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Levels will focus on a variety of gimmicks which differ from level to level.\n\n### GitHub Repository ↓↓↓\n\u003cimg src=\"/sprites/QRCode.png\" alt=\"QR Code to GitHub Repository\" width=\"200\" height=\"auto\"\u003e\n\n## Controls\n\n| Key | Action |\n| :---: | :--- |\n| `A` / `←` | Roll counter-clockwise. Move rod counterclockwise while stuck. |\n| `D` / `→` | Roll clockwise. Move rod clockwise while stuck. |\n| `W` / `↑` | Stick to a sticky surface. |\n| `esc` | Go back to level select screen. |\n\n**Blue** Player is **Player 1** (WASD) \u003cbr\u003e\n**Red** Player is **Player 2** (Arrow Keys)\n\n## Ground Types\n\n| Name | Color | Behavior |\n| :---: | :--- | :--- |\n| `Stone` | Gray | Cannot stick, normal friction |\n| `Dirt` | Mottled Brown | Can stick, normal friction |\n| `Ice` | Striped Light Blue | Cannot stick, lower friction |\n\n## Credits\n\n* **Bach Davis (*[**@staetyk**](https://github.com/staetyk) | [**@schooltyk**](https://github.com/bdavisnewmark)*)** ﻿ ﻿ ﻿ ﻿ - ﻿ ﻿ ﻿ ﻿ *Code, Music, Sound Effects*\n* **Nolan McCall (*[**@hdhffkdj**](https://github.com/hdhffkdj)*)** ﻿ ﻿ ﻿ ﻿ - ﻿ ﻿ ﻿ ﻿ *Artwork, Level Design*","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbdavisnewmark%2Fcodot","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbdavisnewmark%2Fcodot","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbdavisnewmark%2Fcodot/lists"}