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This tool is particularly useful for developers who need to access and manipulate model meshes individually.\n\n![Screenshot 2025-05-21 155503](https://github.com/user-attachments/assets/5583421a-d5be-48f1-bdf5-59c0d0b18746)\n\n## Features\n\n- Extract all mesh assets from any FBX file\n- Simple editor interface operation\n- Customizable output folder location\n- Automatic creation of missing folders\n- Batch extraction and saving of all meshes\n\n## Installation\n\n### Option 1: Using Unity Package\n\n1. Download the latest Unity Package release\n2. In Unity Editor, go to Assets \u003e Import Package \u003e Custom Package\n3. Select the downloaded package file\n4. Make sure all files are selected and click Import\n\n### Option 2: Manual Installation\n\n1. Clone or download this repository\n2. Copy the `FbxMeshExtractor.cs` file to the `Assets/Editor` folder in your Unity project\n   (create the Editor folder if it doesn't exist)\n\n## Usage\n\n1. In Unity Editor, go to Tools \u003e BY Utils \u003e FBX Mesh Extractor\n2. In the popup editor window, drag and drop your target FBX file to the Target FBX field\n3. (Optional) Set the output folder path or use the browse button to select it\n4. Click the \"Extract All Meshes\" button\n5. All mesh assets will be extracted and saved to the specified output folder\n\n## License\n\nThis project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details\n\n## Contributing\n\nIssues and pull requests are welcome. Your contributions will help make this tool better!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbarryyip0625%2Funity-fbx-mesh-extractor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbarryyip0625%2Funity-fbx-mesh-extractor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbarryyip0625%2Funity-fbx-mesh-extractor/lists"}