{"id":13463968,"url":"https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples","last_synced_at":"2025-04-13T08:12:26.346Z","repository":{"id":43474197,"uuid":"250959986","full_name":"atiksoftware/pubg_mobile_memory_hacking_examples","owner":"atiksoftware","description":"Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.","archived":false,"fork":false,"pushed_at":"2023-06-17T16:19:25.000Z","size":13770,"stargazers_count":513,"open_issues_count":19,"forks_count":165,"subscribers_count":47,"default_branch":"master","last_synced_at":"2025-04-13T08:12:17.611Z","etag":null,"topics":["airdrop","bone","box","cpu","distance","entity","esp","graphics","hack","inventory","library","low","memory","mobile","offsets","pubg","sfml","source","vehicle","viewmatrix"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/atiksoftware.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2020-03-29T05:22:27.000Z","updated_at":"2025-04-11T03:19:07.000Z","dependencies_parsed_at":"2022-08-12T10:41:38.357Z","dependency_job_id":"1f60ebe9-9757-4d78-a378-878cd53911db","html_url":"https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atiksoftware%2Fpubg_mobile_memory_hacking_examples","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atiksoftware%2Fpubg_mobile_memory_hacking_examples/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atiksoftware%2Fpubg_mobile_memory_hacking_examples/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/atiksoftware%2Fpubg_mobile_memory_hacking_examples/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/atiksoftware","download_url":"https://codeload.github.com/atiksoftware/pubg_mobile_memory_hacking_examples/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248681495,"owners_count":21144700,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["airdrop","bone","box","cpu","distance","entity","esp","graphics","hack","inventory","library","low","memory","mobile","offsets","pubg","sfml","source","vehicle","viewmatrix"],"created_at":"2024-07-31T14:00:31.411Z","updated_at":"2025-04-13T08:12:26.311Z","avatar_url":"https://github.com/atiksoftware.png","language":"C++","readme":"# Pubg Mobile Gameloop ESP Source\n[![GitHub](https://img.shields.io/badge/Author-Amiral%20Router-blue)]()\n[![Hits](https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2Fatiksoftware%2Fpubg_mobile_memory_hacking_examples)]()\n[![GitHub stars](https://img.shields.io/github/stars/atiksoftware/pubg_mobile_memory_hacking_examples?color=brightgreen)]()\n[![GitHub contributors](https://img.shields.io/github/contributors/atiksoftware/pubg_mobile_memory_hacking_examples?color=brightgreen)]()\n[![GitHub issues](https://img.shields.io/github/issues/atiksoftware/pubg_mobile_memory_hacking_examples?color=blue)]()\n\n[\u003cimg src=\"https://nullify.uno/assets/images/discord-button.png\" width=\"330\" \u003e](https://discord.gg/qUGDFVgT)\n\n`SORRY folks. My previous discord account was closed due to hacking.`\n`This is my new discord account: Those who want to visit can join from this link.`\n\n\nPubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.  \n\n**[Youtube Video](https://www.youtube.com/watch?v=4KoCf4DoBKQ)**\n[![PUBG ESP EXAMPLE SCREENSHOT](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_screen.jpg)](https://www.youtube.com/watch?v=4KoCf4DoBKQ)\n\nI just created this quickly. Then text not pretty good.  \n\n`I not share project. because i cant share bypass methos. I just share how can you find detas in memory`\n\n## Tutorial\nhttps://mega.nz/folder/iRtU2SBJ#jM1NFMiihQVtxYmK48Afkw  \n[![#1 - How Can I Find Pubg Mobile View Matrix Pattern](https://i3.ytimg.com/vi/ya0rbAwFKdY/default.jpg)](https://www.youtube.com/watch?v=ya0rbAwFKdY)\n[![#2 - Create a New C++ Console Application | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/8DxZExFLges/default.jpg)](https://www.youtube.com/watch?v=8DxZExFLges)\n[![#3 - Create a Overlay Window - Import SFML Library | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/mukNNm5MxJE/default.jpg)](https://www.youtube.com/watch?v=mukNNm5MxJE)\n[![#4 - Process Manager - Find Aow Process ID | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/nVuDz1hbYEs/default.jpg)](https://www.youtube.com/watch?v=nVuDz1hbYEs)\n[![#5 - How Can I Change Driver Name - kprocesshacker.sys | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/uJiurAlhsWw/default.jpg)](https://www.youtube.com/watch?v=uJiurAlhsWw)\n[![#6 - Colorful Terminal Output | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/UI6xyrmGtQ4/default.jpg)](https://www.youtube.com/watch?v=UI6xyrmGtQ4)\n[![#7 - Memory Manager - Connect to Driver | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/V3bd7XEfW68/default.jpg)](https://www.youtube.com/watch?v=V3bd7XEfW68)\n[![#8 - ESP - Find Base Points | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/TpCXqkRH08A/default.jpg)](https://www.youtube.com/watch?v=TpCXqkRH08A)\n[![#9 - Switch to Smartgaga | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/RYxih0Phqgg/default.jpg)](https://www.youtube.com/watch?v=RYxih0Phqgg)\n[![#10 - Scan Entity List And Draw | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/RXzzC8rI6H4/default.jpg)](https://www.youtube.com/watch?v=RXzzC8rI6H4)\n\n## Just Examples\nHi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it.\n\n\n## What I do\nI used C++, and used SFML library  \nI have find patterns and ofsets about pubg gameloop\n\n## Referances\n+ ESP source for PUBGM v0.17.0 on Gameloop  \nAuthor : xiderowg  \nLink : [https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html](https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html)  \ni start with xiderowg's source  \nit was C#.   \ni created c++ project and used his pattern and offsets  \n+ BypaPH - Process Hacker's bypass (read/write any process virtual memory \u0026 kernel mem)  \nAuthor : harakirinox  \nLink : [https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-process-hackers-bypass-read-write-process-virtual-memory-kernel-mem.html](https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-process-hackers-bypass-read-write-process-virtual-memory-kernel-mem.html)\n\n## Whats my news\n+ Vehicle HP\n+ Vehicle Fuel\n+ PlayerDeadInventoryBox\n+ PlayerDeadInventoryBox Items\n+ Airdrop Items\n\nYou can see my codes and offsets\n[ESP Source File ](https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples/blob/master/Esp.cpp)\n  \n---  \n## Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu\nAs **xiderowg**'s says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html\n\n`Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer.`\n  \n---  \n## Pubg Mobile Entity Offsets\n\n[![Pubg Mobile Player Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailPlayer.png)](Offsets/Player.md)\n[![Pubg Mobile Vehicle Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailVehicle.png)](Offsets/Vehicle.md)\n[![Pubg Mobile Invetory Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailInventory.png)](Offsets/Inventory.md)\n---  \n## Player Details\n![](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_player_reclass.jpg)\n---  \n## Player Details\n ```c++\nDWORD NavMesh = dGet(Entities[i]-\u003eentityAddv + 312);\nEntities[i]-\u003eposition = v3fGet(NavMesh + 0x150);\nEntities[i]-\u003eonEntiyPositionChanged();\nEntities[i]-\u003evelocity = v3fGet(NavMesh + 0x1A0);\nEntities[i]-\u003eonEntiyVelocityChanged();\n\nEntities[i]-\u003eplayerWorld = dGet(entityAddv + 0x138);\n\n// Thats UFT16 wchar\nstrcpy(Entities[i]-\u003eplayerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2));\nstrcpy(Entities[i]-\u003eplayerFlag, strGet(dGet(entityAddv + 0x5F4), 4));\nstrcpy(Entities[i]-\u003eplayerID, strGet(dGet(entityAddv + 0x604), 22));\n\nEntities[i]-\u003eplayerStatus = iGet(Entities[i]-\u003eplayerWorld + 0x364);\nEntities[i]-\u003eplayerTeamId = iGet(entityAddv + 0x610);\nEntities[i]-\u003eitsMe = 0;\nif(entityAddv == uMyObject){\n\tmyTeamID = Entities[i]-\u003eplayerTeamId;\n\tMeEntity = Entities[i];\n\tEntities[i]-\u003eitsMe = 1;\n}\nEntities[i]-\u003eitsFriend = 0;\nif(myTeamID == Entities[i]-\u003eplayerTeamId){\n\tEntities[i]-\u003eitsFriend = 1;\n}\nEntities[i]-\u003eplayerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false;\nDWORD tmpAddv = dGet(entityAddv + 0x308);\nEntities[i]-\u003ebodyAddv = tmpAddv + 0x140;\nEntities[i]-\u003eboneAddv = dGet(tmpAddv + 0x580) + 0x30;\n\n\nEntities[i]-\u003erotation = fGet(Entities[i]-\u003eplayerWorld + 0x128); // ROTATE\n\n/* PSOE Ites not ineger, bytes, but we will read as integer.\n1144306736 standing \n1143847984 crouched  \n1143684144 creep */\nEntities[i]-\u003eplayerPose = iGet(Entities[i]-\u003eplayerWorld + 0x130); \n\nEntities[i]-\u003eplayerHealth.max = fGet(Entities[i]-\u003eentityAddv + 0x77C);\nEntities[i]-\u003eplayerHealth.cur = fGet(Entities[i]-\u003eentityAddv + 0x778);\nEntities[i]-\u003eplayerEnergy.max = fGet(Entities[i]-\u003eentityAddv + 0x1408);\nEntities[i]-\u003eplayerEnergy.cur = fGet(Entities[i]-\u003eentityAddv + 0x140C);\n\nDWORD weaponsCapsule = dGet(Entities[i]-\u003eentityAddv + 0x12C);\nEntities[i]-\u003eplayerIsAttacking = false;\nfor(int w = 0; w \u003c 4; w++){\n\tDWORD weaponBase = dGet(weaponsCapsule + w * 4);\n\tDWORD weaponAmmoBase = dGet(weaponBase + 0x54);\n\tEntities[i]-\u003eplayerWeapons[w].activity = iGet(weaponBase + 0xDC);\n\tEntities[i]-\u003eplayerWeapons[w].state = iGet(weaponBase + 0x4C0);\n\tEntities[i]-\u003eplayerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0);\n\tEntities[i]-\u003eplayerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4);\n\tEntities[i]-\u003eplayerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0);\n}\n// Bones\nEntities[i]-\u003eboneActor = vectorBoneRead(Entities[i]-\u003ebodyAddv);\nfor(int b = 0; b \u003c 15; b++){\n\tEntities[i]-\u003eplayerBones[b] = getPlayerBone(Entities[i]-\u003eboneAddv, Entities[i]-\u003eboneActor, i, b);\n}\n ```\n ---  \n## Vehicle Details\n ```c++\nDWORD NavMesh = dGet(Entities[i]-\u003eentityAddv + 312);\nEntities[i]-\u003eposition = v3fGet(NavMesh + 0x150);\nEntities[i]-\u003eonEntiyPositionChanged(); \n\nEntities[i]-\u003evelocity = v3fGet(dGet(Entities[i]-\u003eentityAddv + 0x54) + 0x78);\nEntities[i]-\u003eonEntiyVelocityChanged();\nDWORD vehicleCommon = dGet(dGet(Entities[i]-\u003eentityAddv + 0x54) + 0x4D8);\nEntities[i]-\u003evehicleHealth.max = fGet(vehicleCommon + 0x108);\nEntities[i]-\u003evehicleHealth.cur = fGet(vehicleCommon + 0x10C);\nEntities[i]-\u003evehicleFuel.max = fGet(vehicleCommon + 0x120);\nEntities[i]-\u003evehicleFuel.cur = fGet(vehicleCommon + 0x124);\n```\n ---  \n## Inventory Details\n ```c++\nint boxItemCount = iGet(entityAddv + 0x440);\nEntities[i]-\u003einventoryItemCount = 0;\nif(boxItemCount \u003c 60){\n\tDWORD itemEntry = iGet(entityAddv + 0x43C);\n\tif(itemEntry \u003e 50000){\n\t\tfor(int h = 0; h \u003c boxItemCount; h++){\n\t\t\tDWORD itemAddv = itemEntry + h * 48;\n\t\t\tEntities[i]-\u003einventoryItems[Entities[i]-\u003einventoryItemCount].entityId = iGet(itemAddv + 0x4);\n\t\t\tif(Entities[i]-\u003einventoryItems[Entities[i]-\u003einventoryItemCount].entityId \u003e 0){\n\t\t\t\tEntities[i]-\u003einventoryItems[Entities[i]-\u003einventoryItemCount].count = iGet(itemAddv + 0x18);\n\t\t\t\tEntities[i]-\u003einventoryItemCount++;\n\t\t\t}\n\t\t}\n\t}\n} \n```\n---  \n\n## Item Details\n\nItem Types  \n1 : Loot - Item  \n2 : InventoryBox or AirDrop  \n5 : Vehicle  \n8 : Player \n\n| entityId | itemType | className                                | displayName                       |\n|----------|----------|------------------------------------------|-----------------------------------|\n| 