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It builds JSON files using ECS pattern that can be ported to [**`LÖVE`**][ref-1] game engine based using own interpreter, similar to Unity 2D's (for more details click [here][ref-2]).\n\n## `README.md` in other languages...\n- [[:link: **link**][readme-fr]] **France**: est-ce que tu parles français?\n- [[:link: **link**][readme-br]] **Brazil**: você fala português brasileiro?\n\n## Language\n![lua-language-badge]\n\n## Objectives\n**Love2D-ECS** will provides to game developer...\n- fast and ease development when working with complex code inheritance (based on OOP paradigm);\n- simple deployment of objects' structures with JSON data format;\n- ECS interpreter to allows full-control of objects during runtime; and\n- better integration of ECS pattern into LÖVE game engine.\n\n## Examples\nLooking for usages of **Love2D-ECS**? See some examples [here][ref-3].\n\n### Contributors\n- Vincent ~ [@bawdeveloppement][vincent-ref]\n- Jessica ~[@jessicaBoisserand][jessica-ref]\n- Nádio ~ [@Devwarlt][nadio-ref]\n\n[readme-fr]: /README_fr.md\n[readme-br]: /README_br.md\n\n[ref-1]: https://love2d.org/\n[ref-2]: https://learn.unity.com/tutorial/entity-component-system\n[ref-3]: /docs/basic-examples.md\n\n[vincent-ref]: https://github.com/bawdeveloppement\n[jessica-ref]: https://github.com/jessicaBoisserand\n[nadio-ref]: https://github.com/Devwarlt\n\n[lua-language-badge]: https://img.shields.io/badge/Lua-5.4%2B-blue?logo=lua\u0026style=plastic\n\n[license-badge]: https://img.shields.io/badge/MIT-gray?style=plastic\n[license]: /LICENSE\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbawdeveloppement%2Fxle","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbawdeveloppement%2Fxle","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbawdeveloppement%2Fxle/lists"}