{"id":50107990,"url":"https://github.com/bc1bb/valkyrie","last_synced_at":"2026-05-23T11:39:35.319Z","repository":{"id":359640569,"uuid":"1246942598","full_name":"bc1bb/valkyrie","owner":"bc1bb","description":null,"archived":false,"fork":false,"pushed_at":"2026-05-22T21:50:37.000Z","size":262,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-05-22T21:53:54.072Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bc1bb.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-05-22T18:17:40.000Z","updated_at":"2026-05-22T21:50:52.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/bc1bb/valkyrie","commit_stats":null,"previous_names":["bc1bb/valkyrie"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/bc1bb/valkyrie","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bc1bb%2Fvalkyrie","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bc1bb%2Fvalkyrie/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bc1bb%2Fvalkyrie/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bc1bb%2Fvalkyrie/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bc1bb","download_url":"https://codeload.github.com/bc1bb/valkyrie/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bc1bb%2Fvalkyrie/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33394670,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-23T04:15:53.637Z","status":"ssl_error","status_checked_at":"2026-05-23T04:15:53.242Z","response_time":53,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-05-23T11:39:34.677Z","updated_at":"2026-05-23T11:39:35.300Z","avatar_url":"https://github.com/bc1bb.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# EVE: Valkyrie – Warzone — Preservation \u0026 Documentation Project\n\n\u003e Clean-room technical documentation of the EVE: Valkyrie – Warzone client,\n\u003e aimed at understanding and (eventually) re-implementing the now-defunct\n\u003e online backend so the game remains playable after official server shutdown.\n\n## What this repo IS\n\n- **Documentation only.** Prose descriptions of how the game works technically:\n  network architecture, backend protocol surface, engine layout, gameplay\n  systems, file formats.\n- **Goal: the whole client RE'd and clean-room documented** — networking first\n  (now comprehensive), then the full gameplay/client architecture\n  (`docs/gameplay/`). Asset/content RE (the 30 GB pak) stays out of scope.\n- Produced under **clean-room principles** (see `docs/methodology/clean-room.md`).\n\n## What this repo IS NOT\n\n- It contains **no copyrighted game files**. The shipped game tree\n  (`WindowsNoEditor/`) and all raw byte dumps are git-ignored. See `.gitignore`.\n- We do **not** redistribute binaries, assets, or extracted strings.\n\n## The subject\n\n| Field            | Value                                                     |\n|------------------|-----------------------------------------------------------|\n| Title            | EVE: Valkyrie – Warzone                                   |\n| Engine           | Unreal Engine **4.14.3** (CompatibleChangelist 3195953)  |\n| Project codename | `Vk` (branch `LIVE`)                                      |\n| Build date       | 2017-12-06 (shipping exe)                                 |\n| Platform here    | Windows x64 (`WindowsNoEditor`), shipped via Steam        |\n| Steam App ID     | `688480` (Steam buildid `2347437`)                        |\n| Client binary    | `VkGame/Binaries/Win64/EVE Valkyrie - Warzone.exe` (~62 MB)|\n\n## Documentation map\n\nStart at **`docs/00-INDEX.md`** — every doc carries a token-saver YAML header\n(`summary`, `keywords`, `status`) so an LLM can decide relevance before reading.\n\n## Status\n\nNetworking documented **end-to-end at the interface level** from static\nanalysis of the shipped client (no live servers exist). Covered:\n\n- **Auth** — OAuth2 / CCP SSO; `steam_ticket`/Oculus/`refresh_token` grants; JWT.\n  **Verified live (E4):** `login.eveonline.com/oauth/token` still answers,\n  POST-only, requires HTTP Basic client auth (401 unauthenticated).\n- **Environments / DNS** — Tranquility (prod) + Chaos (test) DNS still resolve;\n  the real backend domain `valkyrieapi.com` is **NXDOMAIN** (gone). Multi-tenant\n  URLs `{tenant}.valkyrieapi.com`.\n- **REST (VGS)** — full resource/path surface, query params, HTTP verbs, and the\n  **complete JSON object model recovered via disassembly** (12 objects + the\n  `{uri,verb,message,content}` envelope). Consolidated in\n  `docs/networking/schemas/vgs-rest.md`; full surface in `…/14-vgs-api-surface.md`.\n- **Matchmaking** — UE4 PartyBeacon reservation protocol; dedicated battle-server\n  launch contract + lifecycle reporting (`FVkBattlesResource`); reconnect + heartbeat.\n- **Realtime** — UE4 `WebSocketNetDriver` (libwebsockets) replication + RPC surface.\n- **OSS / telemetry / watchdog** — custom `OnlineSubsystemVk`; Epic DataRouter\n  (non-essential); a local Watchdog process (`127.0.0.1:8080`).\n- **Lifecycle \u0026 build** — `eConnectionState` machine; prioritized roadmap; an\n  actionable **MVP server build guide** (`docs/reimpl/01-mvp-server-guide.md`).\n\n**Remaining** unknowns are narrow: exact value types / deep object nesting and\nthe WebSocket subprotocol — needing one live capture per resource (E4), planned\nin `docs/methodology/traffic-capture-plan.md`. The client-credential **values**\naren't required (a re-implemented SSO sets its own policy).\n\nSee `docs/00-INDEX.md` for the full catalogue and per-area status.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbc1bb%2Fvalkyrie","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbc1bb%2Fvalkyrie","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbc1bb%2Fvalkyrie/lists"}