103003   | 1        | BP\\_Sniper\\_AWM\\_Wrapper\\_C              | AWM                               |\n| 103010   | 1        | BP\\_Sniper\\_QBU\\_Wrapper\\_C              | QBU                               |\n| 103009   | 1        | BP\\_Sniper\\_SLR\\_Wrapper\\_C              | SLR                               |\n| 103004   | 1        | BP\\_Sniper\\_SKS\\_Wrapper\\_C              | SKS                               |\n| 103006   | 1        | BP\\_Sniper\\_Mini14\\_Wrapper\\_C           | Mini14                            |\n| 103002   | 1        | BP\\_Sniper\\_M24\\_Wrapper\\_C              | M24                               |\n| 103001   | 1        | BP\\_Sniper\\_Kar98k\\_Wrapper\\_C           | Kar98k                            |\n| 103005   | 1        | BP\\_Sniper\\_VSS\\_Wrapper\\_C              | VSS                               |\n| 103008   | 1        | BP\\_Sniper\\_Win94\\_Wrapper\\_C            | Win94                             |\n| 103003   | 7        | BP\\_Sniper\\_AWM\\_C                       | AWM\\_C                            |\n| 101006   | 7        | BP\\_Rifle\\_AUG\\_C                        | AUG                               |\n| 101008   | 1        | BP\\_Rifle\\_M762\\_Wrapper\\_C              | M762                              |\n| 101003   | 1        | BP\\_Rifle\\_SCAR\\_Wrapper\\_C              | SCAR\\-L                           |\n| 101004   | 1        | BP\\_Rifle\\_M416\\_Wrapper\\_C              | M416                              |\n| 101002   | 1        | BP\\_Rifle\\_M16A4\\_Wrapper\\_C             | M16A\\-4                           |\n| 101009   | 1        | BP\\_Rifle\\_Mk47\\_Wrapper\\_C              | Mk47 Mutant                       |\n| 101010   | 1        | BP\\_Rifle\\_G36\\_Wrapper\\_C               | G36C                              |\n| 101007   | 1        | BP\\_Rifle\\_QBZ\\_Wrapper\\_C               | QBZ                               |\n| 101001   | 1        | BP\\_Rifle\\_AKM\\_Wrapper\\_C               | AKM                               |\n| 101005   | 1        | BP\\_Rifle\\_Groza\\_Wrapper\\_C             | Groza                             |\n| 101006   | 1        | BP\\_Rifle\\_AUG\\_Wrapper\\_C               | AUG\\_A3                           |\n| 104003   | 1        | BP\\_ShotGun\\_S12K\\_Wrapper\\_C            | S12K                              |\n| 104004   | 1        | BP\\_ShotGun\\_DP12\\_Wrapper\\_C            | DBS                               |\n| 104001   | 1        | BP\\_ShotGun\\_S686\\_Wrapper\\_C            | S686                              |\n| 104002   | 1        | BP\\_ShotGun\\_S1897\\_Wrapper\\_C           | S1897                             |\n| 106006   | 1        | BP\\_ShotGun\\_SawedOff\\_Wrapper\\_C        | SawedOff                          |\n| 102005   | 1        | BP\\_MachineGun\\_PP19\\_Wrapper\\_C         | PP19Bizon                         |\n| 102004   | 1        | BP\\_MachineGun\\_TommyGun\\_Wrapper\\_C     | TommyGun                          |\n| 102007   | 1        | BP\\_MachineGun\\_MP5K\\_Wrapper\\_C         | MP5K                              |\n| 102002   | 1        | BP\\_MachineGun\\_UMP9\\_Wrapper\\_C         | UMP9                              |\n| 102003   | 1        | BP\\_MachineGun\\_Vector\\_Wrapper\\_C       | Vector                            |\n| 102001   | 1        | BP\\_MachineGun\\_Uzi\\_Wrapper\\_C          | Uzi                               |\n| 106003   | 1        | BP\\_Pistol\\_R1895\\_Wrapper\\_C            | R1895                             |\n| 106008   | 1        | BP\\_Pistol\\_Vz61\\_Wrapper\\_C             | Vz61                              |\n| 106001   | 1        | BP\\_Pistol\\_P92\\_Wrapper\\_C              | P92                               |\n| 106004   | 1        | BP\\_Pistol\\_P18C\\_Wrapper\\_C             | P18C                              |\n| 106005   | 1        | BP\\_Pistol\\_R45\\_Wrapper\\_C              | R45                               |\n| 106002   | 1        | BP\\_Pistol\\_P1911\\_Wrapper\\_C            | P1911                             |\n| 106010   | 1        | BP\\_Pistol\\_DesertEagle\\_Wrapper\\_C      | DesertEagle                       |\n| 108003   | 1        | BP\\_WEP\\_Sickle\\_Pickup\\_C               | Sickle                            |\n| 108001   | 1        | BP\\_WEP\\_Machete\\_Pickup\\_C              | Machete                           |\n| 107001   | 1        | BP\\_WEP\\_Cowbar\\_Pickup\\_C               | Levye                             |\n| 108004   | 1        | BP\\_WEP\\_Pan\\_Pickup\\_C                  | Pan                               |\n| 103007   | 1        | BP\\_WEP\\_Mk14\\_Pickup\\_C                 | Mk14                              |\n| 108004   | 7        | BP\\_WEP\\_Pan\\_C                          | Pan\\_C                            |\n| 302001   | 1        | BP\\_Ammo\\_762mm\\_Pickup\\_C               | 7\\.62                             |\n| 305001   | 1        | BP\\_Ammo\\_45ACP\\_Pickup\\_C               | 45ACP                             |\n| 303001   | 1        | BP\\_Ammo\\_556mm\\_Pickup\\_C               | 5\\.56                             |\n| 301001   | 1        | BP\\_Ammo\\_9mm\\_Pickup\\_C                 | 9mm                               |\n| 306001   | 1        | BP\\_Ammo\\_300Magnum\\_Pickup\\_C           | 300Magnum                         |\n| 304001   | 1        | BP\\_Ammo\\_12Guage\\_Pickup\\_C             | 12Guage                           |\n| 307001   | 1        | BP\\_Ammo\\_Bolt\\_Pickup\\_C                | Arbalet Oku                       |\n| 201004   | 1        | BP\\_QK\\_Mid\\_FlashHider\\_Pickup\\_C       | Alev Gizl \\(Haf\\. Mak\\.\\.\\)       |\n| 201010   | 1        | BP\\_QK\\_Large\\_FlashHider\\_Pickup\\_C     | Alev Gizl \\(Oto\\.\\)               |\n| 201009   | 1        | BP\\_QK\\_Large\\_Compensator\\_Pickup\\_C    | Otomatik Kompensator              |\n| 201004   | 1        | BP\\_QK\\_Mid\\_Compensator\\_Pickup\\_C      | Kompensator \\(Haf\\.Mak\\.\\)        |\n| 205002   | 1        | BP\\_QT\\_A\\_Pickup\\_C                     | Taktik Dipcik                     |\n| 201012   | 1        | BP\\_QK\\_DuckBill\\_Pickup\\_C              | Duckbill \\(Pompalı\\)              |\n| 201005   | 1        | BP\\_QK\\_Sniper\\_FlashHider\\_Pickup\\_C    | Alev Gizl\\. Sniper                |\n| 201006   | 1        | BP\\_QK\\_Mid\\_Suppressor\\_Pickup\\_C       | Susturucu \\(Haf\\. Mak\\. Tabanca\\) |\n| 205003   | 1        | BP\\_QT\\_Sniper\\_Pickup\\_C                | Chekpad Sniper                    |\n| 201001   | 1        | BP\\_QK\\_Choke\\_Pickup\\_C                 | Choke                             |\n| 205001   | 1        | BP\\_QT\\_UZI\\_Pickup\\_C                   | Dipcik \\(Micro UZI\\)              |\n| 201003   | 1        | BP\\_QK\\_Sniper\\_Compensator\\_Pickup\\_C   | Sniper Kompensator                |\n| 201007   | 1        | BP\\_QK\\_Sniper\\_Suppressor\\_Pickup\\_C    | Susuturucu Sniper                 |\n| 201011   | 1        | BP\\_QK\\_Large\\_Suppressor\\_Pickup\\_C     | Susuturucu Oto\\.                  |\n| 204009   | 1        | BP\\_DJ\\_Sniper\\_EQ\\_Pickup\\_C            | Hc\\.Uz\\.Snip\\.Sarjor              |\n| 204004   | 1        | BP\\_DJ\\_Mid\\_E\\_Pickup\\_C                | Uz\\.Haf\\.Sarjor                   |\n| 204005   | 1        | BP\\_DJ\\_Mid\\_Q\\_Pickup\\_C                | Hc\\.Haf\\.Sarjor                   |\n| 204007   | 1        | BP\\_DJ\\_Sniper\\_E\\_Pickup\\_C             | Uz\\.Snip\\.Sarjor                  |\n| 204008   | 1        | BP\\_DJ\\_Sniper\\_Q\\_Pickup\\_C             | Hc\\.Snip\\.Sarjor                  |\n| 204012   | 1        | BP\\_DJ\\_Large\\_Q\\_Pickup\\_C              | Hc\\.Oto\\.Sarjor                   |\n| 204013   | 1        | BP\\_DJ\\_Large\\_EQ\\_Pickup\\_C             | Hc\\.Uz\\.Oto\\.Sarjor               |\n| 204011   | 1        | BP\\_DJ\\_Large\\_E\\_Pickup\\_C              | Uz\\.Oto\\.Sarjor                   |\n| 204006   | 1        | BP\\_DJ\\_Mid\\_EQ\\_Pickup\\_C               | Hc\\.Uz\\.Haf\\.Sarjor               |\n| 205004   | 1        | BP\\_ZDD\\_Crossbow\\_Q\\_Pickup\\_C          | Sadak \\(Arbalet\\)                 |\n| 204014   | 1        | BP\\_ZDD\\_Sniper\\_Pickup\\_C               | Mermilik                          |\n| 203005   | 1        | BP\\_MZJ\\_8X\\_Pickup\\_C                   | 8x                                |\n| 203003   | 1        | BP\\_MZJ\\_2X\\_Pickup\\_C                   | 2x                                |\n| 203001   | 1        | BP\\_MZJ\\_HD\\_Pickup\\_C                   | Lazer                             |\n| 203014   | 1        | BP\\_MZJ\\_3X\\_Pickup\\_C                   | 3X                                |\n| 203002   | 1        | BP\\_MZJ\\_QX\\_Pickup\\_C                   | Holo                              |\n| 203015   | 1        | BP\\_MZJ\\_6X\\_Pickup\\_C                   | 6x                                |\n| 203004   | 1        | BP\\_MZJ\\_4X\\_Pickup\\_C                   | 4x                                |\n| 105002   | 1        | BP\\_Other\\_DP28\\_Wrapper\\_C              | DP28                              |\n| 107001   | 1        | BP\\_Other\\_CrossBow\\_Wrapper\\_C          | Arbalet                           |\n| 105001   | 1        | BP\\_Other\\_M249\\_Wrapper\\_C              | M249                              |\n| 501006   | 1        | PickUp\\_BP\\_Bag\\_Lv3\\_C                  | Canta 3                           |\n| 501006   | 1        | PickUp\\_BP\\_Bag\\_Lv3\\_B\\_C               | Canta 3                           |\n| 501004   | 1        | PickUp\\_BP\\_Bag\\_Lv1\\_C                  | Canta 1                           |\n| 501004   | 1        | PickUp\\_BP\\_Bag\\_Lv1\\_B\\_C               | Canta 1                           |\n| 501005   | 1        | PickUp\\_BP\\_Bag\\_Lv2\\_C                  | Canta 2                           |\n| 501005   | 1        | PickUp\\_BP\\_Bag\\_Lv2\\_B\\_C               | Canta 2                           |\n| 503002   | 1        | PickUp\\_BP\\_Armor\\_Lv2\\_C                | Yelek 2                           |\n| 503002   | 1        | PickUp\\_BP\\_Armor\\_Lv2\\_B\\_C             | Yelek 2                           |\n| 503001   | 1        | PickUp\\_BP\\_Armor\\_Lv1\\_C                | Yelek 1                           |\n| 503001   | 1        | PickUp\\_BP\\_Armor\\_Lv1\\_B\\_C             | Yelek 1                           |\n| 503003   | 1        | PickUp\\_BP\\_Armor\\_Lv3\\_C                | Yelek 3                           |\n| 503003   | 1        | PickUp\\_BP\\_Armor\\_Lv3\\_B\\_C             | Yelek 3                           |\n| 502002   | 1        | PickUp\\_BP\\_Helmet\\_Lv2\\_C               | Kask 2                            |\n| 502002   | 1        | PickUp\\_BP\\_Helmet\\_Lv2\\_B\\_C            | Kask 2                            |\n| 502001   | 1        | PickUp\\_BP\\_Helmet\\_Lv1\\_C               | Kask 1                            |\n| 502001   | 1        | PickUp\\_BP\\_Helmet\\_Lv1\\_B\\_C            | Kask 1                            |\n| 502003   | 1        | PickUp\\_BP\\_Helmet\\_Lv3\\_C               | Kask 3                            |\n| 502003   | 1        | PickUp\\_BP\\_Helmet\\_Lv3\\_B\\_C            | Kask 3                            |\n| 0        | 5        | BP\\_VH\\_Buggy\\_2\\_C                      | Buggy                             |\n| 0        | 5        | BP\\_VH\\_Buggy\\_3\\_C                      | Buggy                             |\n| 0        | 5        | BP\\_VH\\_Tuk\\_1\\_C                        | Tuk                               |\n| 602004   | 1        | BP\\_Grenade\\_Shoulei\\_Weapon\\_Wrapper\\_C | Grenade                           |\n| 0        | 1        | BP\\_Grenade\\_Shoulei\\_C                  | Bomb\\!                            |\n| 602002   | 1        | BP\\_Grenade\\_Smoke\\_Weapon\\_Wrapper\\_C   | Smoke                             |\n| 602003   | 1        | BP\\_Grenade\\_Burn\\_Weapon\\_Wrapper\\_C    | Molotof                           |\n| 0        | 1        | BP\\_Grenade\\_Burn\\_C                     | Burn\\!                            |\n| 602002   | 0        | BP\\_Grenade\\_Smoke\\_C                    | Smoke\\!                           |\n| 602005   | 1        | BP\\_Grenade\\_Apple\\_Weapon\\_Wrapper\\_C   | Apple                             |\n| 601003   | 1        | Pills\\_Pickup\\_C                         | Painkiller                        |\n| 601002   | 1        | Injection\\_Pickup\\_C                     | Adrenaline Syringe                |\n| 601001   | 1        | Drink\\_Pickup\\_C                         | Energy Drink                      |\n| 601005   | 1        | Firstaid\\_Pickup\\_C                      | FirstaidKit                       |\n| 601004   | 1        | Bandage\\_Pickup\\_C                       | Bandage                           |\n| 0        | 8        | BP\\_PlayerPawn\\_C                        | BP\\_PlayerPawn\\_C                 |\n| 0        | 8        | BP\\_PlayerPawn\\_ZNQ\\_C                   | BP\\_PlayerPawn\\_ZNQ\\_C            |\n| 202006   | 1        | BP\\_WB\\_ThumbGrip\\_Pickup\\_C             | Basparmaklik                      |\n| 202007   | 1        | BP\\_WB\\_Lasersight\\_Pickup\\_C            | Silah Lazeri                      |\n| 202001   | 1        | BP\\_WB\\_Angled\\_Pickup\\_C                | Acili El Tutamagi                 |\n| 202004   | 1        | BP\\_WB\\_LightGrip\\_Pickup\\_C             | Hafif Tutamak                     |\n| 0        | 1        | BP\\_WB\\_HalfGrip\\_Pickup\\_C              | Yarım Tutamak                     |\n| 202002   | 1        | BP\\_WB\\_Vertical\\_Pickup\\_C              | DikeyTutamac                      |\n| 0        | 5        | VH\\_Motorcycle\\_C                        | Motor                             |\n| 0        | 5        | VH\\_Motorcycle\\_1\\_C                     | Motor                             |\n| 0        | 5        | Mirado\\_open\\_4\\_C                       | Mirado Open                       |\n| 0        | 5        | VH\\_Dacia\\_C                             | Toros                             |\n| 0        | 5        | VH\\_Dacia\\_1\\_C                          | Toros                             |\n| 0        | 5        | VH\\_Dacia\\_4\\_C                          | Toros                             |\n| 0        | 5        | Rony\\_01\\_C                              | Rony                              |\n| 0        | 5        | VH\\_Snowmobile\\_C                        | Snowmobile                        |\n| 0        | 5        | Mirado\\_close\\_3\\_C                      | Mirado Blue                       |\n| 0        | 5        | LadaNiva\\_01\\_C                          | Lada Niva                         |\n| 0        | 5        | VH\\_Scooter\\_C                           | Scooter                           |\n| 0        | 5        | VH\\_BRDM\\_C                              | Tank                              |\n| 0        | 5        | PickUp\\_02\\_C                            | PickUp                            |\n| 0        | 5        | VH\\_MiniBus\\_01\\_C                       | MiniBus                           |\n| 0        | 5        | VH\\_MotorcycleCart\\_C                    | Motor 3Teker                      |\n| 