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ALEX (Artificial Life EXperiment)\n\n\n[![Coverage Status](https://coveralls.io/repos/github/bcorfman/alex/badge.svg?branch=main)](https://coveralls.io/github/bcorfman/alex?branch=main)\n![Main branch](https://github.com/bcorfman/alex-console/actions/workflows/build-test.yml/badge.svg)\n\nA game I designed for my Commodore 128 back in the day, but I didn't really have enough experience back then to make it work. \nNow I'm finishing it in Python with some basic terminal graphics, at least for now until I can get the play mechanics where I want them.\n\n\u003cimg src=\"graphics/alex_console.png\"\u003e\n\n## Prerequisites\n* At a command prompt in the project directory, type `make install` to set up the project\n\n## To run the tests\n* At a command prompt in the project directory, type `make test`.\n\n## To run the game\n* At a command prompt in the project directory, type `make run`.\n\n## Game instructions\n* Click anywhere on the map with the mouse to move the player to that location.\n* Hit the `q` key to quit the game.\n* Yes, it's a prototype.\n\n## Notes for Visual Studio Code users\n* I've included some extension recommendations that can make your development easier.\n  * [Run On Save](https://marketplace.visualstudio.com/items?itemName=emeraldwalk.RunOnSave)\n  * [Make support and task provider](https://marketplace.visualstudio.com/items?itemName=carlos-algms.make-task-provider)\n* These recommendations will pop up when opening the project inside VSCode.\n* Installing both extensions will\n  * Use the code in `settings.json` to run `make format` on each `File:Save`.\n  * Display available Make targets within the _Makefile Tasks_ sidebar pane and allow them to be run with a mouse click.\n\n## To do\n* Switch over to the [Pyxel](https://github.com/kitao/pyxel) game engine instead of keeping it on the console.\n* Start developing the 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