{"id":17261290,"url":"https://github.com/aybe/retroarch-shaders","last_synced_at":"2026-01-05T23:08:07.048Z","repository":{"id":21295157,"uuid":"24611303","full_name":"aybe/RetroArch-shaders","owner":"aybe","description":"Some shaders for RetroArch","archived":false,"fork":false,"pushed_at":"2016-01-21T15:44:28.000Z","size":17025,"stargazers_count":8,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-31T11:23:16.969Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GLSL","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aybe.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-09-29T20:17:17.000Z","updated_at":"2023-02-14T00:43:04.000Z","dependencies_parsed_at":"2022-08-20T16:40:36.808Z","dependency_job_id":null,"html_url":"https://github.com/aybe/RetroArch-shaders","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2FRetroArch-shaders","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2FRetroArch-shaders/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2FRetroArch-shaders/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aybe%2FRetroArch-shaders/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aybe","download_url":"https://codeload.github.com/aybe/RetroArch-shaders/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245632423,"owners_count":20647193,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-15T07:50:42.457Z","updated_at":"2026-01-05T23:08:06.954Z","avatar_url":"https://github.com/aybe.png","language":"GLSL","funding_links":[],"categories":[],"sub_categories":[],"readme":"RetroArch-shaders\n=================\n\nSome shaders for RetroArch\n\nInstallation\n------------\n\nCopy the content of the `shaders` directory to the `shaders` (or any sub-folder) directory of your RetroArch installation.\n\n\nDescription\n------------\n\n**nop.cgp**\n\nNo-operation shader, just passes content as it is.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/nop.png)\n\n**cmyk.cgp**\n\nRenders to CMYK color space using an AGFA SWOP Standard color profile.\n\nIt gives that printed-on-paper look'n'feel, barely noticeable on some games on some others it just rocks. Dark/futurist themed games such as Wipeout or Twisted Metal are good candidates. While on overall colors are washed out, blue tends to be more vivid and give a definitely different aspect, currently my favorite one :D\n\nNote: your GPU must handle 4096*4096 textures !\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/cmyk.png)\n\n**scanlineFlicker.cgp**\n\nThis shader does flickering scanlines like in a CRT.\n\nBy default a scanline height equals the height of one scanline at the game resolution level, if you'd like to have screen-level scanline heights, refer to the documentation inside it.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/scanlineFlicker.gif)\n\n(click the image to view it at 1:1 scale)\n\n**grayAverage.cgp**\n\nThis gray shader uses the poor man's gray algorithm, channels are added and divided by 3.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/grayAverage.png)\n\n**grayBT601.cgp**\n\nThis gray shader uses the same transformation matrix used in SDTV.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/grayBT601.png)\n\n**grayBT709.cgp**\n\nThis gray shader uses the same transformation matrix used in HDTV.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/grayBT709.png)\n\n**grayBT709Negative.cgp**\n\nSame as *grayBT709* except that black is white and vice-versa, like the alien vision in AvP.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/grayBT709Negative.png)\n\n**technicolor1.cgp**\n\nTechnicolor shader, a color process used in early film shootings which consisted of filming using multiples films and merging them to color the motion.\n\nSee http://en.wikipedia.org/wiki/Technicolor for more.\n\nThis version uses an additive blend of red and blue channels.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/technicolor1.png)\n\n**technicolor2.cgp**\n\nTechnicolor shader, this version uses a multiplicative blend of red and blue channels.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/technicolor2.png)\n\n**technicolor3.cgp**\n\nTechnicolor shader, this version does matting between all channels.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/technicolor3.png)\n\n**technicolor3-w.cgp**\n\nTechnicolor shader, this version uses cyan, magenta, yellow and red/orange filters.\n\n![](https://raw.githubusercontent.com/aybe/RetroArch-shaders/master/samples/technicolor3-w.png)\n\nNotes\n-----\n\nIf you'd like to tweak the shaders, you will find explanations of variables of interest in the shaders themselves.\n\nCredits\n-------\n\nTechnicolor shaders : http://001.vade.info/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faybe%2Fretroarch-shaders","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faybe%2Fretroarch-shaders","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faybe%2Fretroarch-shaders/lists"}