0        | 5        | VH\\_MotorcycleCart\\_1\\_C                 | Motor 3Teker                      |\n| 0        | 5        | VH\\_Snowbike\\_C                          | Snowbike                          |\n| 0        | 5        | VH\\_PG117\\_C                             | Boat                              |\n| 0        | 5        | VH\\_UAZ01\\_C                             | UAZ1                              |\n| 0        | 5        | VH\\_UAZ02\\_C                             | UAZ2                              |\n| 0        | 5        | VH\\_UAZ03\\_C                             | UAZ2                              |\n| 0        | 5        | VH\\_UAZ04\\_C                             | UAZ2                              |\n| 0        | 2        | AquaRail\\_1\\_C                           | JetSki                            |\n| 106007   | 1        | BP\\_Pistol\\_Flaregun\\_Wrapper\\_C         | Flaregun                          |\n| 0        | 1        | BP\\_AirDropBox\\_C                        | AirDrop                           |\n| 0        | 1        | BP\\_AirDropPlane\\_C                      | Plane                             |\n| 0        | 1        | PlayerDeadInventoryBox\\_C                | Player Box                        |\n| 603001   | 1        | GasCan\\_Destructible\\_Pickup\\_C          | Benzin                            |\n| 0        | 2        | PickUpListWrapperActor                   | Create Box                        |\n| 0        | 5        | VH\\_Dacia\\_2\\_C                          | Toros                             |\n| 0        | 5        | VH\\_Dacia\\_3\\_C                          | Toros                             |\n| 3000312  | 1        | BP\\_GameCoin\\_Pickup\\_C                  | GameCoin                          |\n| 0        | 1        | BP\\_BlindBoxMachine\\_C                   | BlindBoxMachine                   |\n| 0        | 1        | BP\\_MiniGameMachine\\_C                   | MiniGameMachine                   |\n| 0        | 1        | BP\\_Grenade\\_ColorBall\\_C                | ColorBall                         |\n| 0        | 2        | AirDropListWrapperActor                  | AirDrop                           |\n| 601006   | 1        | FirstAidbox\\_Pickup\\_C                   | Medkit                            |\n| 308001   | 1        | BP\\_Ammo\\_Flare\\_Pickup\\_C               | Flaregun                          |\n| 501003   | 1        | PickUp\\_BP\\_Bag\\_Lv3\\_Inbox\\_C           | Canta 3                           |\n| 501002   | 1        | PickUp\\_BP\\_Bag\\_Lv2\\_Inbox\\_C           | Canta 2                           |\n| 501001   | 1        | PickUp\\_BP\\_Bag\\_Lv1\\_Inbox\\_C           | Canta 1                           |\n| 201002   | 1        | BP\\_QK\\_Mid\\_Compensator\\_Inbox\\_C       | Kompensator \\(Haf\\.Mak\\.\\)        |\n| 502005   | 1        | PickUp\\_BP\\_Helmet\\_Lv2\\_Inbox\\_C        | Kask 2                            |\n| 403989   | 1        | PickUp\\_BP\\_Ghillie\\_4\\_C                | Suit \\- Arctic                    |\n| 403045   | 1        | PickUp\\_BP\\_Ghillie\\_1\\_C                | Suit \\- Woodland                  |\n| 403187   | 1        | PickUp\\_BP\\_Ghillie\\_2\\_C                | Suit \\- Desert                    |\n| 403188   | 1        | PickUp\\_BP\\_Ghillie\\_3\\_C                | Suit \\- Desert                    |\n---\n\n#### If you like this document, you can give a star. Thank you\n**Amiral Router!**\n","funding_links":[],"categories":["C++"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fatiksoftware%2Fpubg_mobile_memory_hacking_examples","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fatiksoftware%2Fpubg_mobile_memory_hacking_examples","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fatiksoftware%2Fpubg_mobile_memory_hacking_examples/lists"}