{"id":17261303,"url":"https://github.com/aybe/eduke32","last_synced_at":"2025-04-14T06:45:34.452Z","repository":{"id":84878560,"uuid":"56726207","full_name":"aybe/eduke32","owner":"aybe","description":"revision R5700 + bugfixes for XInput and joystick-related annoyances","archived":false,"fork":false,"pushed_at":"2017-10-15T22:50:43.000Z","size":21794,"stargazers_count":4,"open_issues_count":2,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-03-27T20:24:17.426Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aybe.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2016-04-20T22:56:01.000Z","updated_at":"2021-05-05T10:59:13.000Z","dependencies_parsed_at":"2023-03-02T18:16:14.643Z","dependency_job_id":null,"html_url":"https://github.com/aybe/eduke32","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2Feduke32","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2Feduke32/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2Feduke32/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2Feduke32/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aybe","download_url":"https://codeload.github.com/aybe/eduke32/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248837269,"owners_count":21169373,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-15T07:50:44.660Z","updated_at":"2025-04-14T06:45:34.443Z","avatar_url":"https://github.com/aybe.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# eduke32\n\nrevision R5700 that includes bug-fixes for joystick-related annoyances, especially for XInput controllers\n\n## Installation\n(tested under Windows 10)\n- download 32-bit or 64-bit version [here](https://github.com/aybe/eduke32/releases)\n- extract the archive to some folder, e.g. `c:\\eduke32`\n- copy `DUKE3D.GRP` and `DUKE.RTS` from your Duke Nukem 3D CD-ROM to that same folder\n- install the included `Visual C++ Redistributable for Visual Studio 2015` if not already\n- you are now ready to run `eduke32.exe` !\n\n## Features\n\n- XInput axes are being read from the official API instead of SDL\n- user input is smoothed using cubic interpolation allowing for finer control, e.g. aiming\n- pre-adjusted range for analog sticks, in-game GUI allows for further and finer adjustments\n- startup GUI points to `All supported devices` by default\n- no more assignment of default bindings for joystick, e.g. `eduke32.cfg` is as it should be\n- a default `eduke32.cfg` file with an *FPS-like* layout has been included for convenience.\n\n## Notes\n\nIf you didn't use the shipped `eduke32.cfg`, you will have to define joystick bindings as well as disabling *AutoRun* on first start. This is a little trade-off compared to the behavior of vanilla build, where invariably they were default-assigned each time the game was started.\n\nYou can navigate in the menus with the D-Pad, beware though, *accept* and *cancel* actions are hard-coded in the engine; their respective button on your game pad will depend of the layout you have decided of. Also, if you define *digital button* for a trigger, you will have to restart the game for the change to be effective.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faybe%2Feduke32","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faybe%2Feduke32","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faybe%2Feduke32/lists"}