{"id":15161386,"url":"https://github.com/atlergibby/astar3dnavgrid","last_synced_at":"2025-08-09T06:05:48.962Z","repository":{"id":248952875,"uuid":"830285244","full_name":"AtlerGibby/AStar3DNavGrid","owner":"AtlerGibby","description":"A Godot 4.2 system for easily creating grids and path finding using AStar3D.","archived":false,"fork":false,"pushed_at":"2024-07-20T01:13:12.000Z","size":8047,"stargazers_count":2,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-10-10T11:05:16.588Z","etag":null,"topics":["astar","astar-pathfinding","gdextension","godot","godot-engine","godot-plugin","godot4"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/AtlerGibby.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-07-18T01:36:00.000Z","updated_at":"2024-09-21T11:26:44.000Z","dependencies_parsed_at":"2024-09-22T13:00:33.035Z","dependency_job_id":"f1b26b90-140d-4030-8ed5-75ee249c7dde","html_url":"https://github.com/AtlerGibby/AStar3DNavGrid","commit_stats":{"total_commits":5,"total_committers":1,"mean_commits":5.0,"dds":0.0,"last_synced_commit":"2af5bee5f46f4e7b48ea8856de1a6f6ee34d9beb"},"previous_names":["atlergibby/astar3dnavgrid"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AtlerGibby%2FAStar3DNavGrid","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AtlerGibby%2FAStar3DNavGrid/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AtlerGibby%2FAStar3DNavGrid/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AtlerGibby%2FAStar3DNavGrid/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/AtlerGibby","download_url":"https://codeload.github.com/AtlerGibby/AStar3DNavGrid/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":219867829,"owners_count":16555886,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["astar","astar-pathfinding","gdextension","godot","godot-engine","godot-plugin","godot4"],"created_at":"2024-09-27T00:05:26.427Z","updated_at":"2024-10-10T11:05:41.942Z","avatar_url":"https://github.com/AtlerGibby.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"![CoverImage](screenshots/CoverImageAStarNavGrid.png)\n\n# \u003cimg src=\"Astar3dNavgrid\\addons\\astar3dnavgrid\\Art\\AStarIcon.png\" alt=\"icon\" width=\"24\"/\u003e AStar3DNavGrid\nA Godot 4.2 system for easily creating grids and path finding using AStar3D. GDExtension binaries for Windows, Linux, and MacOS(Unsigned).\n\n## Features\nThese are the main features of the addon.\n* Support for walking, flying, swimming, and climbing navigation. \n* Easy to define box area for baking a **[NavGrid]**.\n* Saving bake data to avoid baking times.\n* Custom C++ node to get_point_path with AStar3D on multiple threads.\n\n## Components\nThese are the components of the addon.\n\n* **NavGrid**: The main components for handling AStar3D generating and path finding. \n* **NavGridLink**: Connects two different locations in a NavGrid.\n* **NavGridPathFinder**: C++ component for get_point_path. Can execute this function on separate threads. Must be a child of a **[NavGrid]**.\n* **NavGridAgent**: Used to interface with **[NavGrid]** for subscribing to paths.\n    * **subscribe_for_path(manager : NavGrid, start : Vector3, end : Vector3)**: Queues this **[NavGridAgent]** function to receive a path between 2 points from a **[NavGrid]**.\n    * **on_path_received(path : PackedVector3Array)**: Signal emitted when a path subscribed for has been received.\n\n```python\n# Example of using some of the functions\nfunc example():\n\tnav_agent = get_node(\"CollisionShape3D/NavGridAgent\")\n\tnav_agent.on_path_received.connect(path_received)\n\tnav_agent.subscribe_for_path(my_nav_grid, position, target.position)\n```\n\n## Installation\nYou can download the whole demo project and open it with Godot or download the \"/astar3dnavgrid\" folder from the \"/addon\" folder and put it in your \"/addon\" folder in your project. Make sure to enable the addon in your Project Settings.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fatlergibby%2Fastar3dnavgrid","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fatlergibby%2Fastar3dnavgrid","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fatlergibby%2Fastar3dnavgrid/lists"}