{"id":13831157,"url":"https://github.com/atenfyr/UAssetGUI","last_synced_at":"2025-07-09T13:32:11.650Z","repository":{"id":40529520,"uuid":"282087579","full_name":"atenfyr/UAssetGUI","owner":"atenfyr","description":"A tool designed for low-level examination and modification of Unreal Engine game assets by hand.","archived":false,"fork":false,"pushed_at":"2024-10-26T21:35:33.000Z","size":350,"stargazers_count":516,"open_issues_count":7,"forks_count":74,"subscribers_count":23,"default_branch":"master","last_synced_at":"2024-10-26T23:19:00.416Z","etag":null,"topics":["c-sharp","gui","json","modding","modding-tools","unreal-engine"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/atenfyr.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-07-24T00:48:01.000Z","updated_at":"2024-10-26T21:35:37.000Z","dependencies_parsed_at":"2024-01-13T16:25:05.642Z","dependency_job_id":"49daf4c4-f18b-4102-9654-25ea74ad57f4","html_url":"https://github.com/atenfyr/UAssetGUI","commit_stats":null,"previous_names":[],"tags_count":12,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atenfyr%2FUAssetGUI","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atenfyr%2FUAssetGUI/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atenfyr%2FUAssetGUI/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atenfyr%2FUAssetGUI/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/atenfyr","download_url":"https://codeload.github.com/atenfyr/UAssetGUI/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225553299,"owners_count":17487293,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c-sharp","gui","json","modding","modding-tools","unreal-engine"],"created_at":"2024-08-04T10:01:20.349Z","updated_at":"2025-07-09T13:32:11.644Z","avatar_url":"https://github.com/atenfyr.png","language":"C#","readme":"# UAssetGUI\r\n[![Release](https://img.shields.io/github/v/release/atenfyr/UAssetGUI.svg?style=flat-square)](https://github.com/atenfyr/UAssetGUI/releases/latest)\r\n[![Downloads](https://img.shields.io/github/downloads/atenfyr/UAssetGUI/total.svg?style=flat-square)](https://github.com/atenfyr/UAssetGUI/releases)\r\n[![Issues](https://img.shields.io/github/issues/atenfyr/UAssetGUI.svg?style=flat-square)](https://github.com/atenfyr/UAssetGUI/issues)\r\n[![CI Status](https://img.shields.io/github/actions/workflow/status/atenfyr/UAssetGUI/build.yml?label=CI)](https://github.com/atenfyr/UAssetGUI/actions)\r\n[![License](https://img.shields.io/github/license/atenfyr/UAssetGUI.svg?style=flat-square)](https://github.com/atenfyr/UAssetGUI/blob/master/LICENSE.md)\r\n\r\nUAssetGUI is a tool designed for low-level examination and modification of Unreal Engine game assets by hand.\r\n\r\n\u003cimg src=\"https://i.imgur.com/cibmlbW.png\" align=\"center\"\u003e\r\n\r\n## Installation\r\nYou can find pre-built binaries of UAssetGUI in the [Releases tab of this repository](https://github.com/atenfyr/UAssetGUI/releases).\r\n\r\n## Command line arguments\r\nYou can run the program with command line arguments to perform various tasks, such as exporting and importing from UAssetAPI JSON without opening the GUI.\r\n\r\nIn the following cases, the engine version can either be specified as an EngineVersion enum entry (e.g. `VER_UE4_23` to refer to 4.23, `VER_UE5_0` to refer to 5.0, etc.) or as an integer (e.g. `23` to refer to 4.23, `29` to refer to 5.0, etc.). Specifying a set of mappings is optional, but if specified, must be the name of a file within the Mappings config directory (with no extension).\r\n\r\n### Export to JSON\r\n```\r\nUAssetGUI tojson \u003csource\u003e \u003cdestination\u003e \u003cengine version\u003e [mappings name]\r\n```\r\n\r\nExample 1: `UAssetGUI tojson A.uasset B.json VER_UE5_1`\r\n\r\nExample 2: `UAssetGUI tojson A.uasset B.json 27 Astro`\r\n\r\n### Import from JSON\r\n```\r\nUAssetGUI fromjson \u003csource\u003e \u003cdestination\u003e [mappings name]\r\n```\r\n\r\nExample 1: `UAssetGUI fromjson B.json A.umap`\r\n\r\nExample 2: `UAssetGUI fromjson B.json A.umap Outriders`\r\n\r\n### Open a specific file in the GUI\r\n```\r\nUAssetGUI [file name] [engine version] [mappings name]\r\n```\r\n\r\nExample 1: `UAssetGUI` (to simply open the GUI without opening a file)\r\n\r\nExample 2: `UAssetGUI test.uasset`\r\n\r\nExample 3: `UAssetGUI test.uasset 23`\r\n\r\nExample 4: `UAssetGUI test.uasset VER_UE5_4 Bellwright`\r\n\r\n## Compilation\r\nIf you'd like to compile UAssetGUI for yourself, read on:\r\n\r\n### Prerequisites\r\n* Visual Studio 2022 or later\r\n* Git\r\n\r\n### Initial Setup\r\n1. Clone the UAssetGUI repository:\r\n\r\n```sh\r\ngit clone https://github.com/atenfyr/UAssetGUI.git\r\n```\r\n\r\n2. Switch to the new UAssetGUI directory:\r\n\r\n```sh\r\ncd UAssetGUI\r\n```\r\n\r\n3. Pull the required submodules:\r\n\r\n```sh\r\ngit submodule update --init\r\n```\r\n\r\n4. Open the `UAssetGUI.sln` solution file in Visual Studio, right-click on the UAssetGUI project in the Solution Explorer, and click \"Set as Startup Project.\"\r\n\r\n5. Right-click on the solution name in the Solution Explorer, and press \"Restore Nuget Packages.\"\r\n\r\n6. Press the \"Start\" button or press F5 to compile and open UAssetGUI.\r\n\r\n## Contributing\r\nAny contributions, whether through pull requests or issues, that you make are greatly appreciated.\r\n\r\nIf you have an Unreal Engine .uasset file that displays \"failed to maintain binary equality,\" feel free to submit an issue on [the UAssetAPI issues page](https://github.com/atenfyr/UAssetAPI/issues) with a copy of the asset in question along with the name of the game, the Unreal version that it was cooked with, and a mappings file for the game, if needed.\r\n\r\n## License\r\nUAssetAPI and UAssetGUI are distributed under the MIT license, which you can view in detail in the [LICENSE file](LICENSE).\r\n","funding_links":[],"categories":["C# #","⚙️ Engines"],"sub_categories":["Unreal Engine"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fatenfyr%2FUAssetGUI","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fatenfyr%2FUAssetGUI","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fatenfyr%2FUAssetGUI/lists"}