0-blue.svg)\n![Language](https://img.shields.io/badge/language-C-blue.svg)\n![Framework](https://img.shields.io/badge/framework-SDL2-blue.svg)\n![Development Stage](https://img.shields.io/badge/stage-alpha-orange.svg)\n![Open Source](https://img.shields.io/badge/open%20source-yes-brightgreen.svg)\n\n# NeoRaquet Game Engine\n\nNeoRaquet is a game engine developed using SDL2 for creating 2D games. This engine includes functionalities for rendering, audio, input handling, and basic game object management.\n\n## Table of Contents\n\n- [Features](#features)\n- [Requirements](#requirements)\n- [Installation](#installation)\n- [Usage](#usage)\n- [File Structure](#file-structure)\n- [Contributing](#contributing)\n- [License](#license)\n\n## Features\n\n- 2D Rendering\n- Audio playback with SDL2_mixer\n- Input handling (keyboard and mouse)\n- Basic game object management (actors)\n- Collision detection\n\n## Requirements\n\n- GCC (or any compatible C compiler)\n- SDL2\n- SDL2_mixer\n\n## Installation\n\n1. **Clone the repository:**\n    ```sh\n    git clone https://github.com/colack/NeoRaquet.git\n    cd NeoRaquet\n    ```\n\n2. **Install SDL2 and SDL2_mixer:**\n    - **Linux:**\n        ```sh\n        sudo apt-get install libsdl2-dev libsdl2-mixer-dev\n        ```\n    - **MacOS:**\n        ```sh\n        brew install sdl2 sdl2_mixer\n        ```\n    - **Windows:**\n        - Download and install [SDL2](https://libsdl.org/download-2.0.php) and [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/).\n\n3. **Build the project:**\n    ```sh\n    make\n    ```\n\n## Usage\n\nAfter building the project, you can run the executable from the `bin` directory:\n\n```sh\n./bin/game\n```\n\n## File Structure\n\n```\nNeoRaquet/\n├── src/                # Source files\n│   ├── NeoRaquet.h\n│   ├── NeoRaquet_Actor.c\n│   ├── NeoRaquet_Actor.h\n│   ├── NeoRaquet_Audio.c\n│   ├── NeoRaquet_Audio.h\n│   ├── NeoRaquet_Input.c\n│   ├── NeoRaquet_Input.h\n│   ├── NeoRaquet_Main.c\n│   ├── NeoRaquet_Math.h\n│   ├── NeoRaquet_Render.c\n│   ├── NeoRaquet_Render.h\n│   └── NeoRaquet_Types.h\n└── README.md\n```\n\n## Contributing\n\nContributions are welcome! If you are looking for a way to contribute, just add some new features, look at our issues, or make something.\n\n## License\n\nThis project is licensed under the Apache 2.0 License - see the [LICENSE](LICENSE) file for details.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fasmtilde%2FNeoRaquet","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fasmtilde%2FNeoRaquet","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fasmtilde%2FNeoRaquet/lists"}