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@beequeue/gmd\n\n[![npm](https://img.shields.io/npm/v/@beequeue/gmd)](https://www.npmjs.com/package/@beequeue/gmd)\n[![npm bundle size](https://deno.bundlejs.com/badge?q=@beequeue/gmd\u0026treeshake=[{+encodeGmd,decodeGmd+}])](https://bundlejs.com/?q=%40beequeue%2Fgmd\u0026treeshake=%5B%7B+encodeGmd%2CdecodeGmd+%7D%5D)\n![node-current](https://img.shields.io/node/v/@beequeue/gmd)\n\nA library for parsing and serializing GMD files for the MT Framework engine, more specifically for Monster Hunter: Generations Ultimate.\n\nLargely based on the work in [onepiecefreak3/GMDConverter](https://github.com/onepiecefreak3/GMDConverter).\n\n## Usage (CLI)\n\n```sh\npnpm install -g @beequeue/gmd\ngmd --help\n```\n\nThe input can be a file, directory, or glob pattern.\n\nBy default the output will be written to the same directory as the input file.\n\n`--option` can be used to change this to a specific directory.\n\n```sh\ngmd decode --output ./output path/to/files/**/*.gmd\ngmd encode ./output/**/*\n```\n\n## Usage\n\n```typescript\nimport { readFileSync } from \"fs\"\nimport { encodeGmd, decodeGmd } from \"@beequeue/gmd\"\n\nconst buffer = readFileSync(\"./somefile.gmd\")\nconst json = decodeGmd(buffer)\nconst data = encodeGmd(json)\n```\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeeequeue%2Fgmd","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fbeeequeue%2Fgmd","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fbeeequeue%2Fgmd/lists"}