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Start the first shell to run the server:\n\n    ```\n    dotnet restore\n    cd src/MultiplayerChessGame.Server\n    dotnet run\n    ```\n\n1. Start the second shell to run one client:\n\n    ```\n    cd src/MultiplayerChessGame.Client\n    dotnet run\n    ```\n\n1. Start the third shell to run the other client:\n\n    ```\n    cd src/MultiplayerChessGame.Client\n    dotnet run\n    ```\n\n## How to Play\n\n- Change chess piece\n    - `q`, `w`, `e`, `r`, `t`, `y`, `a`, `s`, `d`, `f`, `g`, `h`\n- Move selection\n    - arrow keys\n- Move chess\n    - `z` to select source position\n    - `x` to select destination\n- Change side\n    - `0`\n- Undo\n    - backspace\n- Redo\n    - `+` (the key that has a lower case `=`)\n\n## How to build\n\n- Client\n\n    1. Run the following script:\n\n        ```sh\n        cd src/MultiplayerChessGame.Client\n        dotnet publish -r win-x64 -p:PublishSingleFile=true --self-contained true\n        cp appsettings.json bin/Debug/netcoreapp3.1/win-x64/publish\n        cp appsettings.local.json bin/Debug/netcoreapp3.1/win-x64/publish\n        ```\n    \n    1. The game file will be in folder `src/MultiplayerChessGame.Client/bin/Debug/netcoreapp3.1/win-x64/publish`.\n\n- Server\n\n    1. Modify [`packup.ps1`](packup.ps1) to match the architecture of your server machine.\n    1. Run the script [`packup.ps1`](packup.ps1);\n    1. Copy the zip file and [`install.sh`](install.sh) to the server;\n    1. Run the script `install.sh`;\n    1. The game server will be in folder `opt/chess-game-server` under your home folder.\n\n## TODO\n\n- [x] Add full chess rules\n- [ ] Apply mutex on `SharedGameState`\n- [ ] Support multi-room\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbanyc%2Fmultiplayerchessgame","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbanyc%2Fmultiplayerchessgame","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbanyc%2Fmultiplayerchessgame/lists"}