{"id":40066393,"url":"https://github.com/bearlikelion/cooties","last_synced_at":"2026-01-19T07:35:50.509Z","repository":{"id":330828162,"uuid":"1124063198","full_name":"bearlikelion/cooties","owner":"bearlikelion","description":"An open source Godot 4 multiplayer tutorial","archived":false,"fork":false,"pushed_at":"2026-01-05T19:31:15.000Z","size":51702,"stargazers_count":19,"open_issues_count":1,"forks_count":4,"subscribers_count":1,"default_branch":"main","last_synced_at":"2026-01-07T04:17:34.829Z","etag":null,"topics":["game-development","godot","godot-engine","multiplayer","multiplayer-game","open-source","steam","steam-games"],"latest_commit_sha":null,"homepage":"https://bearlikelion.itch.io/cooties","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/bearlikelion.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-12-28T08:43:09.000Z","updated_at":"2026-01-05T19:31:20.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/bearlikelion/cooties","commit_stats":null,"previous_names":["bearlikelion/cooties"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/bearlikelion/cooties","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bearlikelion%2Fcooties","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bearlikelion%2Fcooties/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bearlikelion%2Fcooties/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bearlikelion%2Fcooties/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/bearlikelion","download_url":"https://codeload.github.com/bearlikelion/cooties/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/bearlikelion%2Fcooties/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28562995,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-19T03:31:16.861Z","status":"ssl_error","status_checked_at":"2026-01-19T03:31:15.069Z","response_time":67,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-development","godot","godot-engine","multiplayer","multiplayer-game","open-source","steam","steam-games"],"created_at":"2026-01-19T07:35:50.445Z","updated_at":"2026-01-19T07:35:50.501Z","avatar_url":"https://github.com/bearlikelion.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Cooties\n\n### **Checkout the game's [Itch.io page](https://bearlikelion.itch.io/cooties)** for downloads \u0026 releases.\n\nP2P multiplayer tutorial for Godot using [Steam Networking Sockets](https://partner.steamgames.com/doc/api/ISteamnetworkingSockets) and traditional IP/Port connections through [ENet](https://docs.godotengine.org/en/stable/classes/class_enetmultiplayerpeer.html). This project utilizes RPC Calls, MultiplayerSpawner, and MultiplayerSynchronizer nodes with physics interpolation for other peers.\n\nThis repository is an open source [MIT licensed](LICENSE.md) tutorial to serve as an introduction for multiplayer in Godot.\n\n### Gameplay Clips: https://www.youtube.com/watch?v=SyD0FYQca8s\n\n## Overview\n\nCooties is a fast-paced infection/tag multiplayer platformer game where players compete to avoid catching cooties. One random player starts infected each round and must tag other players to spread the sickness. Non-infected players earn points for every second they are not sick. The player with the highest score after 5 rounds wins!\n\n## Features\n\n### Gameplay\n- 4 playable characters (Virtual Guy, Pink Man, Ninja Frog, Mask Dude)\n- Randomly selected characters that are synchronized and persist between games\n- Round-based infection tag gameplay (5 rounds by default)\n- Game round state management (Waiting, Playing, RoundEnd, GameOver)\n- Score system: Non-infected players earn 1 point per second\n- Random player selection for initial infection each round\n- Dynamic particle effects and sound for infected players\n- Automatic win detection and gameplay restart\n\n### Platformer Mechanics\n- Smooth acceleration-based movement\n- Double jump ability\n- Wall sliding and wall jumping\n- Physics interpolation for smooth multiplayer movement\n\n### Multiplayer\n- Steam-based networking using [GodotSteam's SteamMultiplayerPeer](https://godotsteam.com/howto/multiplayer_peer/)\n- Authoritative server architecture\n- RPC-based state synchronization\n- Automatic player name fetching from Steam\n- Host/join lobby system\n- Graceful disconnection handling\n\n## Technical Details\n\n### Engine\n- [Godot 4.5](https://godotengine.org/download/archive/4.5.1-stable/)\n- [GodotSteam 4.17](https://godotsteam.com/getting_started/what_are_you_making/)\n- [Rapier2D Physics with Cross Platform Deterministic](https://godot.rapier.rs/)\n- Steamworks v1.63\n- Staticly typed GDScript\n- (Decently) commented code\n- Mobile rendering backend\n\n\n### Project Structure\n```\ncooties/\n├── Assets/          # Game assets (sprites, sounds, etc.)\n├── Scenes/\n│   ├── Game/        # Main game scene and player spawning\n│   ├── Lobby/       # Multiplayer lobby\n│   ├── MainMenu/    # Main menu\n│   ├── Player/      # Player character scene\n│   └── UI/          # HUD, character select, scoreboard\n├── Shaders/         # Shaders\n└── Singletons/      # Global autoloads (Global, SteamInit)\n```\n\n## Installation\n\n### Setup\n1. Clone or Fork this repository\n2. Open the project in Godot 4.5+ (with the GodotSteam module)\n3. Run the project\n\n*Steam must be running to use Steam features*\n\n## Development\n\n### Key Scripts\n- [Scenes/Game/game.gd](./Scenes/Game/game.gd) - Main game loop, round management, infection logic\n- [Scenes/Player/player.gd](./Scenes/Player/player.gd) - Player controller with platformer movement\n- [Singletons/Global.gd](./Singletons/Global.gd) - Global state management and player data\n- [Singletons/SteamInit.gd](./Singletons/SteamInit.gd) - Steam API initialization\n- [Scenes/Lobby/lobby.gd](./Scenes/Lobby/lobby.gd) - Multiplayer lobby management\n- [Scenes/UI/character_select.gd](./Scenes/UI/character_select.gd) - Character selection UI\n\n### Contributing\nI would love for you to contribute! This project is meant to teach! If you have an idea for a feature or a fix, *please* fork the repo and submit a pull request for me to review!\n\n## Credits\n\nProject by [Mark Arneman](https://arneman.me) \u003c[bearlikelion](https://bearlikelion.com)\u003e\n\nAsset usted listed in [CREDITS.md](CREDITS.md)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbearlikelion%2Fcooties","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbearlikelion%2Fcooties","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbearlikelion%2Fcooties/lists"}