{"id":27062337,"url":"https://github.com/automaticdai/processing-sketches","last_synced_at":"2025-04-05T15:16:33.492Z","repository":{"id":70789031,"uuid":"245911150","full_name":"automaticdai/processing-sketches","owner":"automaticdai","description":"A collection of my Processing sketches.","archived":false,"fork":false,"pushed_at":"2024-11-09T00:22:02.000Z","size":8871,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-12-06T20:08:04.414Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Processing","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/automaticdai.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-03-09T00:31:11.000Z","updated_at":"2024-11-09T00:22:05.000Z","dependencies_parsed_at":"2024-11-09T01:30:37.472Z","dependency_job_id":null,"html_url":"https://github.com/automaticdai/processing-sketches","commit_stats":null,"previous_names":["automaticdai/processing-sketches"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/automaticdai%2Fprocessing-sketches","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/automaticdai%2Fprocessing-sketches/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/automaticdai%2Fprocessing-sketches/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/automaticdai%2Fprocessing-sketches/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/automaticdai","download_url":"https://codeload.github.com/automaticdai/processing-sketches/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247353751,"owners_count":20925329,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-04-05T15:16:32.977Z","updated_at":"2025-04-05T15:16:33.486Z","avatar_url":"https://github.com/automaticdai.png","language":"Processing","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Processing Sketches\r\nThis repository contains a collection of my Processing sketches, consolidated to avoid managing multiple repositories. *Processing* is a programming environment designed for interactive art. Some sketches require dependencies to run, and a few need hardware, such as a webcam or Kinect. Detailed notes are included for clarity on these requirements.\r\n\r\n*Credits*: Some of these are followed tutorials or examples from others, mostly by [Daniel Shiffman](https://github.com/shiffman) and from [OpenProcessing.org](openprocessing.org).\r\n\r\n## Basics\r\n\r\nMost are for test and experimental purposes:\r\n\r\n| Name              | Description                                                  | Dependency | Note                                                         |\r\n| ----------------- | ------------------------------------------------------------ | ---------- | ------------------------------------------------------------ |\r\n| GettingStart      | some basic graphics in Processing                            |            |                                                              |\r\n| DrawRoute         | draw lines using a mouse                                     |            |                                                              |\r\n| DataDisplay       | show point data                                              |            |                                                              |\r\n| mesh_rectangle    | mesh grids (chess board)                                     |            |                                                              |\r\n| plot_2d_gaussian  | 2D gaussian visualization                                    |            |                                                              |\r\n| spiral            | spiral line (animation)                                      |            |                                                              |\r\n| tree_recursive    | binary tree recursive                                        |            |                                                              |\r\n| tree_recursive2   | random generate binary trees with different shape parameters |            |                                                              |\r\n| image_noise       | using PImage to generate an image composed of 2D noise       |            |                                                              |\r\n| svg_test          | using Processing SVG with a spinning bone                    |            |                                                              |\r\n| star_field        | star field                                                   |            | [An improved version can be found here](https://github.com/automaticdai/processing-space-travelling) |\r\n| cube_split        | split cubs                                                   |            |                                                              |\r\n| RandomWalker      | random move                                                  |            | Example from The Nature of Code                              |\r\n| Noise2D           | 2-dimension noise, e.g. for generating realistic cloud       |            | Example from The Nature of Code                              |\r\n| PerlinNoise       | demonstrate Perlin noise                                     |            |                                                              |\r\n| Walker_Vector     | a walker trying to follow the mouse                          |            | Example from The Nature of Code                              |\r\n| texture_vertex_2d | apply transformation to a texture image                      |            |                                                              |\r\n\r\n## Arts\r\n\r\nWork that is self-contained and is ready for presentation:\r\n\r\n| Name                   | Description                                     | Dependency | Note                                                         |\r\n| ---------------------- | ----------------------------------------------- | ---------- | ------------------------------------------------------------ |\r\n| chaostime              | chaos time                                      |            |                                                              |\r\n| chaotic                | chaotic function (Lorenz)                       |            |                                                              |\r\n| mind                   | tree of mind                                    |            |                                                              |\r\n| mind2                  | tree of mind (v2)                               |            |                                                              |\r\n| Particles              | firework using particles                        |            |                                                              |\r\n| rainbowflow            | rainbow generated using Particles and sin waves |            |                                                              |\r\n| mesh_network           | dynamic mesh network                            |            |                                                              |\r\n| mesh_triangle_terrain  | mesh to generate terrain with Perlin noise      |            |                                                              |\r\n| beats                  | music histogram                                 | Minim      |                                                              |\r\n| beats2                 | music histogram (v2)                            | Minim      |                                                              |\r\n| lotus_generative       | generate lotus using parametric lines           |            |                                                              |\r\n| image_generative       | replicate a image using mask and particles      |            |                                                              |\r\n| image_generative_ascii | replicate a image using ascii                   |            |                                                              |\r\n| fireworks              | fireworks                                       |            | Tutorial from Daniel Shiffman, [Coding Challenge #27: Fireworks!](https://www.youtube.com/watch?v=CKeyIbT3vXI\u0026ab_channel=TheCodingTrain) |\r\n| Metaball_rolling       | Metaball rolling                                |            | Tutorial from Daniel Shiffman, [Coding Challenge #28: Metaballs](https://www.youtube.com/watch?v=ccYLb7cLB1I\u0026ab_channel=TheCodingTrain) |\r\n| light_blob             | A Siri-like light blob effect.                  |            |                                                              |\r\n\r\n## Games\r\n\r\nGames that are produced with Processing:\r\n\r\n| Name  | Description    | Dependency | Note          |\r\n| ----- | -------------- | ---------- | ------------- |\r\n| SNAKE | The Snake Game |            | Not finished. |\r\n\r\n\r\n## Simulation\r\n\r\nInvolving physics and some magic:\r\n\r\n| Name              | Description                          | Dependency | Note                                                         |\r\n| ----------------- | ------------------------------------ | ---------- | ------------------------------------------------------------ |\r\n| robot_arm         | 2D robot manipulator                 |            |                                                              |\r\n| robot_arm_inverse | Robot arm inverse kinematics         |            |                                                              |\r\n| waterwave         | waterwave (sin wave propagate)       |            |                                                              |\r\n| raindrop          | rain drop falling                    |            |                                                              |\r\n| pendulum_sim      | pendulum simulation                  |            |                                                              |\r\n| multi_robot       | Multi-robot simulator                |            |                                                              |\r\n| Box2D             | Box2D test                           | Box2D      |                                                              |\r\n| gnn               | Genetic Algorithm and Neural Network |            | [An improved version can be found here](https://github.com/automaticdai/ga-optimized-nn-processing) |\r\n| BouncyBubbles     | Bouncy bubbles simulation            |            |                                                              |\r\n| liquid_simu       | Liquid simulation                    |            |                                                              |\r\n\r\n## ComputerVision\r\n\r\nInvolving computer vision and image sensors:\r\n\r\n| Name           | Description                    | Dependency                   | Note                                 |\r\n| -------------- | ------------------------------ | ---------------------------- | ------------------------------------ |\r\n| Camera         | capture from a web cam         | Video Library for Processing | Require a web camera to run.         |\r\n| hands3D        | tracking hand                  | OpenNI                       | Require a Microsoft Kinect 1 to run. |\r\n| openni         | skeleton tracking              | OpenNI                       | Require a Microsoft Kinect 1 to run. |\r\n| Myron_tracking | Blob tracking using JMyton     | JMyton                       |                                      |\r\n| leap_motion    | Example code to use LeapMotion | Leap Motion for Processing   | Require a Leap Motion to run         |\r\n\r\n## Hardware\r\n\r\nFor interaction with hardware (e.g. Arduino and Raspberry Pi):\r\n\r\n| Name             | Description                                | Dependency | Note |\r\n|------------------|--------------------------------------------|------------|------------|\r\n| SerialPort       | serialport communication                   |            |            |\r\n| Ultrasonic       | send ultrasonic data to Processing through serialport   |||\r\n\r\n## Specials\r\n\r\nSpecial collections:\r\n\r\n| Name  | Description              | Dependency | Note |\r\n| ----- | ------------------------ | ---------- | ---- |\r\n| heart | heart                    | Box2D      |      |\r\n| elx   | a talkative and cute elf |            |      |\r\n\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fautomaticdai%2Fprocessing-sketches","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fautomaticdai%2Fprocessing-sketches","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fautomaticdai%2Fprocessing-sketches/lists"}