{"id":23543804,"url":"https://github.com/beatthat/unity-ios-app-make-launchable","last_synced_at":"2026-05-14T20:07:26.186Z","repository":{"id":144017235,"uuid":"148705020","full_name":"beatthat/unity-ios-app-make-launchable","owner":"beatthat","description":"Make your Unity iOS app launchable from other apps via a url scheme (post build process)","archived":false,"fork":false,"pushed_at":"2018-09-13T22:55:24.000Z","size":123,"stargazers_count":0,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-10-09T13:33:59.558Z","etag":null,"topics":["ios","launch","packages","plugin","unity","unity3d","urlscheme"],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/beatthat.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-09-13T22:26:21.000Z","updated_at":"2020-04-17T08:51:33.000Z","dependencies_parsed_at":null,"dependency_job_id":"8a47e7ca-c0f7-4289-8437-b309f3e33a8c","html_url":"https://github.com/beatthat/unity-ios-app-make-launchable","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/beatthat/unity-ios-app-make-launchable","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beatthat%2Funity-ios-app-make-launchable","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beatthat%2Funity-ios-app-make-launchable/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beatthat%2Funity-ios-app-make-launchable/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beatthat%2Funity-ios-app-make-launchable/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/beatthat","download_url":"https://codeload.github.com/beatthat/unity-ios-app-make-launchable/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/beatthat%2Funity-ios-app-make-launchable/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33041269,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-13T13:14:54.681Z","status":"online","status_checked_at":"2026-05-14T02:00:06.663Z","response_time":57,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ios","launch","packages","plugin","unity","unity3d","urlscheme"],"created_at":"2024-12-26T07:11:42.874Z","updated_at":"2026-05-14T20:07:26.167Z","avatar_url":"https://github.com/beatthat.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"Makes your Unity iOS app launchable via a url scheme.\nBy default, sets the url scheme to be the fully qualified product name, e.g. `com.yourcompany.yourapp`.\n\nSo if you're using, say, the App Launcher plugin from the Unity Asset store\n(https://assetstore.unity.com/packages/tools/integration/app-launcher-20454)\n\n...then you would use this line of code to launch your app from another unity app:\n\n```csharp\nAppLauncher.LaunchApp(\"com.yourcompany.yourapp://\", \"NameOfYourGameObjectForOnSuccessOnErrorCallbacks\");\n```\n\n## Install\n\nFrom your unity project folder:\n\n    npm init --force # only if you don't yet have a package.json for your unity proj\n    npm install beatthat/unity-ios-app-make-launchable --save\n\n## Usage\n\nOnce this package is installed, it should just automatically set the necessary plist properties to make your app launchable on every build.\n\nTo verify in XCode that it worked, look at Info/UrlType. There should be one URL Type entry like the below.\n\n![Launch Window](READMEfiles/images/xcode-url-types.png)\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeatthat%2Funity-ios-app-make-launchable","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbeatthat%2Funity-ios-app-make-launchable","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeatthat%2Funity-ios-app-make-launchable/lists"}