{"id":21287526,"url":"https://github.com/aventius-software/blazorge","last_synced_at":"2025-07-11T13:30:38.548Z","repository":{"id":45030949,"uuid":"379043433","full_name":"aventius-software/BlazorGE","owner":"aventius-software","description":"Blazor Game Engine (hence BlazorGE), basic experimentation with a game engine/framework using Blazor.","archived":false,"fork":false,"pushed_at":"2024-05-28T12:33:25.000Z","size":1991,"stargazers_count":37,"open_issues_count":1,"forks_count":8,"subscribers_count":6,"default_branch":"master","last_synced_at":"2024-11-15T21:58:39.458Z","etag":null,"topics":["2d-game-engine","blazor","blazor-webassembly","game","game-development"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aventius-software.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-06-21T19:36:59.000Z","updated_at":"2024-09-29T18:02:12.000Z","dependencies_parsed_at":"2024-05-28T14:41:56.873Z","dependency_job_id":"922c1356-fbcf-410b-9198-9afcb2d19697","html_url":"https://github.com/aventius-software/BlazorGE","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aventius-software%2FBlazorGE","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aventius-software%2FBlazorGE/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aventius-software%2FBlazorGE/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aventius-software%2FBlazorGE/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aventius-software","download_url":"https://codeload.github.com/aventius-software/BlazorGE/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225724176,"owners_count":17514144,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d-game-engine","blazor","blazor-webassembly","game","game-development"],"created_at":"2024-11-21T12:13:44.371Z","updated_at":"2024-11-21T12:13:45.562Z","avatar_url":"https://github.com/aventius-software.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# BlazorGE\n\nBlazor Game Engine - hence BlazorGE (pronounced like 'Blay' 'Zorj'), is a basic experimentation with a game engine (or more like a framework really) using \nBlazor. Currently we're going for something simple but modern, starting with 2D style stuff first - maybe might add some 3D stuff later. Trying to use standard \ndesign patterns and dependency injection (where appropriate).\n\nThis is just a fun project to experiment with Blazor and simple game design. Highly influenced by David Guida's Blazor game development \nseries https://www.davidguida.net/blazor-and-2d-game-development-part-1-intro/ and bits of Monogame https://www.monogame.net/ and \nMonogame.Extended https://www.monogameextended.net/ \n\nFeel free to fork, submit pull requests, log issues or request/suggest features etc...\n\nP.S. Make sure you have the latest Visual Studio 2022 version or you may get compile/runtime errors (currently requires .NET 8)\n\nCurrent features:-\n\n1) ECS (Entity Component System) design - sort of done\n2) Asset loading - graphics done\n3) Sprites - done\n4) Easy to use - hopefully\n5) Keyboard and mouse input, maybe touch eventually - keyboard done\n6) Game screens (e.g. title, main game play etc...) - done\n7) Basic canvas implementation - done\n8) Several simple example games implementing all features - a few bits of part games\n9) Any other suggestions?\n\nStuff to be done and/or improved\n\n1) Better ECS system ;-)\n2) Sprite animation\n3) More/better demo games\n4) More canvas methods\n5) Better Blazor JS interop - DONE\n6) Sound\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faventius-software%2Fblazorge","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faventius-software%2Fblazorge","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faventius-software%2Fblazorge/lists"}